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  1. #2091
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Yep, called it. That Flare nerf is atrocious.
    (4)
    Kairi™

  2. #2092
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    It's true SMN is looking more and more attractive, especially if Enochian is kinda fight specific somewhat, but I think I'm gonna stick to my guns for now.

    ᵂᵉᶫᶫ ᵍᵒᶰᶰᵃ ᶫᵉᵛᵉᶫ ᵇᵒᵗʰ ᵘᵖ ʲᵘˢᵗ ᶦᶰ ᶜᵃˢᵉ
    (1)

  3. #2093
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Most top tier casters should be able to play both jobs effectively anyway.
    (1)
    Kairi™

  4. #2094
    Player
    MetaRed's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Dwight Schrute
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 70
    What upsets me most about the flare nerf is that when you look at it, it appears the nerfs only purpose was to make it so flare and holy are less effective when doing speed runs of content.... If that's the intent there are ways to discourage that type of play without nerfing a skill that frankly I thought was balanced fine.

    It will be interesting to see if this change plus the other changes to secondary stats and such impacts the optimal AOE damage rotation.
    (2)

  5. #2095
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I mean, it's not just Enochian. Everybody should be able to agree the reason the changed Selene this way is because it would have been too good for everybody with DoTs. This nerf was to balance them and BLM takes the big hit for no reason. Fortunately, I know how to play Summoner and this job looks a lot more fun to play than BLM right now.

    Leylines forces you to stay where you are also and if you get unlucky, you'll lose your Enochian early compared to Summoner that switch stance each 30 seconds accurately.
    (2)

  6. #2096
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80


    gg no re

    Holy also got rekt.
    (1)

  7. #2097
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    But the 10 Potency Fire I buff :<

    My fears came true tonight.
    (0)

  8. #2098
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    3% haste will scale really well with other haste effects, at least! Leylines included! :3

    Also, AST haasa card that increases attackspeed by 25% so...... I don't think you'll be hurting if you run SCH/AST because that is really strong. (I'd put it on a melee though, since haste scales with haste really well, lol. Especially monk being able to restore 300 TP now)
    (0)

  9. #2099
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Aikaal View Post
    But the 10 Potency Fire I buff :<

    My fears came true tonight.
    I can picture it now. Instead of Derplander changing from WAR to DRG, you are in the HW trailer putting down the staff.. Then the camera slowly rises as you grow wings of Bahamut and Akh Morn a dragon. lol
    (1)

  10. #2100
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    If the wording of the picture is correct, it's not as big of a nerf as everyone is making it out to be. First glance sounded like 6+ mobs means 50% damage to all of them, but the wording says if you are using it on 6+ mobs you will do 100% to one, 90% to one, 80% to one, 70% to one, 60% to one, 50% to rest. At 6 mobs that's a 25% damage drop vs a 50% damage drop.

    I could see it as a huge nerf to the BLMs that don't use Fire II for AoE, but they are already doing mediocre damage to begin with. Flare is less than half my AoE damage, so less than 25% off that still means dungeons finished 5 minutes faster with 1 BLM than a party with 2 melee. The bigger hit is to Holy.
    (0)

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