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  1. #1
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Presuming you mean need? Well I'd imagine the same as Magic DPS and each later turn requires a high acc then the last, but SCHs Bio/II and I think miasma don't relief on acc but Ruin and stone/II dose.
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  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Martin_Arcainess View Post
    Presuming you mean need? Well I'd imagine the same as Magic DPS and each later turn requires a high acc then the last, but SCHs Bio/II and I think miasma don't relief on acc but Ruin and stone/II dose.
    Miasma does need acc, as does Aero. Bio & Bio II as free, guaranteed hits though. Miasma II I'm not sure about.

    OP: Since healers are basically 'free'/extra DPS... icing on the cake as it were... missing does not matter as much. Any extra DPS you contribute is gravy, and SCH can hit 300 DPS (pre echo, not sure now) in some fcob turns even with misses.
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  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Miasma does need acc, as does Aero. Bio & Bio II as free, guaranteed hits though. Miasma II I'm not sure about.

    OP: Since healers are basically 'free'/extra DPS... icing on the cake as it were... missing does not matter as much. Any extra DPS you contribute is gravy, and SCH can hit 300 DPS (pre echo, not sure now) in some fcob turns even with misses.
    The higher the echo goes and the better my group's DPS get, the less I actually get to do :P Adds die so quickly in T13 that almost none of my DoTs actually get to tick to completion.
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  4. #4
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    I built my Last Resort with ACC/CRIT/DET and do eat ACC food. But of course, even with crafted melded i110 accessories you likely won't get to the cap. I looked at it as raid utility to supplement progression.

    Quote Originally Posted by Cynfael View Post
    The higher the echo goes and the better my group's DPS get, the less I actually get to do :P Adds die so quickly in T13 that almost none of my DoTs actually get to tick to completion.
    Yeah, sometimes I wonder why I even spend time putting shadowflare down, and just get to the DoTs. Twin and last pain gets full value for sure though.
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  5. #5
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by technole View Post
    I built my Last Resort with ACC/CRIT/DET and do eat ACC food. But of course, even with crafted melded i110 accessories you likely won't get to the cap.
    For the record, it is possible to reach accuracy cap without using food.

    With full accuracy on Last Resort Zeta I have 454 accuracy. One crafted (i110) accessory would provide an additional 15 accuracy. With the magic accuracy cap at 515, you'd only need 61 accuracy from accessories to reach that. 4 accessories would get you to 514 accuracy. That 1 extra accuracy is negligible (but possible to reach the cap, none the less)
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