You can't use F4 without AF so it's kind of a moot point, but most likely about 1400 with the gear used in the video if it were allowed to be used raw.
By normal circumstances i ment unbounded by any means. Food, foes, TA etc.
Relevant changes to us in patch notes:
Black Mage
Level Action
52 Ley Lines
54 Sharpcast
56 Enochian
58 Blizzard IV
60 Fire IV
[2.0] In accordance with the raise in level cap, the following job actions and parameters have been adjusted.
Blizzard
Fire
Fire II
Manawall
Flare
Skilspeed and spellspeed now affect damage over time and healing over time effects.
Critical hit rate now affects damage dealt with a critical strike.
Hmm, Fire, F2, and Flare getting adjusted is interesting ... maybe in a negative way, to encourage new rotations? Kinda thought our AoE was perfectly balanced though, even if it barely changed through the level change ... We'll see if it's a nerf or a buff in two days!
Last edited by Sleigh; 06-17-2015 at 11:02 AM.
Spell speed will be good for Thunder. We'll get certain caps to get an extra tick. Crit's value will increase for us, that's a really nice buff.
The Det nerf on autos does not affect us and I feel spell speed will be good until a point too much will cut Enochian so it's value won't be as good.
*Gonna take a guess here but maybe it will go like this*
Hit cap > WD > INT > Spd (Until cap) > Crit > Det > Spell Speed.
The fact we learn enochian at 56 and blizzard 4 at 58 means enochian has a secondary attribute that they want us to keep up during its use. Before gaining the most damaging abilitym
Its either a damage buff or Ss buff on top of leylines.
From Reddit:
"Yoshida stated on the patch note reading that Ley Lines has been adjusted so that it will not disappear altogether when you leave its perimeter. Instead, you will lose the effect upon leaving it, but can regain it by reentering it."
SS is going to increase DoT damge, not rate. So I'm not sure what you mean by extra ticks. And we really don't know what the crit adjustment is going to be. A lot of people (not here, just in general) seem to be assuming it's going to scale off of the current 1.5x crit hit potency, but we simply don't know. 0 crit could mean 1.0x potency and it could take 400 to get to 1.5, or 200, or anything. We'll just have to wait and see... It could end up being better or worse than current weight.
The skill "adjustment" that worries me the most is actually Manawall. I really hope they didn't do anything stupid to it =(
Last edited by nugglets; 06-17-2015 at 02:35 PM.
Crit is going to play a huge role for BLMs, imagine you could do 10k+ flare to multiples ennemies ?
The ore crit you get, the more it will worth it. Crit will play a predominant role for classes with "high numbers on screen" like NIN and BLM, while classes with "low numbers on screen" such as SMN (which will probably be much more interested by SSPD at 3.0) and MNK will more focus on other stats.
Really interested also by changes applied to BLM skills, think they will increase Flare potency (because Fire IV would get the same as Flare has now)
SS is going to increase DoT damge, not rate. So I'm not sure what you mean by extra ticks. And we really don't know what the crit adjustment is going to be. A lot of people (not here, just in general) seem to be assuming it's going to scale off of the current 1.5x crit hit potency, but we simply don't know. 0 crit could mean 1.0x potency and it could take 400 to get to 1.5, or 200, or anything. We'll just have to wait and see... It could end up being better or worse than current weight.
The skill "adjustment" that worries me the most is actually Manawall. I really hope they didn't do anything stupid to it =(
I heard about it. If Skill/Spell Speed increase the DoT damage (so the potency is increased per tick) I would feel this stat is an inferior Determination + lower GCD. I feel it would be the dumbest thing they ever made, this is not how an haste stat works on DoT.
That would be something completely different if You're entire DoT (Let's take Bio II for example) last 30 seconds and do 35 potency per tick (350 potency) and with spell speed make it the spell last 24 seconds and has 8 ticks and would damage for 350 potency. It would be 43.75 potency per DoT tick so it would increase the damage but the result would come from speed and not a raw damage boost.
Spell Speed will most likely still be the best stat since Ley line, Fey glow and Haste scale off it. And like mentioned above, we don't know how the crit scaling will work until we test it out.
They are definitely NOT increasing Flare potency. If anything, they will be decreasing it and maybe increasing Fire II potency to spice up our AOE rotation.
And I don't see how the potency of Flare is relevant to Fire IV since Fire IV is probably single target only.
Kairi™
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