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  1. #51
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    A rematch option should be made available for both front lines and wolves den, we are all just exiting a requeing a fighting the same people anyway.

    Should set a minimum of 3 per gc and it should just not function like the vote abandon but instead if someone click no they are removed.

    This will keep games going, also they should add a vote option for a 5minute break. This will be for when the same people have been doing back to back rematchs, 2mins is not enough time for a quick smoke ec
    (1)

  2. #52
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by CeveArthu View Post
    This was added for a reason, arena originally did not have a class lock but double summoner was just too powerful
    Double summoner was over powered when summoners could battle rez, apply heavy and disease. It doesn't seem so bad with all the changes that were made since then.
    (1)
    YouTube.com/c/iBluairjgr

  3. #53
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Double summoner was over powered when summoners could battle rez, apply heavy and disease. It doesn't seem so bad with all the changes that were made since then.
    I dont disagree, summoners are fine now.

    That doesnt mean other combinations such as double dragoon + paladin or paladin + double marauder arnt completely broken in power when compared to the current setups
    (1)

  4. #54
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Some really great ideas in here and I fully support most of them (Still have to read the comments but loved the OP) So i wont repeat things here that kinda go without saying, like the GC restriction being the biggest obstacle in generating quicker queue times.

    Anyway, I wanted to add in a few ideas of my own (sorry if they have already been mentioned.)

    I would love a Summoner Rift/DOTA2/Smite style map and PvP. Break the traditional 4man group just for this instance, make it 5v5, three lanes, Jungle, etc. I would love to see this. As an avid LoL player I like this setup and intensity . Not sure how it would translate though given the leveling up, items, etc but I would love more maps, some smaller areas with more intense combat.

    I'm happy to hear there will be ladder rankings coming in HW, and I hope they can fix that queue time. Curious to see the new maps and objectives but it probably wont be until patch 3.1 at the earliest.

    Also, Can a dev pretty please leak a pic of the three new jobs and what their PvP gear will look like and will the existing job's PvP gear look different in the iLev110+ gear that will (hopefully) be coming in 3.0?
    (2)

  5. #55
    Player
    Lawson_Grey's Avatar
    Join Date
    Mar 2014
    Posts
    56
    Character
    Lawson Grey
    World
    Behemoth
    Main Class
    Archer Lv 60
    great comments so far!
    (3)

  6. #56
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MageBlack View Post
    Anyway, I wanted to add in a few ideas of my own (sorry if they have already been mentioned.)

    I would love a Summoner Rift/DOTA2/Smite style map in PvP. Break the traditional 4man group just for this instance, make it 5v5, three lanes, Jungle, etc. I would love to see this. As an avid LoL player I like this setup and intensity. Not sure how it would translate though given the leveling up, items, etc but I would love more maps, some smaller areas with more intense combat.
    I get a little bit scared of this idea when thinking about how much time would be spent trying to get finishing blows 1v1 in lanes, and that many melee classes are even less balanced to fend off ranged enemy PCs than DoTA/LoL melee. Leveling would probably just be based on some ancient power/magics, retaining the player's real level, balancing an xp- and gold-equivalent resource by whatever name (or, taking the Heroes of the Storm route, just xp, with all abilities unlocked at start but selectively augmented every 3 'levels'). Just be sure to consider how much less attractive mob-tagging, range-pacing, and running to shops may be when outside of its original PoV.
    (0)

  7. #57
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zhexos View Post
    Greetings,

    In the lead up to the release of Heavensward, it can seem like we're being silent or not following up on many of the topics you're bringing up here. However, we would like everyone to understand that we are listening and gathering all of the feedback you've been diligently submitting to us, whether or not we make it overtly known. The development team truly values everyone's feedback and suggestions.

    That being said, your comments from this thread, and other related threads, have been relayed to the development team. They would like to use all of the comments they've been getting as reference for future development and adjustments.

    We look forward to your continued suggestions and feedback to help make PvP, and FINAL FANTASY XIV itself, even better!
    So... what is going on with the relayed information? It seems the Developers don't care at all about our feedback on the PVP Forum it's very saddening
    (4)

  8. #58
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by PlumpyMcduff View Post
    So... what is going on with the relayed information? It seems the Developers don't care at all about our feedback on the PVP Forum it's very saddening
    Totally agree, it's wierd that even with PvP out on Tuesday not much of the Q and A was about PvP ^^;; meh, makes you feel kinda powerless.
    (1)

  9. #59
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,192
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Thanks to the Community Dev Team for replying to this. I know there are a lot of fanboys and fangirls who take it too far, but there's a lot of positive passion and suggestions in this thread.

    I think the four major themes here are:
    - We'd like to play with our friends (FC or friends list), and
    - Swapping GCs is a long-term loss for short term satisfaction, and
    - A lot of work was invested in the PvP but the rewards feel underwhelming
    - We'd like 1vs1 PvP in open world just to encourage more interested participants

    What PvP offers is spontaneous strategy as opposed to memorizing motions. A revamp like this could be game-changing for massive longevity in the guilds.
    (1)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  10. #60
    Player
    Turin's Avatar
    Join Date
    May 2012
    Posts
    98
    Character
    Hunter Aldebaran
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Veritas-Ancora View Post
    - We'd like to play with our friends (FC or friends list), and
    - Swapping GCs is a long-term loss for short term satisfaction, and
    - A lot of work was invested in the PvP but the rewards feel underwhelming
    - We'd like 1vs1 PvP in open world just to encourage more interested participants
    I don't think the rewards will matter if the queues move faster. The adrenaline rush and fun factor are reward enough for PVP. However, this works when queues move. Imagine playing an FPS and being forced to sit in queues for 30+ minutes. You won't play that game. What works is that when you want to play, you can play. This requires sub-five minute queues.

    Removing the GC restrictions, any form of rank matchmaking, etc., and letting the queues flow in a first come, first serve priority, you will have more games open, leading to more fun. This is rewarding enough for people to keep queueing. What is not rewarding is sitting in queue.

    If they don't remove GC restrictions, then allow us to switch without losing rank.

    Unfortunately, they said they are listening, but having the new map tied to GC shows they are not. PVP will be active for a few weeks and then be dead again due to queues becoming stagnant.
    (3)

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