Cometeor (BLM/SMN LB) needs a stacking damage reduction buff...
So if hit by one, the second within so few seconds would deal 20% less damage, then 40% less (or 25/30-50/60%, etc.).
Cometeor (BLM/SMN LB) needs a stacking damage reduction buff...
So if hit by one, the second within so few seconds would deal 20% less damage, then 40% less (or 25/30-50/60%, etc.).




I can get on board with this.
My QoL adjustments:
1) Sleep and Bind need a reduced duration/harder diminishing returns. If not, Purify needs its cooldown decreased by a noticeable margin.
2) Adrenaline Rush gauge does not "fill up" when scoring kills with it.
3) Some kind of party-wide detriment for parties stacked with multiple of the same roles ie: tank, healer, melee and ranged dps. (like say, slower Adrenaline gauge filling) or buffs for parties that have a healthy mix of roles.
4) Leaving the base camp respawn's Invincibility buff increased by like 3-5 more seconds in Slaughter so OP campers are discouraged a bit more. (Not important to me, but an idea)
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