Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34
  1. #11
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    To defuse the "OMFG NOT WoW!" bits, to be fair WoW didn't do a gem/slot system first. They may have been one of the first MMOs to do it but hardly anything about the game was created specifically for WoW.

    Also just to clarify it's been stated that you will be able to slot One piece of materia into each piece of equipment with 100% success. They've also been hinting at there being a way to slot more than one but it would have some kind of failure rate/negative effect.

    Also Cairdeas, I think a better term would be passive materia effects as we already use the term Traits for things like Out of Sight, Prime Conditioning, etc... Just to avoid confusion mainly.
    (0)

  2. #12
    Player

    Join Date
    Aug 2011
    Location
    Grants Pass, OR
    Posts
    162
    i liked how in VII you got different stat bonuses per level depending on what materia you had on you at the time and the fact that the materia lvld as the character who was using it did.. separate xp numbers and everything.. now i can see how having the materia multiply once it reached max level can be a bit of a stretch for an mmo so i won't be disappointed if they ignore that aspect but a balanced system taking traits from all materia/gem equipment slot concepts would be a nice addition here.. i mean the examples are out there just need to get a nice database with pros and cons to each system to devise a perfect or close to perfect system.. =)
    (0)

  3. #13
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Arcell View Post
    To defuse the "OMFG NOT WoW!" bits, to be fair WoW didn't do a gem/slot system first. They may have been one of the first MMOs to do it but hardly anything about the game was created specifically for WoW.

    Also just to clarify it's been stated that you will be able to slot One piece of materia into each piece of equipment with 100% success. They've also been hinting at there being a way to slot more than one but it would have some kind of failure rate/negative effect.

    Also Cairdeas, I think a better term would be passive materia effects as we already use the term Traits for things like Out of Sight, Prime Conditioning, etc... Just to avoid confusion mainly.
    Yeah but those things dont really act like traits they just modify stats :/
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #14
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Cairdeas View Post
    Yeah but those things dont really act like traits they just modify stats :/
    Well yes and no. Out of Sight reduces Enmity generated by actions, Intimidation does the opposite. Prime Conditioning increases healing effects on you by 10%. I'm not talking about the stat allocation switching traits like Mind over Matter.
    (0)

  5. #15
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The Evolith stuff sounded AWESOME on paper, and then it was released....

    It was extremely restrictive, and you needed to level an entirely new craft that was very time consuming. The concept made it sound that you could put evolith into all your gear, but it was only specific items and they could only have specific things attached to them. They had the "amazing" idea of making the gear made specifically for evolith be crafted from HNM materials and the color-changing/slot-changing mechanics required tough NM kills. After all that, most stuff you could put on the gear was extremely situational, like someone had mentioned. "Magic attack bonus vs. Dragons" only helps against so many things and you would need to purge the evolith, get a new one (which probably required a NM kill), and insert it in order to change.

    Materia being added this early and applicable to all gear, as well as having "always on" general bonuses will mean that it will see a lot more use.
    (2)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    44
    Quote Originally Posted by Estellios View Post
    The Evolith stuff sounded AWESOME on paper, and then it was released....

    It was extremely restrictive, and you needed to level an entirely new craft that was very time consuming. The concept made it sound that you could put evolith into all your gear, but it was only specific items and they could only have specific things attached to them. They had the "amazing" idea of making the gear made specifically for evolith be crafted from HNM materials and the color-changing/slot-changing mechanics required tough NM kills. After all that, most stuff you could put on the gear was extremely situational, like someone had mentioned. "Magic attack bonus vs. Dragons" only helps against so many things and you would need to purge the evolith, get a new one (which probably required a NM kill), and insert it in order to change.

    Materia being added this early and applicable to all gear, as well as having "always on" general bonuses will mean that it will see a lot more use.
    Here's to hope that it's for all gear that's available to the world, because when evoliths were first introduced before they were released to the public a good number of people thought that they would be able to slot them to any piece of gear/weapon and compared them to materia of FF VII. Then they were released, and much QQ'ing ensued. As it is, all we have right now is speculation and my only hope is that while it shares the slotting properties and name of the FF VII items, I pray that that is where their similarities end. I really do, because the last thing I want to see is something old drudged up and reused. It was an interesting system, but I'd prefer seeing new and innovative instead of old stuff.
    (0)

  7. #17
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    like others said it just sounds like a slot/gem system to me, like warhammer talismans. as to getting some really rare types in future i'd love to see this, rare stats, 1% drop rate on a completly new move ..stuff like this heck yeah, but the way this game is dumbing down for the casuals i don't see it happening.

    this game is turning tree hugging hippy on us, we all gonna get everything in game we want. and we'll need to be stoned out our minds to be delusional enough to enjoy it.
    (0)

  8. #18
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by AJ_Anyia View Post
    I know a lot, and that's an understatement, of FFVII fan boys/girls are all giddy with the announcement of a Materia-like system that is due to be released in the future. And while this brings back all of your fond memories and prequels what sounds like a grand initiative of customization of gear let's remember one thing. We've already seen this before, only it wasn't called materia it was called evolith.

    I'm all for customizing gear to taste, preference, etc but the first attempt that SE gave us with this in the evolith system was below sub-par at worst and situational at best. The similarities are uncanny, use furnace to etch slots into gear, put stones into gear for various stats, and have the option to have them taken out if you want.

    So here's my question, are we going to see another customizing system that leave the majority of players out in the cold. Or, are we going to see something that we've never quite seen before that surprises us all? Because it doesn't take a genius to know that we don't need anything extra to use job abilities or spells that materia in VII gave. Could they give otherwise unattainable spells and/or JA? Maybe. Do I think they will? Unlikely.
    If anything, telling them we don't want an Evolith system can't hurt. I'm down.
    (3)

  9. #19
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'm all for stat bonus, but where I would be the most excited it would be for traits... Those passive abilities that we just don't get enough of.

    +5% Critical hit chance. 8% Mp reduction when casting (x type spell)

    Things like this, now that would be sweet.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  10. #20
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    The whole point of the materia system is to destroy gear. Gear is constantly recycled in this economy. You essentially pay in the price of repairs to use gear, then once you're done with it sell for nearly the same price as you paid for.

    Materia system destroys gear and turns it into another commodity that is also supposed to be completely destroyed at regular intervals.

    It's a rather ingenious idea, economically.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast