
Originally Posted by
Holland
And the waters are calmed for now at least... until tuesday.
Thank you Bay and Yoshida for stating the obvious.
I say obvious because in fact, it is. After you return a system to basics, then you build upon it with more complicated mechanics (Materia system, more difficult recipes, hard to aquire materials, etc.) I find it funny he had to come about and explain that when everything that has been going in this game is exactly that.. a return to basics... it happened in battle system and what we got? Dzemael Darkhold and Toto-rak (if done at rank required) which brought an amazing sense of accomplishment and difficulties, and only was accomplish after returning the system back to basics.
The same thing is being done with physical leves, stats being done again, etc. the complexity latyer will be itroduced with Jobs on top of the simple classes.... so it was obvious the craft system would take the same route.
Eventhoug ranking up, weather be with a battle or craft class, should come with somehow a sense of accomplishment the act of ranking up should not be the main focus on the game, but rather, in terms of the craft classes should come with finally being able to craft that amazingly difficult piece of gear/weapon/materia etc. the same goes with battle classes.
In summary, yes, the removal of parts (whether in all or some recipes, it does not really matter) makes the system return to basics so the developers can build from there. We have a 60 page thread about worries that are unfounded. Even before you, the players, the first people that want the game to succeed is SE, Yoshida-san, the Dev Team. They know they are on a tight schedule and have almost zero room for screw ups because of all the acticapated titles coming in and the difficult part of retaining players. So the mere thought of the craft system to be simplified to something no one would enjoy did not cross any of the Dev team's minds.
I made an earlier post confirming this way back on the thread, I said "they are set to do this, the option that we have now is to help the dev on how to improve from what they have planned". Its their game, they are taking huge tons of feed back, but just like the claim system, just like enmity icon, HP bar, Auto attack, etc everyone keeps jumping the gun and creating threads likes this one. The tittle of this thread reflects the inability (while I agree rightfully worried) to look at the bigger picture and/or the future this game will have in terms of future gear and recipes.
Its their game, they will implement and/or change what they feel is right, they will ask for opinions, we can provide examples on how we would like things implemented, but dont jump the gun before we receive full details on the full extent of the changes... this 60 page thread was born from One (1) example of a recipe being changed.
Please... on all future changes, wait on more details and then provide feedback on how anythign could be iimproved, this game is beta still, going through core changes, take it as such, evrythign will keep changing...
/rant off =p