If you look at it that way you need a DOW/DOM class to even farm your materials if you gather everything on your own for crafting. they actually encourage you to play both types to work together rather then 1 style.
I usually argue more on stuff, but this...
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from november 2011
http://forum.square-enix.com/ffxiv/t...l=1#post439683I have seen many posts asking, "What happened to being able to play only as a Disciple of the Land or Hand?"
This was a statement from the previous team, and I am very sorry if any of you were under the impression that you can experience all aspects of FFXIV by playing only as a specific class. I would like to officially retract this statement. I'm very sorry for the confusion surrounding this.
Should have finished the quote
"Each class has its own unique abilities. Disciples of the Land have the ability to gather materials, Disciples of the Hand have the ability to create items and Disciples of War/Magic have the ability to challenge enemies. It is possible for FFXIV adventurers to experience all of these things or to ultimately play only as one class.
I would like adventurers to adventure in the world of FFXIV freely and for everybody to choose their main class however they like. We will continue to work hard toward developing and operating the game to maintain this kind of freedom of choice."
If this is true though, then you could wind up with more resources consumed by the instanced server that could present an issue. On the surface though, putting everything out in the open world instead of instanced areas actually sounds like an interesting approach to preserve resources for instanced content. Will be interesting to see how it is actually done.
Last edited by Raist; 06-15-2015 at 05:52 AM.
Their stance on that has changed since then though... note that was posted in November of 2011. Will have to look back to see f it was in this thread or another, but someone had posted a another article where Yoshida-san had stated they had basically scrapped that aspect of DoH/DoL and were instead returning to the more typical focus of the DoW/DoM classes progressing the story.Should have finished the quote
"Each class has its own unique abilities. Disciples of the Land have the ability to gather materials, Disciples of the Hand have the ability to create items and Disciples of War/Magic have the ability to challenge enemies. It is possible for FFXIV adventurers to experience all of these things or to ultimately play only as one class.
I would like adventurers to adventure in the world of FFXIV freely and for everybody to choose their main class however they like. We will continue to work hard toward developing and operating the game to maintain this kind of freedom of choice."
Edit:
Oops... think it was actually the SAME article. If you continue to read further through that post, you come to this statement (note the part I bolded):
Note this was all stated in 2011---as in, it is nothing new---the game has been designed with a greater focus on battle classes since the reboot with v2.0.Personally, I do not want to create this type of scenario and I don’t think any of you are looking for a FINAL FANTASY with a non-immersive scenario. This relates to what I was talking about in the recent Producer Letter LIVE when I said "If you want to follow the main storyline, you'll need to level up a battle class after 2.0."
Last edited by Raist; 06-15-2015 at 05:36 AM.
This still ignores the possibility that Ishgard might still be locked after launch, requiring a main story quest to gain access. This isn't even naysaying, it's something that's happened several times now with some of the things we take for granted now. The armoury system needed we reach level 10 and do the level 10 class quest. To join a Company we had to do a quest. To ride a chocobo we needed to join a Company, raise up 2,000 seals and do a quest. Every primal at every level needed a quest to unlock. Everything has needed a quest before it was unlocked. If Ishgard doesn't then it will be the exception as the rule is well established by now.
Please make Vishnap actually hard again.
Vishap wasn't even hard, it just needed a level of cooperation on par with that of Labyrinth's Atomos fight. Chrysalis before it was harder, which made all the people complaining about how hard it was all the more mindboggling...
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