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  1. #11
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    My guess is that for the WHM - they are merely adjusting MP-costs for most of the skills. During the patch note reading they mentioned in passing that WHM's list of adjustments looks long, and then Yoshi said that WHMs have been rougher on the MP so far, and to make them able to DPS more as they intend in HW, it is what it is. He didn't explicitly state that they are cutting down the MP costs, but strongly implied it. For some of the other stuff, I am just guessing they're finetuning the % gains etc.

    So when all is said and done, I am guessing something along the lines of:

    Stone = lowered MP cost/slightly upped potency.
    Protect = adjusted a bit for the new Proshell trait in mind.
    Proshell = probably just adjusting this to be part of everyone's kit. They might boost WHM's protect a little bit, or not?
    Stone II = lowered MP cost/slightly upped potency/giving it some 2ndary effect (as Stone III will be their new pure damage skill, this could get some CC added to it).
    Presence of Mind = slight nerf with the SPSP-update in mind. Thinking that the CD and the duration will be the same, but the boosted % will be lower.
    Stoneskin = probably upping the effectiveness of this a bit, with other healers' kits in mind. Like, say from 18% to 20% whilst maybe lowering the MP cost a bit. Scrapped this idea as it would need to affect Graniteskin instead.
    Holy = not sure about this one - they already nerfed it once, so it might be just some MP-cost adjustment.
    Aero II = lowered MP cost/slight potency or duration uppage?
    Stoneskin II = probably making it instant outside of combat, as some people have been whining about that? Not sure.

    I don't really think they are gonna fix anything about the accuracy issues with this, but only time will tell. Also, I am more alarmed about the fact that they didn't touch Shroud of Saints, because if it continues to function at the current rate, the gains will be a bit flaccid at level 60 and the double up-ish MP bars...

    For the SCH, my guesses are:

    Lustrate = probably buffed to 30% of a target's max HP healed. They already buffed Lustrate once (from 20% to 25%, for those who didn't play between 2.0 and 2.1), and I don't see them nerfing it with how other jobs are getting insta-heals to catch up. Especially because they are probably counting on us distributing our stacks to non-Lustrates more often with Indomitability.

    Fey Light/Glow = probably nerfed to around 20-25% SKSP/SPSP boosted, because of the buffs to said stats. Having it at 30% would be kind of OP, especially as either of them is up 100% of the time and on demand, unlike with AST's Haste cards, which are not even as strong. Even if they nerf this, the net gains will probably be higher at 20-25% than they are at 30% at the moment, so I am okay with it.

    It will be fun to see how wrong/right I am.
    (1)
    Last edited by Tranquil; 06-18-2015 at 04:26 AM. Reason: Typo.

  2. 06-18-2015 01:02 AM
    Reason
    topic already mentioned/discussed silly me

  3. #12
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Didnt they say to even out the playing field every healing class will get the effect of Proshell (trait) and every healer will be able to cast protect without having to crossclass it?

    I bet those are the changes they are talking bout for those two. For the rest its probably some potency fixes to bring the spells up to speed for the lvl 51-60 curve and to accomendate to the Skill Speed/Spell Speed changes

    I Doubt you guys are getting nerfed in any way ^.~
    (0)

  4. #13
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    I wonder if Protshell will still be called Protshell.
    (0)

  5. #14
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Tranquil View Post
    Stoneskin = probably upping the effectiveness of this a bit, with other healers' kits in mind. Like, say from 18% to 20% whilst maybe lowering the MP cost a bit.
    I think if this were the case it would mention making a change to Graniteskin instead of Stoneskin itself. Whether it's a buff or a nerf it will affect Stoneskin cast by Scholar and Astrologian as well so that's something to keep in mind when speculating. Stoneskin II would be a different story and could be adjusted in a completely different way. Would still appreciate it as a cross class option.
    (0)

  6. #15
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Magistrella View Post
    Didnt they say to even out the playing field every healing class will get the effect of Proshell (trait) and every healer will be able to cast protect without having to crossclass it?
    Technically what they said is all healing classes will get the magic defense boost component, previously exclusive to WHM. The ability lists for AST and SCH have not been changed to include protect, so they will still need to cross class it.

    However, that first sentence does leave in the possibility that WHM protect would be slightly stronger or more beneficial in some way. Not enough to make WHM mandatory if so, but enough that there is a benefit.

    Quote Originally Posted by Tranquil View Post
    Stoneskin = probably upping the effectiveness of this a bit, with other healers' kits in mind. Like, say from 18% to 20% whilst maybe lowering the MP cost a bit.
    Since they're leveling the healers, they might also do something like lower the cast time. MP cost I'm not so sure about, it's already cheap compared to adlo (although that might get adjusted too). But yes, basically, make it a shield more applicable to battle use... that's my bet.

    SE please don't nerf holy
    (0)

  7. #16
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Blueyes View Post
    I think if this were the case it would mention making a change to Graniteskin instead of Stoneskin itself. Whether it's a buff or a nerf it will affect Stoneskin cast by Scholar and Astrologian as well so that's something to keep in mind when speculating. Stoneskin II would be a different story and could be adjusted in a completely different way. Would still appreciate it as a cross class option.
    Very true.
    (0)

  8. #17
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I took the liberty of screen-shotting all the skills as they are now, just so we have them for comparison after the changes are made.

    Stone
    Protect
    Proshell
    Stone II
    Presence of Mind
    Stoneskin
    Holy
    Aero II
    Stoneskin II
    (Warning, the image is very long, lol)


    Lustrate
    Fey Light
    Fey Glow


    Looking at all the WHM skills that they are changing, I have a feeling they are going to change the MP costs on everything listed (aside from Protect and Proshell. I was kind of hoping the change to Stoneskin II would make it cross class for the other two healers, but considering they're changing Stoneskin as well, I have a feeling it's just a MP thing) to help with the fact that WHM has a lot of MP issues because of their one MP regen skill.
    (4)

  9. #18
    Player
    MagnificentOxen's Avatar
    Join Date
    Jan 2015
    Posts
    32
    Character
    Magnificent Oxen
    World
    Ultros
    Main Class
    White Mage Lv 100
    (6)

  10. #19
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    I can understand why Holys been nerfed with the increase to our AoE arsenal, Stone III, Aero III and Assize.
    I just really hope Holy doesn't cost as much mana as it did before to compensate for the nerf.

    I guess our AoE rotation would look something like this:

    Assize > Aero III > Holy (Till mobs build stun resist) > Stone III
    (0)
    Last edited by Bhuni; 06-18-2015 at 06:59 AM.

  11. #20
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MagnificentOxen View Post
    I guess this kinda solidifies Holy's utility as "Mitigation only" now. . .

    It's nice to see Assize give 10% MP back. Finally, a MP tool that scales with a WHMs MP pool.
    (1)

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