Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30
  1. #11
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    This was not incredibly obvious to everyone? Am I the only one who said it?

    http://forum.square-enix.com/ffxiv/t...=1#post2810019

    (That's the "kicked from halitali for not DPS'ing as a healer" thread in the dungeons forum.)

    Look no further than the whine about players wanting Steps of Faith nerfed, and the even louder whine once it was nerfed. Bad players just want to faceroll by minmaxing over the content, and lo and behold what happens when they can't because they aren't supposed to DPS faceroll.
    *Coughs* I called it over a year ago.

    Quote Originally Posted by Ghishlain View Post
    If your DPS is of that ilvl, your party should be able to overcome all mechanics associated with that fight WITHOUT [the healer's] assistance in this regard. If you are forced to DPS as a healer to help "push a fight forward", the fault lies squarely on your lackluster DPS.
    My thoughts has always been very similar to what Cynfael posted in this thread and as FoxyAreku's has said:

    Quote Originally Posted by FoxyAreku View Post
    I've always been of the opinion of "Who cares if it's taken into account, there's literally no reason to /not/ add extra DPS if you can do it without anyone dying".
    But if someone is kicked as a healer for not DPSing, whoever initiated the kick should be slapped. There should be no requirement for a healer to DPS. In the same token, if the opportunity presents itself, the healer should be opting to use all of their toolkit at their disposal to minimize down time.
    (3)

  2. #12
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I think overall, people in general just care about MAD DEEPS! Between Bards who don't want to play their songs so they can keep up with MAD DEEPS and healers that insist that DPSing as a healer is THE only way to play because of MAD DEEPS and tanks who decide to either not use their job crystal or don't use Defiance/Shield Oath for MAD DEEPS, everyone only cares about high numbers and the speed of said numbers.
    (3)

  3. #13
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    I think overall, people in general just care about MAD DEEPS! Between Bards who don't want to play their songs so they can keep up with MAD DEEPS and healers that insist that DPSing as a healer is THE only way to play because of MAD DEEPS and tanks who decide to either not use their job crystal or don't use Defiance/Shield Oath for MAD DEEPS, everyone only cares about high numbers and the speed of said numbers.
    All overall good players know that duty completion is priority #1. Usually this involves playing well and maximizing DPS to an extent that is reasonable for each Job or Role while still handling necessary mechanics.

    BRDs who don't want to play their songs when it makes sense to use them have entire other threads dedicated to them.
    (1)

  4. #14
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    It's not required, but the extra DPS can help beat enrage at lower group ilvls, and skip mechanics to make fights easier than with no extra DPS (faster phase pushes on T10 so you get less charges, 4 bennus on T12 etc.)
    (1)

  5. #15
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    A below average healer can do 1 to 2 % of damage that is just lietrally throwing dots up when the tank is at full health and no incoming big damage is and This is without turning on cleric.

    An average healer can do about 3 to 5 percent of damage. As much as an LB3 truought an entire fire.

    A great healer can do 6 to 10 percent.

    An extraordinary healer can get greater than 11 percent
    (0)
    Last edited by melflomil; 06-08-2015 at 06:07 AM.

  6. #16
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I don't get why people would rather just stand around doing absolutely nothing rather than throwing out some dps. I LIKE that the devs of this game have made it possible for Healers to contribute to DPS as it makes some healing abilities like heal over time and shields more significant. You can let those tick and do their job while you throw out some dps rather then stomping your own hots with direct heals because you have nothing else to do.

    Quote Originally Posted by MilesSaintboroguh View Post
    I think overall, people in general just care about MAD DEEPS! Between Bards who don't want to play their songs so they can keep up with MAD DEEPS and healers that insist that DPSing as a healer is THE only way to play because of MAD DEEPS and tanks who decide to either not use their job crystal or don't use Defiance/Shield Oath for MAD DEEPS, everyone only cares about high numbers and the speed of said numbers.
    Well, ultimately the goal of any encounter is to kill the enemy. I don't think you have to be obsessed with "MAD DEEPS!" to recognize the fact that you can't heal the enemy to death.
    (4)

  7. #17
    Player
    ZeratoTyrael's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    87
    Character
    Ryshad Aries
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Wasselin View Post
    I don't get why people would rather just stand around doing absolutely nothing rather than throwing out some dps. I LIKE that the devs of this game have made it possible for Healers to contribute to DPS as it makes some healing abilities like heal over time and shields more significant. You can let those tick and do their job while you throw out some dps rather then stomping your own hots with direct heals because you have nothing else to do.



    Well, ultimately the goal of any encounter is to kill the enemy. I don't think you have to be obsessed with "MAD DEEPS!" to recognize the fact that you can't heal the enemy to death.
    Completely off topic but: I loved fights like that in WoW where you had to heal the raid boss or some other important npc in different phases. Also loved healing undead to "death" in FFXI xD.
    (0)

  8. #18
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by melflomil View Post
    A below average SCH can do 1 to 2 % of damage that is just lietrally throwing dots up when the tank is at full health and no incoming big damage is and This is without turning on cleric.

    An average SCH can do about 3 to 5 percent of damage. As much as an LB3 truought an entire fire.

    A great SCH can do 6 to 10 percent.

    An extraordinary SCH can get greater than 11 percent
    Fixed. There's no way a WHM is going to hit 10% at endgame accuracy levels without melding every piece of gear with ACC.
    (1)

  9. #19
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Velox View Post
    Fixed. There's no way a WHM is going to hit 10% at endgame accuracy levels without melding every piece of gear with ACC.
    I'm not sure how SCH accuracy requirements are different from WHM accuracy requirements if both are aiming for 100% accuracy on all spells (including Miasma, Energy Drain, and Aero). I don't think a SCH can do 10% with uncapped accuracy even with auto-hitting DoTs, but would like to be proven wrong in this respect.

    You'll want a fully ACC melded relic, three pieces of gear melded with accuracy, and food for capped T13 for either if you have any real intention of doing DPS as a healer with 100% or near 100% accuracy.

    Random edit: Just one more point, if you ABSOLUTELY WANT TO MAXIMIZE SCH DPS you might make the argument to get SCH accuracy high enough for Flank Accuracy so you can auto-attack book while using Ruin II. . . ( which means SCH has a higher ACC requirement than WHM in some twisted convoluted way )
    (1)
    Last edited by Ghishlain; 06-10-2015 at 02:09 AM.

  10. #20
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Also, if you're putting out much more than 10% of the raid DPS as healer in T13, chances are either that the rest of your party is significantly less amazing at DPS than you and/or you are milking tons of extra damage on the add phase (which becomes more of a thing when your party can't burst down adds very quickly).
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast