


gotta account for BTNs who depend on the use of different woods.Why not take it a step further and make it wood grips or shafts and make the end result dependent on what you want to make and your level? If we have wood grips and hammer heads, what a level one BSM could make with them would be radically different than what a level 50 could make, but you'd have a common resource for all BSMs regardless of level.


No, you really don't need the parts.
I mean, it's a bit ridiculous that these are all the materials required to craft a damn Rank 1 grey tunic:
4x Cotton Yarn (2x Cotton Boll + 1x Lightning Crystal)
9x Hempen Yarn (2x Moko Grass + 6x Lightning Shard)
2x Lead-grey Hemp Dye (1x Lead-grey Dyer's Moss, 1x Alumen, 1x Distilled Water, 5x Water Shard, 2x Fire Shard)
1x Copper Buckle (2x Copper Square [3x Copper Nugget, 5x Earth Shard], 1x Copper Nugget, 2x Earth Shard, 3x Fire Shard)
4x Copper Nugget (4x Yellow Copper Ore, 10x Fire Shard)
1x Buffalo Leather Strap (1x Buffalo Leather [1x Walnut Chips, 1x Buffalo Hide, 3x Water Shard, 8x Ice Shard], 8x Wind shard)
Shards:
39x Earth Shards
16x Wind Shards
17x Water Shards
15x Fire Shards
6x Lightning Shards
8x Ice Shards
1x Lightning Crystal
Total: 101 Shards, 1 Crystal
It is absolutely ridiculous. So ridiculous, in fact, that it's incredibly hard to even list the required materials without making it look confusing without some trees.
Look at the damn Recipe List [LINK] from Yellow Gremlin. It's absurd.
EDIT: The above list isn't even counting what you make some of that stuff into, like Lead-grey Cotton Cloth and Undyed Cotton Cloth and the Lead-grey Hempen Tunic Front and etc. etc.
Last edited by SuzakuCMX; 08-19-2011 at 01:40 PM.
Peach Parfait/Khulan Angura on Gilgamesh

VERY TRUE! *liked* not disagreeing AT ALL. He's doing his job. We are doing ours. The ONE THING i would advise that we understand tho, not a time for ULTIMATE diplomacy. We don't have time for votes. We don't have time for questions and the wait for answers. He says what he wants. We tell him how we feel. It will be a bitter battle to the pay day for SE, with Yoshi-P pretending to smile all the while cursing his brains out trying to get the job done.

This has gotten rather large, so instead of just liking the good posts I have seen, want to chime in.
From release, the biggest change I saw that crafting needed was done, the addition of in game recipe tracking. Still have 4 txt files from when I started at release that was how I was documenting the recipes as I crafted. Looking to start up crafting again as it is a nice diversion from the normal MMO gameplay.
Some of the things that have been said and/or I feel would be good changes for crafting are as follows:
-Making secondary crafts not mandatory for a synth, but still affect the synth in positive ways.
-Adjusting the required parts to be more in line with the result, IE not using a R40 part to make a R10 item.
-Condensing of some of the more specific parts into more generic ones, along the lines of what Ferth said regarding one type of handle per wood type.
-Slight tweaks to the crafting mini-game. I don't want crafting to just be mats in and then item out. Making HQ items should not be controlled by almost entirely by RNG. There is already a Durability and quality kept track of when crafting, use that to determine a range of if it will HQ or not. IE finish with lots of durability and quality have it be like 5% normal, 30% HQ, 55% HQ+1, 10% HQ+2, and with lower durability and quality could shift the %'s more towards just a normal synth, with quality having a larger impact.
-In addition to the above, make the different tiers of HQ matter. If the change is only a few points between the different HQ's for equipment, people will gravitate to the most cost effective, and the slightly better ones will essentially become vanity items for those that either get lucky or have tons of cash to throw around. Use Sniper rings vs sniper +1's from FFXI for an example of what I just explained. Now if the difference between them was more pronounced, the huge price jump would be much more justified.
-Simplification of dying. Unless you allow for patchwork coloring, each part of an item should not need to be dyed to make a dyed item. Keep the amount of dyes used the same, but used in just the synth of the completed item.
If start with condensing specific parts to more generic ones, if it works could leave it at that, but if it didn't you could go from generic parts closer to raw materials. Would allow for the system to work its way towards an equilibrium. Don't need to remove the old recipes either, as that could really mess up the process of ranking up at first, and as the system balances itself out could discontinue the use and rewarding of the old recipes in leves and allow those that already had them remove them if they wanted to.
The lot of you on these forums are fools. There is absolutely nothing challenging about crafting in this game. Unless you think sitting in a corner and spamming X is hard or entitles you to Y item.
Them streamlining recipes is a great thing. There are just way too many recipes in creating some of the most basic things in the game.. Like low level chainmails that require 2-3 different crafts and some hard to obtain items (back then).
- Kurokikaze
Just seems wrong that we have to find something to entertain ourselves, while playing a game. My escape out of culinary grind is to play Final fantasy Tactics while pressing the action button with my foot on the game-pad. This can't be how it's supposed to be.



I'm going to guess that you haven't read most of this thread.The lot of you on these forums are fools. There is absolutely nothing challenging about crafting in this game. Unless you think sitting in a corner and spamming X is hard or entitles you to Y item.
Them streamlining recipes is a great thing. There are just way too many recipes in creating some of the most basic things in the game.. Like low level chainmails that require 2-3 different crafts and some hard to obtain items (back then).
- Kurokikaze
Just for some summation, many of the people who are concerned about the proposed changes aren't against changing the system, they just feel that the degree of the change is too severe and can potentially cause more problems than they solve. Especially since these changes won't make crafting more pleasant or allow people to gain rank easier, they will just allow people to make final pieces easier.
The people with concerns are perfectly justified in voicing those concerns. And the sooner we do the greater chance we have of making sure our concerns are heard and considered by the dev team.
As big as this outcry over the crafting details has gotten, I've been scanning the forums for similiar threads in the JP section, and they're not even touching it. I can't seem to find any outcry or debate over the crafting details yet.
I guess JP players are OK with this!


Exactly. They don't change the system to make it more challenging or enjoyable, they are just simply taking away stuff you can do with the system.I'm going to guess that you haven't read most of this thread.
Just for some summation, many of the people who are concerned about the proposed changes aren't against changing the system, they just feel that the degree of the change is too severe and can potentially cause more problems than they solve. Especially since these changes won't make crafting more pleasant or allow people to gain rank easier, they will just allow people to make final pieces easier.
The people with concerns are perfectly justified in voicing those concerns. And the sooner we do the greater chance we have of making sure our concerns are heard and considered by the dev team.
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