


You couldn't be more wrong. Every thread like this that pops up in the healer thread is some person who only mains SCH talking about how fabulous they are, and how much WHM sucks/is lacking.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)



I wouldn't turn this into a WHM vs. SCH grudge-fest, tbh. The OP has some valid concerns, and Sleigh highlighted some REALLY good points about how what SCH is bringing to the raid table currently will benefit progression-oriented groups way more than the brute-force healing of WHM will. If Astrologian's Disable acts as its own Supervirus then it will at least be POSSIBLE for WHM/AST comps to survive raid busters like Gigaflare/Nerve Cloud, but I still suspect hardcore groups will roll SCH/AST if those effects stack.
Essentially, SE wanted to give WHMs and SCHs more "mirror" skills of their counterparts - ie, SCH got more raw/burst/AOE healing, but the difference is, SE gave WHM more "instant cast" heals and some DPS increases rather than supply WHM with what they were truly lacking in an endgame environment - raid-wide mitigation. An easy fix would just be to allow Stoneskin II to be cast in combat...it has a long cast time and a huge MP cost, so you'd obviously only use it for raid busters, not just spam it all the time. I really don't understand why this wasn't considered from the start.
Stop shitting your pants and wait for the preliminary patch notes which will come in the next few hours. Maybe they change virus for them too? Also... it depends on the fight... the int debuff itself was "mostly" useless until final coil.
Assize, Asylum, Tetragrammaton sounds like nice skills for use while Cleric Stance.Asylum: Generates a regenerative field area on the ground.
Assize: Instant WHM-centered simultaneous AoE damage and AoE healing ability.
Tetragrammaton: Instant HP recovery for target.
Stone III: Strongest earth elemental magic attack, pure damage.
Aero III: AoE wind elemental DoT.




the thing is: the raid wide aoe damage will ALWAYS be magic-based, otherwise a ninja can simple dodge it with his cooldown as example and mages who has lesser life than other classes will survive it thanks to their higher mdef...
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