100% agree. Only during raid progression do I really enjoy PLD. Its also good for ZZZ farming. Looks like HW will add some spice to the job and I can't wait.
100% agree. Only during raid progression do I really enjoy PLD. Its also good for ZZZ farming. Looks like HW will add some spice to the job and I can't wait.

I enjoy Paladin during progression. Both tanks are boring during farm. At least Paladin's win button is on a 7 minute CD versus ~18 seconds for Warrior I guess?
My life while tanking is an existential hell from which there is no escape.



Tbh, I tried to level PLD on my first character, and couldn't make it past 41 I believe. Later I leveled WAR on this char and found it so much more fun. Now I mainly run PLD, and like it more then WAR. I find the damage mitigation to be different enough from all other DoW, so its a refreshing change up.
So, you're saying PLD needs a fun mechanic?
He's a defensive class with a lot of mitigation abilities. Being a defensive class, OF COURSE he gets a lot of defensive buffs, while only one offensive buff.
Every class in FFXIV has a place in the world, and each blends with each other quite well. PLD's place is to be the top of defensive class, while WAR is more towards offensive stuff.
I main as WAR but I also do a lot of endgame stuff with my PLD and generally like both of the playstyle equally.
Regardless, I can't really see the point of this thread except for you to state your opinion. Maybe include in some discussion or thoughts on how to improve PLD to be your level of "fun" class?
Not a single person in this thread is arguing whether or not paladin should be defensive or not. What most of us are saying is that the WAY in which the job is great at defending is very boring in that it involves a bunch of cooldowns you just pop whenever you're taking damage, point blank, no decisions, or thought required. The job is extremely passive in how it tanks, as opposed to warriors, that have more involved systems in their employ to stay survivable. Notice the issue isn't more offense versus defense.
Idk I just hate that almost all there is to the whole class is: 1-2-3, flash flash flash, 1-2-3, pop cooldowns when ur taking dmg, to take less damage, done.



HW should remedy a bit of this. I do understand that WAR/PLD are completely different bro's
but it can be a defensive class without being incredibly repetitive. You're always going to get a snooze
tank though for the sake of simplicity for Tankies first time. Let's see how DRK plays.
I'ma try to level both anyways because PLD looks cool now at 60 lol.

I don't think the new combos will change much, it'll give you more to do but it'll still be the set and forget tank unless it's new utility skills need to be used a lot but from their descriptions it seems they'll just be situational utility like cover or tempered will, stuff that essentially needs to have fights designed around them to make them relevant. Doesn't really have a mechanic like the other tanks do. I'll likely level it first though so who knows maybe I'll be proved wrong.

You are going to love War at 50 then - Beserk/Bloodbath/Steel cyclone/Infuriate/Steel cyclone. It still makes my ankles show every time I combo it.
Yes paladins are have nothing much to think of during play. I'm exchange, they can raid lead and have a better birds eye view of the team.



I think this and the OP shows that SE did something good here, IMO. The tanks have two very different play styles. Someone can dislike one, but like the other a lot. If both were closer to the same, someone that dislikes one might just stop tanking.
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