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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The thing is in FFXI a lot of content could be done without a tank due to the fact a lot of monsters could not do enough damage to kill a non tank. For awhile people liked throwing monks at everything because they did high damage and could not easily be killed. The combat in FFXI was also slow paced. Most damage increasing cool downs were on a 3-5 min sometimes 10+ timer, with the ultimate abilities being a 2 hour cooldown. Basic combat was auto attacking like 15-30 seconds then hitting a button to do a weapon skill which was a strong attack.

    All the abilities were in a menu to get around that people made macros for everything they did in the game so they wouldn't have to use the drop down menu.
    (9)

  2. #2
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Zumi View Post
    The thing is in FFXI a lot of content could be done without a tank due to the fact a lot of monsters could not do enough damage to kill a non tank. For awhile people liked throwing monks at everything because they did high damage and could not easily be killed. The combat in FFXI was also slow paced. Most damage increasing cool downs were on a 3-5 min sometimes 10+ timer, with the ultimate abilities being a 2 hour cooldown. Basic combat was auto attacking like 15-30 seconds then hitting a button to do a weapon skill which was a strong attack.

    All the abilities were in a menu to get around that people made macros for everything they did in the game so they wouldn't have to use the drop down menu.
    I'll admit, for as highly as people talk about FFXI, that sounds really boring. And don't get me wrong, I've enjoyed some really slow combat in games, but that doesn't sound very enjoyable.....
    (16)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Gamer3427 View Post
    I'll admit, for as highly as people talk about FFXI, that sounds really boring. And don't get me wrong, I've enjoyed some really slow combat in games, but that doesn't sound very enjoyable.....
    It sadly isn't anymore, it was good for it's time, if you played from the start, if you were in the game before abyssea and everything changed the way the game felt. I tried playing the game during the free time and first thing that hit me was how cumberstone the camera felt, and the thing is, I never recalled how unresponsive the camera was, I use to be able to move the camera effortlessly but I felt so frustrated trying to move it.

    XI was a game that was fun based on the friends you had to play with, if you tried to just play solo and by yourself with no one else then it was moreso a glorified chatroom while waiting on events to occur. This is why I like 14 so much better because there aren't a multitude of events that are time based, you don't have to wait 3 days til Dynamis, a day to do sea instances, pretty much there was just so much content that you had to wait to do, so let's say you could do it all in one day IF they didn't put hard time restrictions on the game so for some people they feel like that "waiting period" added to the games "playability" when all it did was just waste time that could of been spent doing content like 14 currently does.
    (3)

  4. #4
    Player

    Join Date
    Apr 2015
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    658
    Quote Originally Posted by Gamer3427 View Post
    I'll admit, for as highly as people talk about FFXI, that sounds really boring. And don't get me wrong, I've enjoyed some really slow combat in games, but that doesn't sound very enjoyable.....
    They talk highly because FFXI was easier. it did not require much in terms of thinking and strats, in fact a few years back, FFXI simply turned into "zerg this down" where all you needed was Buffs from Bard and corsair and then you mash your TP/WS button untill it was dead, which usually took around 30 seconds to a minute. this was the "best strat" as it was known as for almost everything endgame. it was a slower paced game.

    Hell healing bots were a common thing, you just needed a healing bot to stand in the background and heal through attacks automaticly. so it's only natrual to question those who highly praise it, especially over 14. i did love the game, but you cannot deny what it was.
    (4)

  5. #5
    Player
    Katra's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    120
    Character
    Katra Leviathan
    World
    Mateus
    Main Class
    Archer Lv 90
    XI was a great game, at least until Abyseea. Personally, I was never in a zerg party for all of the years that I played, and though I have heard about them, they didn't appear to be the norm. For the most part, XI uses the same trinity of roles that most MMOs use: tank, healer, and DD. It also made use of support classes to help supplement the parties performance. A good puller was an asset too when in exp. parties to avoid links and unwanted aggro. There was no duty finder in XI, or in XIV version 1 for that matter, so the game left it up to the players to make the party composition as they felt fitted their needs best to tackle content. And for most of the content I went through, before Abyseea and the level cap raise, and the removal of many of the level cap zones, a good party composition was required.

    Truth be told, I have had fun with both games' styles. Although that may come down ultimately to the people you are with, and I have been very fortunate in that aspect with both games.
    (1)
    Last edited by Katra; 06-15-2015 at 04:58 AM. Reason: Did not want to raise one game up by pulling another one down. Limiting conversation to XIV and XI on this post.

  6. #6
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Blood-Aki View Post
    They talk highly because FFXI was easier.
    XI was not easier it was just different, and if talking about easier I would say XIV is easier. In XIV if you die you either get raised or go back to start point of dungeon and use shortcut back to last boss fight you did. XI if you died you lost exp and either waited for a raise or went back to hp and walked back to where you were at so there was incentive to not die.
    (3)

  7. #7
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Lexia View Post
    XI was not easier it was just different, and if talking about easier I would say XIV is easier. In XIV if you die you either get raised or go back to start point of dungeon and use shortcut back to last boss fight you did. XI if you died you lost exp and either waited for a raise or went back to hp and walked back to where you were at so there was incentive to not die.
    Well to be fair towards the end of final fantasy xi, mainly around the time they raised the level cap they did make everything much easier and solo friendly (accessible) , which actually drove people away from the game. Wierd how that works, making things more accessible actually drives people away from the game. (WoW garrisons)
    (0)

  8. #8
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lexia View Post
    XI if you died you lost exp and either waited for a raise or went back to hp and walked back to where you were at so there was incentive to not die.
    Lexia refers "hp" as Home point, that was in the cities or towns. If you wanted to get back, you had to ask for a Teleport to be fast, take a chocobo and be careful not to die, again. That or wait for a Raise. And you couldnt get back on your own most of the times.
    (0)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    In the earlier days it wasn't easier at all. it's only after years of nerfs and patches that made it easier for people to clear stuff. back in the day getting through things like divine might and some fo the bigger cop fights was a pretty big achievement cos they were real difficult to do.

    another thing that made xi great for many people was the sense of reward and accomplishment that came with getting stuff done. in modern mmos everything is pretty much throw away junk the awesome weapon you get today will be crap tomorrow and in a way there's no sense of accomplishment / satisfaction in obtaining such loot or gear in modern mmos.

    in ffxi though, clearing cop and getting a rajas or tamas ring was something players felt proud of for a very long time. it was the same for clearing big things like divine might and even your home nations campaign. and that sense of accomplishment / pride in getting things done doesn't really exist in modern mmos.

    everything in modern mmos is throw away junk. even dreadwrym stuff from final coil. and I think that's partly why many players don't bother trying the newer harder contents cos the rewards are disposable junk that don't justify the difficulty so then players wait till the content is nerfed... it's a endless circle. where if the rewards had a longer lifespan then I think more players would be willing to try the content at its hardest.

    then there's the community communites in XI felt a lot better and closer than XIV. In XI nearly you needed your friends and ls members for a lot of stuff and as such did a lot of stuff together. in newer mmos it's been built around solo play so much that I believe group play and close communities are falling apart. you don't need friends for stuff you can just jump in the duty finder and go, and that destroys a lot of the camaraderie I think. certainly seem lots of groups of players fall apart recently. once close knit fcs falling apart and being sold etc etc etc. the level of community just isn't the same as it once was
    (5)
    Last edited by Dzian; 06-15-2015 at 06:07 AM.

  10. #10
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Gamer3427 View Post
    I'll admit, for as highly as people talk about FFXI, that sounds really boring. And don't get me wrong, I've enjoyed some really slow combat in games, but that doesn't sound very enjoyable.....
    XI was mainly based on the quality time you had with friends, the thrill of getting through tough-to-put-together boss fights such as CoP 2-5 Mammets / CoP 6-4 Ultima, and clearing raids such as Sky/Sea. That's why you see such high praise for XI, as it comes from the people who experienced all those things.
    (7)

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