
The only one that did that was Fire Emblem: Radiant Dawn. Where order also equaled stagnation, constraint and turning every living thing into stone.
Ya most game doesn't explain it but some games do such as in Shin Megami Tensei game where
Order (Light) brings paradise to people but only a select few will be given that Paradise where people are given peace, unity, order, and happiness but those select few must remain ignorant of what is right and wrong and free will to think because ideas are what separates people and bring chaos. Those not chosen are destined to become nothing. Thus people become blinded by the light just like being blind by the darkness.
Chaos (Darkness) brings destruction to the world and people are easily given into sin due to absolute freedom. There is no peace and no salvation but only pain. All the freedom and ideas the people are given clash so order is never obtained. Thus people become blinded by the darkness just like being blinded by the light.
Then there is..
Neutral (Balance) where people are not given paradise nor absolute freedom but a life that provides a bit of both. There will be suffering and hardship but those can be overcome. People's eye are more open to the world and no one is blinded by the reality of things.
Last edited by EdwinLi; 06-18-2015 at 12:27 AM.
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