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  1. #131
    Player
    Dyvid's Avatar
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    Maelstrom
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    Dyvid Pandemonium
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    Adamantoise
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    Blacksmith Lv 90
    Quote Originally Posted by Havenchild View Post
    One minute you're saying it should be taken at face value while also saying it would be proof read by the Devs before posted. Like it was here^

    Guess what? The translator said that first, yet everyone is saying it's mis-translation, in the literal sense, which it is, but that it should be ignored because of that. So if you were to consider that Bayohne and the translator are saying the truth, which would be proof read by the devs before stated, then it would stand to reason, that yes Tri Disaster is going to use AF, and it's possible though not mentioned by Bayohne, that we may get more pet skills.
    Doesn't say one way or the other if "action that ables B, B2, M" uses AF or not, just states that Tri-Disaster was reworked into this new action. Also the mis-translation everyone is talking about is pets getting new reworked abilities which is false.

    Also I was replying to the topic of the thread which is summoners gets no new pets so not even sure why you are bringing up Tri-Disaster.

    "Summoner

    For summoner, we will be implementing an AoE attack that consumes Aetherflow, an action that simultaneously applies Bio, Bio II, and Miasma, a new magic attack that deals damage directly, and two new actions for level 60 that will change your rotation.

    We've received feedback that Tri-disaster doesn't match the effect of the action, so we changed the name of it to Tri-bind, and made Tri-disaster into a new action that simultaneously applies three effects: Bio, Bio II, and Miasma.

    One important point I would like to touch on is in regards to questions about whether we will be adding new egi. The development team thought long and hard about this, but looking at the long-term they felt that adding one new egi from the many primals that can be summoned would not change the situation very much. Instead of adding a pet whose abilities and effects are not different from others, they decided it would be better to increase the amount of actions for summoner to make it a more interesting job. However, considering that Carbuncle isn't being used right now, we’re looking into a system that will allow you to change the appearance and action animations of egi while their effects remain the same.

    Considering that Aetherflow is on a 60 second cool down, the first 30 seconds will be spent applying DoTs and performing various other tasks, but there is room to work in some other aspects for the remaining 30 seconds, which is why we will be adding a new action known as Dreadwyrm Trance that allows you to summon the power of Bahamut. By performing your rotation you can gain stacks of Aethertrail Attunement, and once you have a certain amount you will be able to use Deathflare, which is a special attack that harnesses the power of Bahamut."


    "We’ll be making various adjustments to summoner which includes an action that simultaneously applies Bio, Bio II, and Miasma effects in exchange for Aetherflow, an attack that deals magic-based damage, and two other new actions at level 60 that will largely change your current rotations.

    The ability Tri-Disaster has had its name changed to Tri-Bind since the effect didn’t make sense with the original name. In exchange, the aforementioned ability action that applies all three DoTs will be known as Tri-Disaster.

    During development, we thought long and hard about this, but we will not be adding new egi at this time. Looking at the long-term, instead of adding more pets, we felt it better to give more use to the job by adding actions to summoner. However, I’m sure many are wondering if they will have to continue looking at the same egi forever, but we are planning to add a system in the future that will allow you to change the appearance of your egis, including Carbuncle, but their stats will remain the same.

    New action: Dreadwyrm Trance
    Considering rotations with an Aetherflow recast of 60 seconds, the first 30 seconds are spent casting DoTs, and the remaining 30 seconds is where this action comes into play.

    Dreadwyrm Trance is an ability that summons the power of Bahamut. While under the effect of this ability, you’ll be able to gain stacks of Bahamut Aether, which you can then spend with an action."


    I would like to note that XXI digest translation is well writing and doesn't seem to be done on the fly like Bayohne's post on 5/21
    (0)
    Last edited by Dyvid; 06-16-2015 at 12:45 PM.

  2. #132
    Player
    Havenchild's Avatar
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    Aug 2013
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    Gridania
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    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dyvid View Post

    I would like to note that XXI digest translation is well writing and doesn't seem to be done on the fly like Bayohne's post on 5/21
    Guess we'll find out this week what's what. Altogether, we're receiving information from different sources within SE and yet while they are saying different things, none are contradicting each other only inserting extra information.
    Either they are all synonymous statements of each other, or SE's own departments need to cross-check their information better. Although, if we are going to hold the devs word for word as utmost certainty then, I'd like to remind you about housing that was stated by Yoshi-P, then didn't exactly unfold the same way it was exactly presented when it was implemented.

    Quote Originally Posted by Dyvid View Post
    Doesn't say one way or the other if "action that ables B, B2, M" uses AF or not, just states that Tri-Disaster was reworked into this new action.
    The developers on Livestream have not stated anything about AF with Tri-Disaster, but yet we know that from the video, it is an instant skill. The only Instant skills with affects that SMN have are largely tied to AF outside of Bio I,Miasma II and Ruin II. If we solely are talking about the three main DoTs, then we've never had a skill that works in conjunction with our DoTs, and hasn't costed AF. Thus you can easily conclude that there is a very high chance, Tri-Disaster it will cost AF. Why does it matter? Because the literal translations are eluding this detail.

    Thus it's possible that the devs during their livestreams have actually not gone into extensive depth of ALL the changes incoming with Heavensward regarding new skills and were actually giving a brief synopsis of what each class was getting, like the live-letter seemed to do. Coming full circle with this, I kinda doubt, they would leave pets as they currently are and not do a single thing to them especially when it contributes to SMNs source of damage. Patch notes are likely to showcase much more information about the new skills then what we currently know from watching these live-letters as history has shown, of that no one can deny.
    (1)
    Last edited by Havenchild; 06-16-2015 at 01:21 PM.

  3. #133
    Player
    Spellbinder's Avatar
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    Chenn Maboroshi
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    Tiamat
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    Arcanist Lv 90
    Quote Originally Posted by Havenchild View Post
    The developers on Livestream have not stated anything about AF with Tri-Disaster, but yet we know that from the video, it is an instant skill. The only Instant skills with affects that SMN have are largely tied to AF outside of Bio I,Miasma II and Ruin II. If we solely are talking about the three main DoTs, then we've never had a skill that works in conjunction with our DoTs, and hasn't costed AF. Thus you can easily conclude that there is a very high chance it will cost AF. Why does it matter? Because the literal translations are eluding this detail.
    You also have to consider this livestream wasn't the only place these new skills were discussed. There are quite a few Japanese articles floating around that give a synopsis of the new jobs and new actions being added, and they explicitly mention that the new area attack (Painflare) requires aetherflow, but they do not mention an aetherflow requirement when speaking of Tri-disaster. Why would multiple sources explicitly mention its requirement for one skill but not the other?
    (0)

  4. #134
    Player
    Havenchild's Avatar
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    Avalen Koma
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    Gilgamesh
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    Arcanist Lv 100
    Quote Originally Posted by Spellbinder View Post
    You also have to consider this livestream wasn't the only place these new skills were discussed. There are quite a few Japanese articles floating around that give a synopsis of the new jobs and new actions being added, and they explicitly mention that the new area attack (Painflare) requires aetherflow, but they do not mention an aetherflow requirement when speaking of Tri-disaster. Why would multiple sources explicitly mention its requirement for one skill but not the other?
    You know I heard it required AF and immediately I thought that didn't seem right. We get stacks of Dreadwyrm from burning, AF stacks correct? which we can then spend on skills in Dreadwyrm Trance. Now if Deathflare is Ahk- Morn, we know it's going to use the Bahamut stacks, why wouldn't the other skill that is within line of the same name sake, not use Bahamut Stacks? We collect three stacks of Bahamut Trance only to use on one single skill? That didn't sound right to me.

    What would be the purpose of having both AoE skills (Bane & Painflare) tied to Aetherflow? One would easily beat the other (very likely Bane). If you were to then say, well Painflare would be used on things that die faster then a Bane duration (let's say faster then 18 seconds), then why wouldn't we just use manual DotS + Fester thus making Painflare useless? Hence why I think, it doesn't make sense for it to cost AF stacks.

    You could also argue, that it would be used in Conjunction with Bane both costing AF anyway which I guess could be possible but unlikely unless the potency was decently high for it.
    (0)
    Last edited by Havenchild; 06-16-2015 at 01:48 PM.

  5. #135
    Player
    Spellbinder's Avatar
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    Chenn Maboroshi
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    Tiamat
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    Arcanist Lv 90
    We collect three stacks of Bahamut Trance only to use on one single skill? That didn't sound right to me.
    It may not sound right, but based on all the Japanese articles I've read about new skills being added, that's what we're getting. More specifically, this detailed article here. The writer's summary after a hands-on with the game.

    http://game.watch.impress.co.jp/docs...27_703339.html

    I'd be more than happy to translate the summoner section, although I believe someone from Blue Garter already has.
    (0)
    Last edited by Spellbinder; 06-16-2015 at 01:39 PM.

  6. #136
    Player
    Havenchild's Avatar
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    Avalen Koma
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    Gilgamesh
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    Arcanist Lv 100
    Quote Originally Posted by Spellbinder View Post
    It may not sound right, but based on all the Japanese articles I've read about new skills being added, that's what we're getting. More specifically, this detailed article here. The writer's summary after a hands-on with the game.

    http://game.watch.impress.co.jp/docs...27_703339.html

    I'd be more than happy to translate the summoner section, although I believe someone from Blue Garter already has.
    I looked at the article but it didn't really mention anything about Painflare or Deathflare, only that you use Dreadwyrm Trance to perform new action(s) and they come closer to level cap.

    Which I guess would make Painflare an AoE skill using Aetherflow, assuming we won't have Dreadwyrm till 58 and DeathFlare at cap and they won't give us two skills at once. But then, that would imply in that order Deadwyrm Trance does something else besides just letting us use these abilities, something that hasn't been confirmed by any devs. I can see what you meant about Tri-Disaster based off that one article of him/her not mentioning the cost.


    Translation: http://www.bluegartr.com/threads/125...vent-5-18-5-20)

    "After playing with each of the jobs, summoner felt to be the most challenging. Instead of receiving a new Egi, summoners are receiving a new element where they can harbor the power of Bahamut, called Bahamut Aether.

    Within this, there is a procedure involved before you can release the power of Bahamut. First, when you utilize actions which consume a stack of Aetherflow from the pool, you'll receive the Bahamut Aether buff for 30 seconds. Upon earning Bahamut Aether, new abilities known as Dreadwyrm Trance become available. With this, you can use the power of Bahamut to increase your own attack power.

    Of course, this is all intertwined with existing elements like the normal DoT management, but to ease this, Tri-disaster will be reborn as a spell worthy of its name learned at level 56 which applies Bio, Bio II, and Miasma at the same time. The original technique has been renamed as Tri-bind.

    You won't learn Deathflare and Dreadwyrm Trance until you're close to the level cap. There have also been various adjustments to existing summoner actions, so it will feel quite different when it reaches level 60, similar to the change in the black mage rotation. We got the impression that summoner would be a powerful job, but complex to operate."
    (0)
    Last edited by Havenchild; 06-16-2015 at 03:03 PM.

  7. #137
    Player
    Spellbinder's Avatar
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    Chenn Maboroshi
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    Tiamat
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    Arcanist Lv 90
    Quote Originally Posted by Havenchild View Post
    snip
    Ah, yes. That article was referring specifically to Dreawyrm Trance and Deathflare, Deathflare being the singular skill we learn that makes use of the "Bahamut Aether." There was a Dengeki article, and I think a Famitsu article, that talk about Painflare and the other skills.
    (0)

  8. #138
    Player
    Dyvid's Avatar
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    Dyvid Pandemonium
    World
    Adamantoise
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    Blacksmith Lv 90
    Quote Originally Posted by Havenchild View Post
    I kinda doubt, they would leave pets as they currently are and not do a single thing to them especially when it contributes to SMNs source of damage. Patch notes are likely to showcase much more information about the new skills then what we currently know from watching these live-letters as history has shown, of that no one can deny.
    "One important point I would like to touch on is in regards to questions about whether we will be adding new egi. The development team thought long and hard about this, but looking at the long-term they felt that adding one new egi from the many primals that can be summoned would not change the situation very much. Instead of adding a pet whose abilities and effects are not different from others, they decided it would be better to increase the amount of actions for summoner to make it a more interesting job. However, considering that Carbuncle isn't being used right now, we’re looking into a system that will allow you to change the appearance and action animations of egi while their effects remain the same."

    Based on this, they aren't going to rework Egi skills and just add a system to reskin them like emerald carby and topaz carby after you equip SMN soulstone.
    (2)
    Last edited by Dyvid; 06-16-2015 at 08:33 PM.

  9. #139
    Player
    SoloWingMetatron's Avatar
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    Helel Ni-frith
    World
    Ragnarok
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    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    Based on this, they aren't going to rework Egi skills and just add a system to reskin them like emerald carby and topaz carby after you equip SMN soulstone.
    This is all conjecture though of course in terms of the future. The digest is only for HW content, so we shouldn't take it as an overall statement for the entire future of SMN in FFXIV as a whole. It's very possible Egi will get more than a mere glamour system in a future expansion, but who knows on that front.
    (0)

  10. #140
    Player
    Spellbinder's Avatar
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    Chenn Maboroshi
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    Tiamat
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    Arcanist Lv 90
    Quote Originally Posted by SoloWingMetatron View Post
    This is all conjecture though of course in terms of the future. The digest is only for HW content, so we shouldn't take it as an overall statement for the entire future of SMN in FFXIV as a whole. It's very possible Egi will get more than a mere glamour system in a future expansion, but who knows on that front.
    Just another hypothetical, but if this glamour system is all we have to look forward to in terms of changes to the Egi, and have to wait another year for another expansion to see changes, it would behoove us to discuss and give constructive feedback on practical changes that can be made in the future.
    (0)

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