My guess is that for the WHM - they are merely adjusting MP-costs for most of the skills. During the patch note reading they mentioned in passing that WHM's list of adjustments looks long, and then Yoshi said that WHMs have been rougher on the MP so far, and to make them able to DPS more as they intend in HW, it is what it is. He didn't explicitly state that they are cutting down the MP costs, but strongly implied it. For some of the other stuff, I am just guessing they're finetuning the % gains etc.
So when all is said and done, I am guessing something along the lines of:
Stone = lowered MP cost/slightly upped potency.
Protect = adjusted a bit for the new Proshell trait in mind.
Proshell = probably just adjusting this to be part of everyone's kit. They might boost WHM's protect a little bit, or not?
Stone II = lowered MP cost/slightly upped potency/giving it some 2ndary effect (as Stone III will be their new pure damage skill, this could get some CC added to it).
Presence of Mind = slight nerf with the SPSP-update in mind. Thinking that the CD and the duration will be the same, but the boosted % will be lower.
Stoneskin =probably upping the effectiveness of this a bit, with other healers' kits in mind. Like, say from 18% to 20%whilst maybe lowering the MP cost a bit. Scrapped this idea as it would need to affect Graniteskin instead.
Holy = not sure about this one - they already nerfed it once, so it might be just some MP-cost adjustment.
Aero II = lowered MP cost/slight potency or duration uppage?
Stoneskin II = probably making it instant outside of combat, as some people have been whining about that? Not sure.
I don't really think they are gonna fix anything about the accuracy issues with this, but only time will tell. Also, I am more alarmed about the fact that they didn't touch Shroud of Saints, because if it continues to function at the current rate, the gains will be a bit flaccid at level 60 and the double up-ish MP bars...
For the SCH, my guesses are:
Lustrate = probably buffed to 30% of a target's max HP healed. They already buffed Lustrate once (from 20% to 25%, for those who didn't play between 2.0 and 2.1), and I don't see them nerfing it with how other jobs are getting insta-heals to catch up. Especially because they are probably counting on us distributing our stacks to non-Lustrates more often with Indomitability.
Fey Light/Glow = probably nerfed to around 20-25% SKSP/SPSP boosted, because of the buffs to said stats. Having it at 30% would be kind of OP, especially as either of them is up 100% of the time and on demand, unlike with AST's Haste cards, which are not even as strong. Even if they nerf this, the net gains will probably be higher at 20-25% than they are at 30% at the moment, so I am okay with it.
It will be fun to see how wrong/right I am.![]()