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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    What should have happened IMO... was they should have left CS like it worked in V1.2, where it "temporarily buffed" DPS for X attacks/time rather than swapped mind and int. That would have made impulse "dual DPS/Healing" make sense, but I understand why they made it do what it does... because like the tank stance, you would be screwed over on all the mainstream single player quests and have to spend a lot more time than DPS to get through the content if there was long CD's between each DPS attack.

    That said, I'm still of the opinion that CS shouldn't be something that can be switched on if you queue as healer (and likewise with tanks dps stance) because it's the kind of thing that people do to eschew doing their job. SE has shown they can make skills work differently under PvP (CS is not usable in PvP), so they can certainly do it with the Dungeons. Now why do you think they did this with PvP? Because people were using WHM's for DPS, and not healing.

    http://na.finalfantasyxiv.com/lodest...6869b10e012e57
    To improve PvP game balance, the ability Cleric Stance will no longer be usable in PvP areas.
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    Last edited by KisaiTenshi; 06-06-2015 at 11:41 AM.

  2. #2
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    ...because it's the kind of thing that people do to eschew doing their job.
    Either we accept that ALL of your runs in DF are absolutely terrible and that that somehow justifies your skewed perspective on the healer role OR we accept that you simply don't approve of healers dealing damage on philosophical grounds and want all of the stalks of grass cut equally low. Which is it? Can't be both. Plenty of healers successfully perform their jobs to the fullest by incorporating their DPS kits and are eschewing nothing but laziness; kindly refrain from lumping the entire community in with your statement.

    Quote Originally Posted by KisaiTenshi View Post
    SE has shown they can make skills work differently under PvP (CS is not usable in PvP), so they can certainly do it with the Dungeons. Now why do you think they did this with PvP?
    Don't be absurd. They did it because healers were overpowered in PvP with that much damage-dealing ability; it certainly wasn't because Yoshida took offense at healers daring to use the abilities he and his team designed for them.
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    Last edited by Cynfael; 06-06-2015 at 12:44 PM.