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  1. #801
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Whiteroom View Post
    Funny that you went from "They encourage it" to "They really do nothing to discourage it." that quickly though.
    If you look at it that way you need a DOW/DOM class to even farm your materials if you gather everything on your own for crafting. they actually encourage you to play both types to work together rather then 1 style.
    (1)

  2. #802
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    I usually argue more on stuff, but this...

    (5)

  3. #803
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tuathaa View Post
    Up until this point they really did nothing to discourage it. Which is the basis of the op.
    from november 2011

    I have seen many posts asking, "What happened to being able to play only as a Disciple of the Land or Hand?"

    This was a statement from the previous team, and I am very sorry if any of you were under the impression that you can experience all aspects of FFXIV by playing only as a specific class. I would like to officially retract this statement. I'm very sorry for the confusion surrounding this.
    http://forum.square-enix.com/ffxiv/t...l=1#post439683
    (10)

  4. #804
    Player
    Tuathaa's Avatar
    Join Date
    Jan 2015
    Posts
    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Felis View Post
    Should have finished the quote
    "Each class has its own unique abilities. Disciples of the Land have the ability to gather materials, Disciples of the Hand have the ability to create items and Disciples of War/Magic have the ability to challenge enemies. It is possible for FFXIV adventurers to experience all of these things or to ultimately play only as one class.

    I would like adventurers to adventure in the world of FFXIV freely and for everybody to choose their main class however they like. We will continue to work hard toward developing and operating the game to maintain this kind of freedom of choice."
    (0)

  5. #805
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Burningskull View Post
    If this theory is true I kinda wish they had just put those story npcs behind a instanced area in Ishgard, so that people could get to lvl 30 and try out the new jobs.

    If this is true though, then you could wind up with more resources consumed by the instanced server that could present an issue. On the surface though, putting everything out in the open world instead of instanced areas actually sounds like an interesting approach to preserve resources for instanced content. Will be interesting to see how it is actually done.
    (0)
    Last edited by Raist; 06-15-2015 at 05:52 AM.

  6. #806
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tuathaa View Post
    Should have finished the quote
    "Each class has its own unique abilities. Disciples of the Land have the ability to gather materials, Disciples of the Hand have the ability to create items and Disciples of War/Magic have the ability to challenge enemies. It is possible for FFXIV adventurers to experience all of these things or to ultimately play only as one class.

    I would like adventurers to adventure in the world of FFXIV freely and for everybody to choose their main class however they like. We will continue to work hard toward developing and operating the game to maintain this kind of freedom of choice."
    Their stance on that has changed since then though... note that was posted in November of 2011. Will have to look back to see f it was in this thread or another, but someone had posted a another article where Yoshida-san had stated they had basically scrapped that aspect of DoH/DoL and were instead returning to the more typical focus of the DoW/DoM classes progressing the story.

    Edit:
    Oops... think it was actually the SAME article. If you continue to read further through that post, you come to this statement (note the part I bolded):
    Personally, I do not want to create this type of scenario and I don’t think any of you are looking for a FINAL FANTASY with a non-immersive scenario. This relates to what I was talking about in the recent Producer Letter LIVE when I said "If you want to follow the main storyline, you'll need to level up a battle class after 2.0."
    Note this was all stated in 2011---as in, it is nothing new---the game has been designed with a greater focus on battle classes since the reboot with v2.0.
    (6)
    Last edited by Raist; 06-15-2015 at 05:36 AM.

  7. #807
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Burningskull View Post
    If this theory is true I kinda wish they had just put those story npcs behind a instanced area in Ishgard, so that people could get to lvl 30 and try out the new jobs.
    This still ignores the possibility that Ishgard might still be locked after launch, requiring a main story quest to gain access. This isn't even naysaying, it's something that's happened several times now with some of the things we take for granted now. The armoury system needed we reach level 10 and do the level 10 class quest. To join a Company we had to do a quest. To ride a chocobo we needed to join a Company, raise up 2,000 seals and do a quest. Every primal at every level needed a quest to unlock. Everything has needed a quest before it was unlocked. If Ishgard doesn't then it will be the exception as the rule is well established by now.
    (1)

  8. #808
    Player
    Parryacg's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    124
    Character
    Memenu Menu
    World
    Siren
    Main Class
    Pugilist Lv 60
    Please make Vishnap actually hard again.
    (1)

  9. #809
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Parryacg View Post
    Vishnap
    I see what you did there. I heard the fight is actually like taking an afternoon nap now.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #810
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Vishap wasn't even hard, it just needed a level of cooperation on par with that of Labyrinth's Atomos fight. Chrysalis before it was harder, which made all the people complaining about how hard it was all the more mindboggling...
    (1)

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