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  1. #41
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Wow! RIP Holy!
    (0)

  2. #42
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Selene'sSelene's spell speed buff get mega needed. From 30% to 3 lol. Guess I'll keep Eos out.
    (0)

  3. #43
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Ethos View Post
    They are nerfing Flare the same way as Holy... looks like SE finally gave up being able to design dungeons to stop speed runs and just decided to nerf abilities themselves from benefiting on large pulls.
    That's what it seems like. A lot of the changes I see I guess you could say are because of the players. On the other hand maybe they'll reduce some of the trash mobs between bosses and the XP boost we're getting from bosses will increase a bit more. We will see. I don't mind these changes so far. I will adjust, and keep my cures flowing.
    (0)
    Last edited by Leigaon; 06-18-2015 at 10:17 AM.

  4. #44
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    ... again you guys are just looking at one nerf and ignoring every other thing.

    You get a nerfed holy (which was brokenly op) but you get an aoe dot, and aoe heal + damage. Fire 2 is getting buffed. Every jobs are getting new aoe ===> it is actually a GOOD change.
    (2)

  5. #45
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Well we still don't know what's going on with Aero 1/2, Stone 1/2, and Stoneskin 1/2. It'd be nice to know. I bet the damage spells are getting boosted if you look at what happened to Fire 1/2, but I donno. We should not be panicking, though.
    (0)
    Last edited by Verdan; 06-18-2015 at 11:47 AM.

  6. #46
    Player
    BrokenWings's Avatar
    Join Date
    Nov 2013
    Posts
    19
    Character
    Phyre Xia
    World
    Behemoth
    Main Class
    Scholar Lv 60
    I hope you're joking about T3>T2>T1. If you aren't then you don't know how BLM works. Thunder 2 is almost never used, and Thunder 3 is only used at the beginning of a fight and on a Thundercloud proc.
    (0)

  7. #47
    Player

    Join Date
    Sep 2013
    Posts
    45
    No wonder Y'Shtola commited sudoku when she saw those changes.

    (5)

  8. #48
    Player
    Keydah's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    616
    Character
    Ximena Reign
    World
    Zalera
    Main Class
    Scholar Lv 71
    So...



    [Removed gripe because I realized it was stupid]
    (0)
    Last edited by Keydah; 06-18-2015 at 07:46 PM. Reason: too late but ... *sigh*
    There is no apostrophe in Au Ra.
    Stop adding one three years later.

  9. #49
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Welp.

    That being said, it's not all bad. 600 potency is beefy enough to not be a huge nerf potency-wise on tanks. You can still sort of use Lustrate when you're Clericing it up as well, by de-Cleric Stanceing, popping Lustrate and re-Cleric Stancing. That will only make you lose a tiny bit of time, but you'll be locked for another 5s in that case. Not that I mind that further pre-planning aspect then, but this change to Lustrate just feels uncalled for, lol.
    (0)

  10. #50
    Player
    Akashiya's Avatar
    Join Date
    Jun 2015
    Posts
    27
    Character
    Akane Akashiya
    World
    Masamune
    Main Class
    Archer Lv 50
    Quote Originally Posted by Waterdeep View Post
    No wonder Y'Shtola commited sudoku when she saw those changes.

    Honestly I'd commit seppuku if i had to do any sudoku
    Quote Originally Posted by Tranquil View Post
    Welp, rest in pieces, in-cleric-stance-maintenance-Lustrateing, 2014-2015.

    That being said, it's not all bad. 600 potency is beefy enough to not be a huge nerf potency-wise on tanks. You can still sort of use Lustrate when you're Clericing it up as well, by de-Cleric Stanceing, popping Lustrate and re-Cleric Stancing. That will only make you lose a tiny bit of time, but you'll be locked for another 5s in that case. Not that I mind that further pre-planning aspect then, but this change to Lustrate just feels uncalled for, lol.
    Plus it can now crit and be affected by %healing buffs its a flat out nerf to cleric stance dpsing not really healing
    (0)

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