Quote Originally Posted by Remilia_Nightfall View Post
I am not sure about that. Remember that both SCH and WHM are getting awesome new skills as well - Fey Illumination + Dissipation + Crit Adlo + Deployment Tactics (and maybe Sacred Soil and Virus) will be the most op mitigation skill combo ever, for one.
AST will basically have what WHM and SCH have now (with the exception of Asylum), at a reduced potency (most likely). The main feature are the cards, which are very random thus might not be suited for scripted fights, at least if you are pushing for progression.

I am just saying that, in general, jobs with "random" elements are at a disadvantage, in this game - unless Alexander mechanics will differ greatly from Coil ones.
I'm sure your FC has debated this into the ground, but keep in mind the abilities relating to the cards allow you to plan pretty far in advance. I would actually say scripted fights are where AST's cards shine. Say you know that in ~20% HP, the boss is going to switch phase and you need to burn it before the next big attack. You can Draw, if it's the card you want, you Spread it, otherwise throw it out on a party member. Next 30 seconds, you Draw, if it's the card you want, apply it, if not, Shuffle, if you still don't like it, Royal Road it. As long as you're planning ahead, you have 4 different shots at the card you want in a 30 second window. By p = 1 - k^n where k is the probability of the card not being the one you want (1/6) and n being the number of tries, you have a 52% chance of pulling the right card. If you prepare for a minute (basically adding in a second Draw, Shuffle, and Royal Road chance), that chance goes up to 72%.

Not the best chances, but not terrible either. Given that all cards are moderately useful, even a "bust" would still be salvageable, since you now - by definition - have a charged up card in your pocket even if it isn't the one you wanted.