Quote Originally Posted by Murugan View Post
Seriously doubt it, 1.18 which you hate so much brought ten times more people back to the game than anything they have done since launch day. Obviously not everyone agrees that the changes Yoshi is doing are bad.
Is that an actual figure?

This game going from "casual paradise" to "raptor grind" has already scared off two of my IRL friends who simply don't have the patience to run around Corethas for hours on end (although I know there are other methods of SPing currently) - these are the same people who I couldn't get into XI for the exact same reason. This is made worse by the fact that every class needs at least one other class leveled to be worth a damn. You can call my friends on "not being hardcore enough", but the simple fact of the matter is that these days you make casual games in this industry or you make no money. There was room in this game for a fun and dynamic ranking up process with a challenging endgame, and there still is hopefully.

The changes don't bother me personally at all, but I think that if Tanaka's original game had been given a chance to be developed properly, it would have turned out right and been a great game in it's own right. SE's marketing team must have jumped the gun and forgot that Final Fantasy titles usually require a very long development cycle. What we're playing now feels like a beta - the actual "beta" we were playing felt like a friggin' tech demo. It was rushed out WAY too early if you ask me.