Loaded question... but I'll bite. Because there is also a beginning and a middle. If they want to be powerleveled and carried through content in one day just so they can access Ishgard (which is entirely possible to do even before 3.0), it is their prerogative, but then again they aren't really learning to be their best, as you have inferred, and have nobody but themselves to blame for how they are treated when they perform poorly in groups.
Which is why ARR is getting nerfed to the point where you can trim the fat and get to the high level "end game" stuff in as little time as possible.
It was their personal choice to see that building up battlecraft provides access to even better ways to level AND profit from Crafting and gathering (Leves, Dailies etc), and deciding "that's not for me", undermining their own personal progression out of laziness. The exact same thing applies to Heavensward's new recipes and gathering nodes locked behind Ishgard. Sure, they can continue to level to 60 and profit without doing the battlecraft side of things, it is their choice to undermine their potential to achieve their DoH/DoL goals faster, on the factor of laziness. But again, that was their personal choice to avoid stuff that would make their lives easier.
You are projecting how the game should be redesigned. How is this make you any better? It is NOT a sandbox, where you can go anywhere and do anything regardless of community, lore, or anything else. As I stated in my last post, this is not EVE, nor would it be healthy for XIV to ever want to try to be.
Largely because you are speaking on behalf of people who will not have anything close to your experiences, thanks to the Heavensward changes.
Okay, you really don't understand the concept of fair, do you.
Player 1 sees that the path beginning at point A is the way to get to point B then C.
Player 1 reaches point B.
Player 1 reaches point C.
versus your line of thinking...
Player 2 sees that the path beginning at point A is the way to get to point B then C.
Player 2 doesnt care about point B or C. Player ignores path and hangs out at point A.
Suddenly Point C looks really nice.
Player 2 complains that he has to get past point B to get what he wants.
Player 2 demands a shortcut.
Right. "fair".