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  1. #1
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by synesthetic View Post
    They'd rather follow follow mechanics instead of skipping anything because it's smoother, even if it takes far longer.
    I've seen a lot of parties wipe to 3 remaining adds because they werent marked etc... Even raid wide AOE after 2 adds killed can kill some medium HP players. I doubt this phase makes the run smoother.
    (1)

  2. #2
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by SuperZay View Post
    Even raid wide AOE after 2 adds killed can kill some medium HP players. I doubt this phase makes the run smoother.
    If people are dying to the adds' AoE when there were only two left, then that that's indicative of healers not being able to keep up / not keeping people topped off, and/or people not dodging stuff they could've dodged. If everyone was dodging fine and people still died, then I doubt either healer would've been okay with solo-healing while waiting for the other healer to get MP back, and would've wiped instead, which is worse than just having a few people die to the AoE.

    I've seen people try to ignore chains and then they leave the healer dead even after being told repeatedly to raise them, all the way up until another chain comes out.
    More often though, I saw people try to ignore chains, healer would die quickly because there were no regens/mitigation on them, and DPS would be too slow to take advantage of the chain even if the healer were regened/mitigated. Adds come anyway, and then you have to deal with them with one healer who's dead/weakened and another healer who is probably not comfortable with solo-healing.

    The normal way of doing things is slower, but less likely to wipe with a random group. For an average DF group, it's smoother that way.
    If you want a fast group where everyone's comfortably on the same page with a different strategy, and who are all capable of following it, you'll get less resistance finding a PF group for it.
    DF, you'll have people who can't do it, or don't want to do it, or are hostile that you even suggested it. You'll frequently find people who don't like being told how to play, even if you know it can be faster or more efficient or whatnot. Giving them instructions and expecting them to follow it, when they're not asking for it, can be taken as forcing your playstyle on them, even though their refusal may also be forcing their playstyle on you. You're probably capable of accommodating their playstyle though, whereas they may be genuinely unable to follow yours.

    I spent weeks getting my card. I stopped asking if parties were willing to try the faster method, because most of them really just couldn't do it when they did try, and many parties that didn't want to would just openly insult me for even -asking-.

    Even for Big Bridge, I got people literally calling me a moron and yelling at me because I'd explain why people try to not cure confusion (not even giving instructions, I'd just be explaining it); and a few times when I explained that confusion is cured by topping a player off, I was called a terrible healer for not knowing that you cure it with Esuna/Leeches (which is wrong).

    Let people do what they want in DF. It's just less trouble that way.
    For me, I just don't want to deal with the hostility anymore. And in many cases, people can't play at the level that you're looking for.
    (2)