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  1. #1
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    With the logic in your example, Ronik, it would be easier just to keep classes. That way I can equip Siphon MP II on my Gladiator and not worry about some sort of Job based sacrilege by putting Aspir II on my Paladin.

    Sounds to me like you already want what the system already offers, except with the frivolity of aesthetic nostalgia.
    (14)

  2. #2
    Player
    Ronik's Avatar
    Join Date
    Aug 2011
    Posts
    70
    Character
    Ronik Savarin
    World
    Goblin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rhomagus View Post
    With the logic in your example, Ronik, it would be easier just to keep classes. That way I can equip Siphon MP II on my Gladiator and not worry about some sort of Job based sacrilege by putting Aspir II on my Paladin.

    Sounds to me like you already want what the system already offers, except with the frivolity of aesthetic nostalgia.
    The job system is coming whether we like it or not, so the argument about the ease of simply keeping the classes as they are is a worthless one. My suggestion merely condenses the combat roles into one over-arching set - a job system, instead of dividing it between classes and jobs for either solo or group play. The main point of my argument is that we only need a single combat role system, and having the two co-exist unnecessarily complicates things.

    Also, I find it incredibly silly to claim that aesthetic appeal is somehow frivolous. We are playing a Final Fantasy game - a genre which has practically built itself on it's aesthetic identity. This "look" and "feel" is a critical part of the game for many of us, and I know I speak for many when I say we most certainly would enjoy playing and looking like traditional Final Fantasy jobs.
    (14)
    Last edited by Ronik; 08-20-2011 at 03:15 PM.

  3. #3
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Ronik View Post
    The job system is coming whether we like it or not, so the argument about the ease of simply keeping the classes as they are is a worthless one. My suggestion merely condenses the combat roles into one over-arching set - a job system, instead of dividing it between classes and jobs for either solo or group play. The main point of my argument is that we only need a single combat role system, and having the two co-exist unnecessarily complicates things.

    Also, I find it incredibly silly to claim that aesthetic appeal is somehow frivolous. We are playing a Final Fantasy game - a genre which has practically built itself on it's aesthetic identity. This "look" and "feel" is a critical part of the game for many of us, and I know I speak for many when I say we most certainly would enjoy playing and looking like traditional Final Fantasy jobs.
    The thing is, I want both. I like the idea of having a quick way to focus myself in a party and have that traditional job feel, but I also like being able to utilize all of the abilities I've already earned and put them together in a manner that I see fit. I love the idea of FFXIV's new system and it's ridiculous to think of them as two different systems. It's even more ridiculous to kill the very core character building element, the current "aesthetic", the adaptability, and the core feature of XIV that differentiates itself not only from other MMO's but other Final Fantasy titles, especially when it pleases more people and makes for a much more dynamic and interesting playing environment if you just introduce jobs as a party centric device which is how they'll be implemented.
    (4)