I'm really wondering though. Mostly because of the MP of Yoshida's BLM in the live, in the fight against ravana he had about 5700PM for 7000HP when sync lvl54 but when he was unsync at lvl60 he had 11300PM for 9800HP.
So at some point his MP suddenly jumped over his HP, maybe it's how the stat will change with lvl, maybe his armor have piety (a lot of it) or maybe it's a new trait.
Last edited by Sigiria; 06-07-2015 at 07:53 PM.
What about Scholar? I'm pretty sure their new AoE heal skill is costing them a stack. Only having 3 when that's where quite a few of your healing skills come from seems kind of... harsh.
I'm actually really surprised the jobs aren't getting new traits from 50 to 60 (I remember reading somewhere they might get them in 3.1 or something), when they've always been a part of the leveling process so I find it really strange that they'll be absent.
As for the three new jobs, I'm pretty sure their traits are going to be fairly close to the ones we have for existing jobs (+their main stat, +one of their buffs that makes it better for them, +longer buff/more damage on something to help scale better with higher levels without it being OP at the lower levels, ect). I don't think they've been talked about before because they probably won't be all that different from how traits work now.
@Nevaldus: Holy f*ck the .gif in your sig is a huge file. :\ It's crashed my browser three times already and I had to turn signatures off just to fix my post.
Last edited by Selli; 06-07-2015 at 06:06 PM.
It's mostly that traits are here to improve cross skills, to make them stronger when you use them on their original class. Since jobs don't share their skills giving them traits seems useless.
Except the +main stat but that could be added without any traits anyway.
I would actually love to see Job Traits. I feel like a few of my Dragoon specific abilities could use a nice buff. Lower the cool down of some jumps, increase the jump range perhaps, or even remove the return to original location effect allowing it to be used as an opening ability.
Pretty much this...
There isn't really much wrong with the current set of abilities, except some few, like Tri-disaster, which they are fixing anyways... But they probably just want to add to what we have, instead of change it. Adding traits to the new abilities are useless.
I don't have the info in front of me, but doesn't the Blood of the Dragon(or whatever) buff the jumps? And the jumps are fine as they are. Jump returning you to the same position is part of that ability, changing it would make little sense, and it can be useful in some situations.I would actually love to see Job Traits. I feel like a few of my Dragoon specific abilities could use a nice buff. Lower the cool down of some jumps, increase the jump range perhaps, or even remove the return to original location effect allowing it to be used as an opening ability.
Last edited by Craiger; 06-07-2015 at 05:43 PM.
I wish traits work to modify our play style. Something like out of 10 traits we can only activate 5, and these will modify our skills so we each play differently depending on what we like to use.
I mean as it stands, stat traits might as well have been folded into our leveling stat growth curve and skill effects folded into the skills themselves. There's absolutely no choice whatsoever involved with traits, and other than a few specifics (such as the WHM Protect) we might as well forget that traits existed.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I really would love traits to be added for the jobs themselves this expansion, something to further diversify (is that a word) each job from one another. At the same time I'd love for more stuff that actually makes us different (merit points, more skill 'choice' and so on) to make people more different...obviously though, stuff like this is ruined when people theorycraft and say "you must" have "x" or "y" >.<
*cough* Racial Skills *cough* as well? <3
This would indeed happen with simplistic options that modify the potency of skills, resulting in quantifiable benefits. But when the choices involved are things that cannot be consistently quantified, or things that are one niche versus another, then personal choice triumphs.
For example instead of things like +2/4/8 primary stat (the current stat traits), have a +5% Accuracy trait option that can be turned on when we don't have enough Accuracy, and turned off (i.e. choose something else) once we get the gear for it. Instead of having skill buffs last longer (the current skill traits), have trait options that modify how skills behave (e.g. Jump that doesn't return you to the original position; Cure proc that gives damage absorption shield instead of free Cure 2; larger Flash/Overpower range etc).
World of Warcraft very successfully revamped its talent system providing many personal choices, I'm sure FFXIV can, too.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
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