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  1. #1
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Cometeor (BLM/SMN LB) needs a stacking damage reduction buff...

    So if hit by one, the second within so few seconds would deal 20% less damage, then 40% less (or 25/30-50/60%, etc.).
    (2)

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yuri_Hyuga View Post
    Cometeor (BLM/SMN LB) needs a stacking damage reduction buff...

    So if hit by one, the second within so few seconds would deal 20% less damage, then 40% less (or 25/30-50/60%, etc.).
    I can get on board with this.

    My QoL adjustments:
    1) Sleep and Bind need a reduced duration/harder diminishing returns. If not, Purify needs its cooldown decreased by a noticeable margin.
    2) Adrenaline Rush gauge does not "fill up" when scoring kills with it.
    3) Some kind of party-wide detriment for parties stacked with multiple of the same roles ie: tank, healer, melee and ranged dps. (like say, slower Adrenaline gauge filling) or buffs for parties that have a healthy mix of roles.
    4) Leaving the base camp respawn's Invincibility buff increased by like 3-5 more seconds in Slaughter so OP campers are discouraged a bit more. (Not important to me, but an idea)
    (1)