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  1. #1
    Player
    KiniRyris's Avatar
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    Mar 2011
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    185
    Character
    Kin Ryris
    World
    Exodus
    Main Class
    Archer Lv 70

    One Year Ago! - The thread

    Man how the game has changed. I thought this would be worth sharing, I remember this day like it was yesterday. My heart was pounding with excitement when I read this post. I had finally got access to the Final Fantasy XIV beta!

    http://ffxiv.gamerescape.com/forums/...t=beta+tickets (Eorzeapedia link)

    With my 308 some beta tickets i had spammed for! (really wasn't worth it lol!!)

    As each day passes, what are some of the things/experiences you remember from one year ago? (within the month)
    (0)
    Last edited by KiniRyris; 08-19-2011 at 05:03 PM.
    xivpad - http://xivpads.com/?8065522

  2. #2
    Player
    Sophia's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    502
    Character
    Sophia Firinne
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    your a month early
    (3)

  3. #3
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Wasn't worth it indeed.
    (0)

  4. #4
    Player
    KiniRyris's Avatar
    Join Date
    Mar 2011
    Posts
    185
    Character
    Kin Ryris
    World
    Exodus
    Main Class
    Archer Lv 70
    Game release was in Sept, beta was in Aug. Fixed link
    (0)
    xivpad - http://xivpads.com/?8065522

  5. #5
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    One year later and I am still no where near becoming the powerful Wizard I aim to be... ( ;n; )
    (7)

  6. #6
    Player
    darkstarpoet1's Avatar
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    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    one year ago the game had good ideas that were not finished. today we don't even have the good ideas anymore.
    (14)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by KiniRyris View Post
    Man how the game has changed. I thought this would be worth sharing, I remember this day like it was yesterday. My heart was pounding with excitement when I read this post. I had finally got access to the Final Fantasy XIV beta!

    http://ffxiv.gamerescape.com/forums/...t=beta+tickets (Eorzeapedia link)

    With my 308 some beta tickets i had spammed for! (really wasn't worth it lol!!)

    As each day passes, what are some of the things/experiences you remember from one year ago? (within the month)
    One year ago I was right alongside you trying to get beta code for my friends and you. Was camping file planet, eorzeapedia, ZAM and FFXIVCore. I spent weeks camping and in the end I had scored two beta invites for a friend and a random eorzeapedian.

    Looking back I wasted a perfectly good birthday week for that beta only to have it end 4 days later.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  8. #8
    Player
    Murugan's Avatar
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    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    one year ago the game had good ideas that were not finished. today we don't even have the good ideas anymore.
    Except for the had good ideas part, Surplus/no auto attack/physical levels/forced solo/guildleve focus all terrible, terrible ideas. The not finished part is spot on though, and that is what kept me playing definitely not Tanaka's initial vision the more I heard of that the more I started wishing I could go back to the old XI. Now I have many of my favorite things from XI with more of them to come, and hopefully plenty of extra new stuff too.

    -1 Thank god no one listens to you.
    (23)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Murugan View Post
    Except for the had good ideas part, Surplus/no auto attack/physical levels/forced solo/guildleve focus all terrible, terrible ideas. The not finished part is spot on though, and that is what kept me playing definitely not Tanaka's initial vision the more I heard of that the more I started wishing I could go back to the old XI. Now I have many of my favorite things from XI with more of them to come, and hopefully plenty of extra new stuff too.

    -1 Thank god no one listens to you.
    surplus - that one was horrible

    physical levels - that would have been ok if it wasn't the only deciding factor on points given.

    no auto attack - that's actually one of the reasons i got the game and stayed so long

    forced solo - ???? when? i was in grind parties my first day in game and was never forced to solo.

    guildleve - needed work and more content to go with it, but anything gets boring when it is the ONLY thing to do.

    edit: i never said the implementation was good nor did i say they were complete and ready for release, but the foundation was sound. with a few tweaks here and there the system would have been massively more successful than what we have right at one year later.
    (6)
    Last edited by darkstarpoet1; 08-19-2011 at 05:41 PM.


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    surplus - that one was horrible

    physical levels - that would have been ok if it wasn't the only deciding factor on points given.

    no auto attack - that's actually one of the reasons i got the game and stayed so long

    forced solo - ???? when? i was in grind parties my first day in game and was never forced to solo.

    guildleve - needed work and more content to go with it, but anything gets boring when it is the ONLY thing to do.

    edit: i never said the implementation was good nor did i say they were complete and ready for release, but the foundation was sound. with a few tweaks here and there the system would have been massively more successful than what we have right at one year later.
    Seriously doubt it, 1.18 which you hate so much brought ten times more people back to the game than anything they have done since launch day. Obviously not everyone agrees that the changes Yoshi is doing are bad.

    Forced solo was referring to Tanaka's vision of a game where you never had to group for any content, and that solo casual content would be the focus of this game. He implied more and more as time went on that if people wanted "hardcore" or "group" content they'd be better off in XI. Yoshi however allows for both in the same game and has done away with Tanaka's "casual only" paradise.

    Yoshi gives us:

    Xp chains
    Party areas
    No surplus
    Real/effective group roles with jobs
    Content that is difficult in groups rather than just the total zerg fest casual stuff Tanaka had.

    I really like Tanaka, and I like to think too that the things he envisioned would have turned out great, but a lot of his ideas were complete poison.
    (20)
    Last edited by Murugan; 08-19-2011 at 05:58 PM.

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