Page 597 of 606 FirstFirst ... 97 497 547 587 595 596 597 598 599 ... LastLast
Results 5,961 to 5,970 of 6059
  1. #5961
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I believe the better way to look at it when it comes to DoT clipping isn't the value of a DoT vs what you could do instead, but the value of a DoT's duration living out + filler vs refreshing a DoT. Otherwise you'd be making the same argument any time a DoT can be clipped enough that it'd be more potency than non-DoTs, which obviously isn't the proper way to DPS.

    It'd be FT combo B4B + the remaining ticks of the old CT vs what a clipped B4B CT combo without old ticks would do, and I'm quite sure in this case refreshing early would lead to less DPS.
    (0)

  2. #5962
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Even ignoring opportunity cost of a better ability aside, refreshing early at most grants you 30% more damage.

    Ballpark means if you are clipping longer than 10 seconds, its not worth it. I would go ahead and say if you're clipping more than 6 seconds, its not worth it.

    You can view dots as merely a big nuke with a CD.

    In other news, this is exactly the type of scenario a simulator would solve.

    Also also, its definitely not worth it because the opportunity cost is a TTT combo.
    (0)

  3. #5963
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    I wondered this too when I was reading Kreitor's bard guide about clipping burst dots at 6sec to extend the duration of buffed dots.

    But I guess not worth it for drg
    (0)

  4. #5964
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    So if the recommended rotation (without oGCD skills) is HT > CT combo > Phelb > FT combo, then what about burst rotation for adds?

    There are different kinds of adds, some that die so quickly you can barely pull off a FT combo, and then adds that have more health, but die before or soon after you finish the full rotation... 15 seconds of CT gone to waste = what do?

    Usually I use HT > FT combo on adds that die quickly, or HT > Phelb > FT combo on adds that take more hits, and if they aren't dead yet, I start another FT combo that I may or may not be able to finish.
    (0)
    Last edited by Jollyy5; 06-11-2015 at 11:15 PM.

  5. #5965
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    General Rule of thumb is that HT - > Impulse Drive -> Disembowel is the preferred opener. What you do next depends on how long it will take to kill the NPC. All it takes is 4 whole GCDs, and a Chaos Thrust is worth more than a Full Thrust. (35*4)+250 = 390 vs FTs 360.

    Opening with HT always:

    3 GCDs: HT -> ID -> DIS
    4 GCDs: HT -> TTT
    5 GCDs: HT -> ID -> TTT (or TTT -> ID)
    6 GCDs: HT -> ID -> DIS -> TTT
    7 GCDs: HT -> IDC -> TTT

    Of course it isn't as black and white as this... As usually, you'll want to try set-up combos if you have additional adds to kill. For example, if you have an NPC that will die in 4GCDs, but another one afterwards, then it would be best to do HT -> ID -> DIS -> ID -> Switch add -> DIS, etc.
    (0)

  6. #5966
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Its pretty easy to check (ignoring HT modifiers for now)

    TTT does 150 + 200 + 360 = 710

    ID > DE > CT = 180 + 220 + 250 * 1.1 + 35*5 = 850.

    So even disregarding DE buff, IDC does more damage than TTT after 15 sec. In fact the breakeven point is ... 3 seconds.

    Yep. Always IDC.
    (0)

  7. #5967
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Stupid question, but what's TTT? True Thrust? Not sure why it's not TVF
    (0)

  8. #5968
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Jonnycbad View Post
    Stupid question, but what's TTT? True Thrust? Not sure why it's not TVF
    Just shorthand for the "thrust" combo as all end in thrust.
    (0)

  9. #5969
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Dragoons are always thrusting. The "i don't care" combo and the "triple thrust" combo.
    (0)

  10. #5970
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Even if it's a sweeping or slashing motions, it's a thrust.

    Always a thrust...

    Always...
    (0)

Page 597 of 606 FirstFirst ... 97 497 547 587 595 596 597 598 599 ... LastLast

Tags for this Thread