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  1. #1
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RiceisNice View Post
    The moment you end up giving supportive pets to summoners, it's going to create that pigeoning holing to which one is the most effective in a raid environment (much like what we're currently seeing). We have three egis but you only ever use one. Having six egis but only using one isn't any better.

    Its sound on text, but an absolute nightmare to implement in a balance in actual practice, especially when you already have scholar's selene for that.
    i was just throwing out SS on Ramuh as an example. I said whatever a pet brings, it should 1. match in value what we lose from not having out a dps pet 2. Not push another player's role to extinction and 3. Be equal to using any other pet.

    As I said above, a pet that increases the potency of our dots to equal the dmg gained from 5 more ticks given by Garuda, useful in those fights where mobs just don't live for those extra 15 seconds. Or a pet that boosts the groups dps, or boosts the healers heals etc. be creative but restrain any ideas to fit the 3 points I made.
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  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Romsca View Post
    ...
    If you're boosting dot potency, that pet would be infinitely better because of how much it synergies with DoTs+cooldowns, conserves mana. You'd also need something that can equate to 550 potency (if we're going off by your example) from other pets to be more in tone for that outside of scenarios where mobs die too fast (and even then, summoners are getting this addressed a bit anyway with tri-disaster and more burst options)

    Boosting group dps? It's an utter nightmare to balance from a numbers standpoint, and you'll still fall into the realm of being useless, or being mandatory. Same with healer buffs.

    "1. match in value what we lose from not having out a dps pet 2. Not push another player's role to extinction and 3. Be equal to using any other pet. "
    In a perfect world it should be like this. But its so much easier said than done from a design/balance standpoint.

    Only other MMO I've seen done this with pets is WoW's hunter, where the pets were seperated into three specs (ferocity for dps, tenacity for tank, cunning for PvP). Guess what was only used in raiding? While there are over 12 different species in ferocity (you'd have raptors, vipers, hounds, etc), they are all functionally the same (auto attack, a focus-dump attack), with them having access to one raid utility buff to fill in what the party is missing. This is more-or-less aesthetics at this point, or in my case, I was shoe-horned into always raiding with a wolf for the 5% crit buff.
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    Last edited by RiceisNice; 06-17-2015 at 11:38 PM.
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  3. #3
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RiceisNice View Post
    If you're boosting dot potency, that pet would be infinitely better because of how much it synergies with DoTs+cooldowns, conserves mana. You'd also need something that can equate to 550 potency (if we're going off by your example) from other pets to be more in tone for that outside of scenarios where mobs die too fast (and even then, summoners are getting this addressed a bit anyway with tri-disaster and more burst options)

    Boosting group dps? It's an utter nightmare to balance from a numbers standpoint, and you'll still fall into the realm of being useless, or being mandatory. Same with healer buffs.


    In a perfect world it should be like this. But its so much easier said than done from a design/balance standpoint.

    Only other MMO I've seen done this with pets is WoW's hunter, where the pets were seperated into three specs (ferocity for dps, tenacity for tank, cunning for PvP). Guess what was only used in raiding? While there are over 12 different species in ferocity (you'd have raptors, vipers, hounds, etc), they are all functionally the same (auto attack, a focus-dump attack), with them having access to one raid utility buff to fill in what the party is missing. This is more-or-less aesthetics at this point, or in my case, I was shoe-horned into always raiding with a wolf for the 5% crit buff.
    Good argument. I know balance is always tough. If SE said, "we'll give you a pet that has a skill to boost group dps" I would scream to start the value very very low and work it upwards until it met the criteria of equaling the direct player dps lost by not using a dps pet.

    As for dot potency vs dot duration, in a short trash mob fight, dot potency, in long boss fights, dot duration. They both are balance to equal the same dps, just one is for short fights and the other for long fights.
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