I think everything I could say has been covered I said a bunch in another similar thread. Most important I think is don't stop and start and pay attention to your surroundings. If you LoS the Healer they will have to correct their position and you are losing healing time because of that. Not good if you have tons of incoming damage. And again start and stop is very stressful because after you stop the current mobs will catch up to you starting to do damage then when you move again they are still doing damage. The Healer has two choices in that situation 1) hope you pop some CD's to stay up or 2) throw heals out and probably pull threat on the next mob pack you attack. An experienced Healer can probably do number 2 quite easily and pull them to you for a provoke without being killed but they shouldn't have to and it causes unneeded problems. If you stop just stay as you are until all mobs are dead.
The only other things are that the hardest thing you will probably learn is not keeping threat but knowing when you have lost it. DPS or Healers can always do a huge crit and push up the threat table and it's your job to be looking at snapping mobs and bosses back that you are about to lose. DPS and Healers that know what they are doing will lower their output if they know they are getting threat and that means less party output. What a Tank does is not only protect the party from damage they keep output at maximum so things take the least time possible.
And finally don't be a diva. Yes your role is important but no more than any other in party synergy. A self important Tank makes everyone more miserable and lose morale for a dungeon or raid. Know your own faults and work to correct them and when you have knowledge share it with others to help them. Sometimes it's fine to be firm with new people to teach them to stop repeated mistakes but encourage people when they do well and don't make fun of them. Don't sulk when things are not going well and hold everyone hostage to kick you because you want to leave. If you want to walk away take the 30 minutes and quit whining.
If a party can't handle huge pulls don't sulk about it either or belittle them with "Oooh guess we need to go slow i will just do one mob at a time baby pulls lololol"

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Looks like the thing to watch out most for is my CDs and keeping an eye of WHM MP(beyond what I've already been aware of). Do healers always cast stoneskin before? I've had a few that never cast that(later dungeons) so I wasn't sure if that was something that is only necessary sometimes, maybe they felt I didn't wait long enough for it so I will make sure to wait a good amount of time.


