

If they didn't do the story, past 2.0, for example, 2.1 through 2.55 is new content to themI woulnd't see it as a lot of things to do, or too much things to do, but as a lack of choice. I'm pretty confident that many... including from the silent majority that doesn't come to forums, would choose to skip the story at least for a while to get to the new content. There's bound to be plenty of returning players, not just new who haven't finished up to latest story point and aren't too fussy about it and would just prefer to see the new things, even if it meant being unable to continue the main story until it's finished up to 2.55.
Sure, the 2.1-2.55 is techinacally new stuff for those who haven't done it, but it's really not, the expansion is all what's new and shiny. There's the allure of new areas, this time bigger with flying mounts, new enemies and generally things to discover and ton of that stuff has nothing to do with the main story.


I can assure you, my wife just finished the MSQ, 2.5 was pretty new and shiny for her. Even coil would be new and shiny since she didn't enter it even once.Sure, the 2.1-2.55 is techinacally new stuff for those who haven't done it, but it's really not, the expansion is all what's new and shiny. There's the allure of new areas, this time bigger with flying mounts, new enemies and generally things to discover and ton of that stuff has nothing to do with the main story.
Same thing...for us, flying mounts, new jobs, new zones, these are big deals.
But talk to someone who doesn't play and tell him "Wow, we're having new jobs, new zones, and we'll finally be able to fly !"
His answer will probably be something like "Ooook, it's...great...i guess"
That coil thing would be new thing for me too, I'm not even entirely sure what it is and that turn this and that talk just leaves me scratching my head. But in the end, those are obstacles for me at the moment to finish the story and eventually continuing on the expansion.I can assure you, my wife just finished the MSQ, 2.5 was pretty new and shiny for her. Even coil would be new and shiny since she didn't enter it even once.
Same thing...for us, flying mounts, new jobs, new zones, these are big deals.
But talk to someone who doesn't play and tell him "Wow, we're having new jobs, new zones, and we'll finally be able to fly !"
His answer will probably be something like "Ooook, it's...great...i guess"
I don't understand that other one... if someone who doesn't play this.. is told about the new things that's coming with an expansion.. and the possible response would be more or less neutral? I'm fairly sure that response would be pretty universal for lot of things.

I'm sorry but i really did laugh out loud when i read this just now. Re-read what you just wrote and tell me that's not humorous. So if someone else has finished content, said content is no longer new for anyone?Sure, the 2.1-2.55 is techinacally new stuff for those who haven't done it, but it's really not, the expansion is all what's new and shiny. There's the allure of new areas, this time bigger with flying mounts, new enemies and generally things to discover and ton of that stuff has nothing to do with the main story.
You know you are reaching when your arguments get to the point where yours have my friend.
Now, asking completely straight-faced:
1) What are these hypothetical lvl 1 players going to do in Ishgard when they get there? I mean, the way this game is, most everything is locked behind some kind of quest(this is something many of you supporting the silly OP are forgetting). If design of the game stays the same on this front, pretty much all the lvl 1 player will be able to do is sight-see until they inevitably run into the next quest-locked bit of content. I mean all quests have a lvl requirement currently and i doubt even the 'flavor' quests in 3.x are gonna be able to be flagged by any character under 50.
2) How are they going to get there? Coerthas is a goodly ways away from all three of the starting cities. That is an awfully long way to hoof it as without having done the MQ. There will be no use of a chocobo. They won't be able to teleport there because that functionality is picked up and added onto as the player normally completes various bits of the MQ. And even though it looks like airships are finally getting some love in 3.x, at present there is no airship service outside of the main three cities(and you need a license for even this-which is earned through the MQ...).
3) Most importantly, why would a lvl 1 even want/need to go to Ishgard in the first place. I'll tell you as someone who has been lvl 1 in my fair share of MMOs, that 'go out and see all the things!!!' feeling gets quickly stripped away after the first 30 or so deaths and is quickly replaced with 'i need to lvl my ass up asap!!!". And oddly enough, leveling up asap is facilitated by...
Also isn't this thread neat? "Please Allow 50's to Enter Ishgard w/o having completed MSQ" was the initial request in the OP. Somewhere along the way it became all about lvl 1 characters; i wonder which group will have its right to enter Ishgard sans MQ up to 3.0-readiness championed next!
Where on earth are you getting this?! I thought I read trough almost the whole thread (it is rather long so I skimmed parts of it) and I didn't see anyone asking to come into expansion areas as level 1. If I'm wrong, please correct me and point me to the posts.
And for content being new... really now... it's not new if it's year old(just as an example)... for those who haven't done it is new for them... but it is not new content as a whole regarging the game. I guess I worded it badly, sorry my mistake.
Last edited by berries; 06-12-2015 at 12:23 AM.

1)Where on earth are you getting this?! I thought I read trough almost the whole thread (it is rather long so I skimmed parts of it) and I didn't see anyone asking to come into expansion areas as level 1. If I'm wrong, please correct me and point me to the posts.
2)And for content being new... really now... it's not new if it's year old(just as an example)... for those who haven't done it is new for them... but it is not new content as a whole regarging the game. I guess I worded it badly, sorry my mistake.
@1-Sorry, simply taking all this 'let's skip the MQ' business to its ultimate iteration. I mean, if you skip the MQ, might as well be talking about a lvl 1 character. Also many of the ppl that have rotated in and out in support of the OP have repeatedly referred to brand new players being locked out of Ishgard-again in my mind that means ppl who haven't done the main quest.
Would you rather i stick to saying 'new players' ?
@2-No need for apologies. As i said i actually found it humorous, which is pretty awesome imo.
Still didn't answer the questions though.
This 1000 character limit is so infuriating! If anyone knows better way to deal with it than posting and editing aftwewards, please let me know!
Sticking with new players would seem to make more sense. When the expansion hits, new players can/should get to 50 fairly quick, and wouldn't you think they're still new players even after few weeks?
And yes sorry I didn't answer the questions, itwas because I questioned the level 1 thing which made no sense to me... but to put it short... what does it really matter if level 1 players somehow could go to new areas? They couldn't do much but at least it would be something they could choose to do... if for whatever reason they wanted to... but eventually they would need to get back to old areas anyway to level up and possibly do the story quests too.

Which is most likely the same reasoning the SE devs where using when they decided to keep access to the new jobs and the vast majority of the expansion behind the need of MQ completion-among other things(many of which we have very little idea about).This 1000 character limit is so infuriating! If anyone knows better way to deal with it than posting and editing aftwewards, please let me know!
Sticking with new players would seem to make more sense. When the expansion hits, new players can/should get to 50 fairly quick, and wouldn't you think they're still new players even after few weeks?
And yes sorry I didn't answer the questions, itwas because I questioned the level 1 thing which made no sense to me... but to put it short... what does it really matter if level 1 players somehow could go to new areas? They couldn't do much but at least it would be something they could choose to do... if for whatever reason they wanted to... but eventually they would need to get back to old areas anyway to level up and possibly do the story quests too.
It is all well and good to have choices, but sometimes 'just because' is not a good enough reason to be given a choice or option that is essentially pointless. I mean you say it yourself, new players going to Ishgard before they finished the MQ would end up simply going back and finishing it up to 3.x anyways. I think SE saying to just do the MQ first is a good call for the design route they have decided to take in handling expansion content.
Now if you want to call out SE for developing HW for high level play(lvls 51-60) instead of making it more middle of the road, that would be a valid issue and one that they have struggled with even in FFXI(the lack of mid-level content and a 'top heavy' playerbase). But i don't think i have seen where anyone has given much thought to this in this thread. Its been all, 'I am caught up on the MQ, but what about the new players(cough-my mules), they are gonna have a hard time getting to Ishgard >.>'



At this point, we don't have to deal with this. For which I am grateful.What are these hypothetical lvl 1 players going to do in Ishgard when they get there? I mean, the way this game is, most everything is locked behind some kind of quest(this is something many of you supporting the silly OP are forgetting). If design of the game stays the same on this front, pretty much all the lvl 1 player will be able to do is sight-see until they inevitably run into the next quest-locked bit of content. I mean all quests have a lvl requirement currently and i doubt even the 'flavor' quests in 3.x are gonna be able to be flagged by any character under 50.
That said, if SE decides to someday throw the gates open for content-free map exploration of any level 50 player (50 ilevels undergeared to survive in said areas), I would still expect that npcs within and beyond are unwilling to give players the time of day, let alone access to their technology (aka the jobs you must earn, personal airships, quests etc). As in, they don't want to do content to get in, fine, don't expect to get content inside, either.
But why would they. So much of the past five years has been quests and NPCS effectively giving players the finger to even suggest entry.
Yeah, I don't see that happening.BRAINSTORM! Let's undermine our business model of providing effective RPG storytelling for thirteen sequels, and tell the players "forget all that junk, here's your keys to the city"!
In the end all these arguments are moot. Those whining aren't speaking for themselves (unless they have bots to catch up), the game mechanics are already established (buy or don't buy, your choice to accept the terms or not) and it is in reality entirely fair if you have to go from poin A to B to get access to C, just like the rest of us.
For someone to say that this is 'poor design' or 'not what the silent majority wants' or 'unfair' is incredibly naive, or coming from someone who would rather play in a sandbox.
To each his own, but if you don't like it, you know where the door is. Gating isn't and by all means shouldn't go away.
Last edited by Duuude007; 06-12-2015 at 12:39 AM.
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