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  1. #21
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I feel like they should, but maybe take the extra step to only apply it on the servers struggling with long queues.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  2. #22
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fenral View Post
    Even if those few days are the Early Access period? That's going to go over well.
    You're assuming that it will be an issue since the golden saucer was. The golden saucer is just one map vs many in the expansion. It may not be an issue.

    Like I said before, I'm sure the devs will add auto logout if it's needed.

    Personally, even if I couldn't get into a HW map for a day I wouldn't be mad. I'm not easily upset though. Even if they did add auto logout I'd get over it. /shrug
    (1)

  3. #23
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    I hope they don't implement this annoyance.
    (7)

  4. #24
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    So... I'm seeing a pretty even split of for:against... Can those of you who are against the auto-logout explain what the issue is with it? I'm not sure I understand what benefit you're getting if you're not actively screwing people over (read: there are long queues so you're staying logged in to avoid them which just makes even more long queues for everyone else).
    (5)

  5. #25
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Caraway View Post
    So... I'm seeing a pretty even split of for:against... Can those of you who are against the auto-logout explain what the issue is with it? I'm not sure I understand what benefit you're getting if you're not actively screwing people over (read: there are long queues so you're staying logged in to avoid them which just makes even more long queues for everyone else).
    I can't say I'm against it but I can tell you that people have and will find a way around it, just the same as back in 2.0. Just to name two of the many: staying idle in crafting or gathering. Unless SE can disconnect people while they sit in idle crafting or gathering, you'll still just have people hogging up the server.
    (0)
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

  6. #26
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Caraway View Post
    So... I'm seeing a pretty even split of for:against... Can those of you who are against the auto-logout explain what the issue is with it? I'm not sure I understand what benefit you're getting if you're not actively screwing people over (read: there are long queues so you're staying logged in to avoid them which just makes even more long queues for everyone else).
    Queues to get in the server itself? When was the last time it took more than 5 seconds? I accept and understand map queues for high pop servers but not login queues. Unless balmung is much more populated compared to gilgamesh? Could be. I wouldn't know; and that'd explain why you want them so much.

    As for why I dislike auto logout: I'm my grandmothers caretaker, I do a lot of housework to keep things from falling apart and I maintain an online business. An extension of my families business. Between everything I like to set an unspoiled node alarm and craft(gotta make dat gil), and logging in every single time I want to do something gets tiresome. Well...logging in if I forget to "pretend to craft something" so I don't get booted.
    (1)

  7. #27
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The only reason auto logout was a thing back then was because the way logging in was different. I believe they used a different serve or something to handle log in separately now.
    (1)

  8. #28
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Caraway View Post
    So... I'm seeing a pretty even split of for:against... Can those of you who are against the auto-logout explain what the issue is with it? I'm not sure I understand what benefit you're getting if you're not actively screwing people over (read: there are long queues so you're staying logged in to avoid them which just makes even more long queues for everyone else).
    Because "idle for 15 minutes" logout timers suck.
    (4)

  9. #29
    Player
    Woggers's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    377
    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Like many have said, SE has made many upgrades to the servers since 2.0 EA/Release. Data centers, separate servers for login, etc.. so I don't really see them having to implement the auto kick again. If they do, there are plenty of ways to stay logged in while afk, so it really doesn't bother me regardless of what they do.
    (0)

  10. #30
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Early on, we logged directly into our world services. That is not how the system works now. Your login is now handled by a different service from the world service. That service may be managed by a single server or a cluster of servers--no one knows the exact topology other than that each world is comprised of multiple servers. We can see that our login is managed by an address that is no longer used by our world service once we are fully logged in and handed off to our world's service. More specifically, we use one of 6 addresses, 3 for Canada and 3 for Japan: neolobby01.ffxiv.com through neolobby06.ffxiv.com (odd are Japan, even are Canada). Watch the process and you will see it in action.

    So the number of people currently logged into the game doesn't affect login queues nearly as much as some of you may think. Auto logout would be knocking people off the server, and eventually they would be logging back in again--potentially causing spikes in the load on the login services. That is why you get login queues--because the login service is bogging down trying to switch people over to their world services. Remember, there are only 3 paths into each region--that leaves basically 1 entry path for every 12 or so worlds on average. In effect, you might actually make the login queues worse on a cyclical basis. By letting them remain logged in, you may effectively be reducing the burden on those login services.

    So...an auto-logout feature may actually create a problem where a problem no longer exists. Now, how AFK players may impact congestion on the world service itself is another story---but it isn't as big an issue as it once was in regards to logins and login queues. SE split the servers up more and inserted these login services specifically to mitigate that problem over a year ago.
    (5)
    Last edited by Raist; 06-08-2015 at 06:52 AM.

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