The majority, silent or otherwise, would welcome improved pet functionality and presence.I am almost positive that the (silent) majority of the SMN community is fine with how SMN is. The one's who aren't are most likely the vocal minority.

The majority, silent or otherwise, would welcome improved pet functionality and presence.I am almost positive that the (silent) majority of the SMN community is fine with how SMN is. The one's who aren't are most likely the vocal minority.


Your point: SMN needs more pets because its easy and other MMOs have more pets. My point: SMNs don't need more pets because it's going to create a balancing nightmare against itself and the other jobs in a game which has accomplished incredibly well maintained balancing up to this point.
If you have made so many suggestions that were balanced and viable, please share them as I'm truly interested. I don't have the time to dig through 1000s of pages of SMNs lamenting and good pet concepts being discussed before in the ones I have glanced through aren't springing to mind.
For the record no jobs have an AoE auto-attack. BLM has spells with longer cast times and high MP costs which AoE, having to switch stances more frequently between Astral and Umbral to maintain MP to compensate. DRG and MNK have AoE attacks with large TP costs which will run you dry on TP rather quick, not to mention that MNK has to be in a certain stance to use it's AoE ability that actually does any significant damage, unless we're going to argue that Arm of the Destroyer spam is worth it. So if you Perfect Balance you can get 5 AoE attacks at great TP cost then you'll need to do 2 single attacks for every 1 AoE attack, presuming you have enough TP left, you can also only do this PB Rock Breaker spam every 3 minutes. WAR again the AoE aspect comes at incredible TP cost or 5 wrath stacks so no this is not spammable, you will run dry on TP, you only have one infuriate, and without infuriate you need a minimum of 5 GCDs, assuming you use Vengeance and Berserk for a wrath stack.
In regards to MCH, you might have me there with the key word being might. We don't know exactly how MCH works, we do know that they do have an AoE auto-attack turret but we don't know if that turret has other abilities beyond being able to be retooled as a TP/MP regeneration station. If that's the case, then your AoE auto-attack pet would likely get 0 abilities as well so as to not OP it, something I'd presume the SMN community would not like very much since they've been very vocal about how little pet interaction there is already. Alas, let's not base our arguments off of jobs which aren't out yet, and additionally is the new job that we have the least information about, shall we?
As far as dev time, I think you're grasping at straws here. WAR, MNK, DRG and even SMN already have all been re-balanced, yes. WAR was by far the most extensive but it did not add any new skills and just changed existing ones which was necessary since it was a joke against a PLD in the early days. MNK, DRG, and SMN were all re-balanced in regards to minor percentage changes to greased lightning, potency changes, removal of positional requirements, and lower the MP cost of one spell... not exactly massive alterations and I'm not opposed to SMNs getting the same treatment. SMN is getting exactly what it needs to balance it against the other DPS - lower MP cost of Ruin II so that they don't run dry too quick (already implemented), some form of burst damage (Akh Morn likely or something else to come out of Bahamut's Trance or even tri-disaster could be seen as such so that the Fester bombs can start early) for those pesky add phases. I am fully behind these balancing tweaks as they should make SMN a much better class to take into end-game encounters and dungeons alike. What you're asking for is that while every other job gets 5 new skills in the increased level cap, SMN gets 5 new skills, Levi, Shiva and Ramuh get 5 completely unique skills each to make them enticing to bring to combat, and Garuda, Titan and Ifrit get balanced against Levi, Shiva and Ramuh so that they're all viable in some situations. Then, once they're all balanced against each other, the job itself has to be balanced against the other 5 DPS classes.
Frankly, if SMNs want all these different types of pets so that they can perform all the different roles in a party then let them be a jack of all trades. The flip side of the coin is that a jack of all trades is a master of none. When it comes to endgame progression, most statics are going to fill their slots with roles which master in certain aspects. SMNs will be relegated to waiting on the sidelines until there's enough echo that they don't burden the team.
Last edited by Dement; 06-14-2015 at 01:24 AM.

Ah yes. The voice of humanity. We were looking for you to speak on our behalf.
Pets function and are there. You can always not summon one and face tank a mob/attempt to dps a boss if you feel it lacks presence.Clearly I meant a more noticeable presence on the battlefield, functioning beyond that of a mobile turret, that you may be required to move on occasion. Contagion aside, the other abilities give little to no incentive to use, offer no party support, and will usually act as a dps loss. One could even neglect or choose not to use Flaming Crush/Aerial Slash when appropriate and it would go largely unnoticed, given the low potency/small AoE and 30s cd.Well yeah, if you don't have them on Obey and only use Garuda. With Ifrit, you are very well aware of his presence and if he's taking damage from this or that, you're going to notice.
The pets, while they do function, do so poorly. SCH has our toolkit Virus/E4E/a pet to soak/etc, and BLM does what we do but to greater effect and with instant satisfaction. While I do enjoy playing SMN (It's my main and I play it well) and the Bahamut trance sounds like a step in the right direction, SMN really doesn't bring anything unique nor is it top of the charts in terms of damage, which is why I made mention earlier of more noticeable presence of egis, be it reworked potencies/effect/or added pet party support abilities be it a debuff on the enemy or an actual buff on the party.
I'm not asking for OP potencies or effects and by "added" I mean change one of the current abilities to a support ability, not add an additional one. If I must give an example then changing Ifrits Radiant shield to an AoE would be something simple, which I'm sure has been asked and suggested many times over. I personally would add a small magic shield (something akin to galvanize) or a small magic resist (5%?) to it, so its not just added dps. Obviously some testing would need to be done, but I doubt it would be a balancing nightmare, as some seem so keen on expressing repeatedly in earlier posts/threads.
Heavensward is right around the corner, so we may yet see change that adds something valuable/unique, but I'm still hoping for the betterment of the current Egis.
Last edited by FreeLancer4; 06-14-2015 at 03:01 AM.




What I wonder is will the Pet glamour system also change the graphics effects of their abilities? It will be very disappointing to see Shiva-Egi or Ramuh-Egi shoot out wind elemental magic or Leviathan-Egi using Ifrit-Egi's fire based moves.

I'd say its a given the graphics will be unique to the egi, a better question would probably be whether they will make the glamour universal for any pet, Slapping Titan on Summon I for example and have him casting stone spells etc. or will they limit it to certain egis can only be pasted over the role that fit it best. For Example Garuda/Ramuh for Caster, Ifrit/Leviathan for Melee and Titan/Shiva for Tank. (Shiva in sword form has a shield)
Last edited by FreeLancer4; 06-14-2015 at 04:50 AM.

...How are SMN's mad about no new pets when we literally get to evoke Bahamut?????? We probably got the biggest update out of the other 2.x jobs

There are some who want to have a better versatile pets where to choose than functionality. I can understand them (lore speaking, we should be able to summon Leviathan or Ramuh). For me, i would like to see fixed the problems with the current egis before having new ones. About Dreadwyrm Trance, there are some player who would like to call the primal itself (because of the pet class). They fail to notice how the ability resembles the old type of summoning.
And it looks pretty awesome.
Last edited by Zhamkyong; 06-14-2015 at 10:47 PM.
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