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  1. #501
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Winterclaw View Post
    Why not take it a step further and make it wood grips or shafts and make the end result dependent on what you want to make and your level? If we have wood grips and hammer heads, what a level one BSM could make with them would be radically different than what a level 50 could make, but you'd have a common resource for all BSMs regardless of level.
    gotta account for BTNs who depend on the use of different woods.
    (0)

  2. #502
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    No, you really don't need the parts.

    I mean, it's a bit ridiculous that these are all the materials required to craft a damn Rank 1 grey tunic:
    4x Cotton Yarn (2x Cotton Boll + 1x Lightning Crystal)
    9x Hempen Yarn (2x Moko Grass + 6x Lightning Shard)
    2x Lead-grey Hemp Dye (1x Lead-grey Dyer's Moss, 1x Alumen, 1x Distilled Water, 5x Water Shard, 2x Fire Shard)
    1x Copper Buckle (2x Copper Square [3x Copper Nugget, 5x Earth Shard], 1x Copper Nugget, 2x Earth Shard, 3x Fire Shard)
    4x Copper Nugget (4x Yellow Copper Ore, 10x Fire Shard)
    1x Buffalo Leather Strap (1x Buffalo Leather [1x Walnut Chips, 1x Buffalo Hide, 3x Water Shard, 8x Ice Shard], 8x Wind shard)

    Shards:
    39x Earth Shards
    16x Wind Shards
    17x Water Shards
    15x Fire Shards
    6x Lightning Shards
    8x Ice Shards
    1x Lightning Crystal
    Total: 101 Shards, 1 Crystal

    It is absolutely ridiculous. So ridiculous, in fact, that it's incredibly hard to even list the required materials without making it look confusing without some trees.

    Look at the damn Recipe List [LINK] from Yellow Gremlin. It's absurd.

    EDIT: The above list isn't even counting what you make some of that stuff into, like Lead-grey Cotton Cloth and Undyed Cotton Cloth and the Lead-grey Hempen Tunic Front and etc. etc.
    (6)
    Last edited by SuzakuCMX; 08-19-2011 at 01:40 PM.

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #503
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    Quote Originally Posted by MariyaShidou View Post
    You can also say the same thing for many games who forced a game-breaking "upgrade" and died, like SWG NGE. That is why people are raging in the forum, in hope that we can actually avert its direst consequence.
    VERY TRUE! *liked* not disagreeing AT ALL. He's doing his job. We are doing ours. The ONE THING i would advise that we understand tho, not a time for ULTIMATE diplomacy. We don't have time for votes. We don't have time for questions and the wait for answers. He says what he wants. We tell him how we feel. It will be a bitter battle to the pay day for SE, with Yoshi-P pretending to smile all the while cursing his brains out trying to get the job done.
    (2)

  4. #504
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    This has gotten rather large, so instead of just liking the good posts I have seen, want to chime in.

    From release, the biggest change I saw that crafting needed was done, the addition of in game recipe tracking. Still have 4 txt files from when I started at release that was how I was documenting the recipes as I crafted. Looking to start up crafting again as it is a nice diversion from the normal MMO gameplay.

    Some of the things that have been said and/or I feel would be good changes for crafting are as follows:
    -Making secondary crafts not mandatory for a synth, but still affect the synth in positive ways.
    -Adjusting the required parts to be more in line with the result, IE not using a R40 part to make a R10 item.
    -Condensing of some of the more specific parts into more generic ones, along the lines of what Ferth said regarding one type of handle per wood type.
    -Slight tweaks to the crafting mini-game. I don't want crafting to just be mats in and then item out. Making HQ items should not be controlled by almost entirely by RNG. There is already a Durability and quality kept track of when crafting, use that to determine a range of if it will HQ or not. IE finish with lots of durability and quality have it be like 5% normal, 30% HQ, 55% HQ+1, 10% HQ+2, and with lower durability and quality could shift the %'s more towards just a normal synth, with quality having a larger impact.
    -In addition to the above, make the different tiers of HQ matter. If the change is only a few points between the different HQ's for equipment, people will gravitate to the most cost effective, and the slightly better ones will essentially become vanity items for those that either get lucky or have tons of cash to throw around. Use Sniper rings vs sniper +1's from FFXI for an example of what I just explained. Now if the difference between them was more pronounced, the huge price jump would be much more justified.
    -Simplification of dying. Unless you allow for patchwork coloring, each part of an item should not need to be dyed to make a dyed item. Keep the amount of dyes used the same, but used in just the synth of the completed item.

    If start with condensing specific parts to more generic ones, if it works could leave it at that, but if it didn't you could go from generic parts closer to raw materials. Would allow for the system to work its way towards an equilibrium. Don't need to remove the old recipes either, as that could really mess up the process of ranking up at first, and as the system balances itself out could discontinue the use and rewarding of the old recipes in leves and allow those that already had them remove them if they wanted to.
    (3)

  5. #505
    Player

    Join Date
    Jul 2011
    Posts
    33
    The lot of you on these forums are fools. There is absolutely nothing challenging about crafting in this game. Unless you think sitting in a corner and spamming X is hard or entitles you to Y item.

    Them streamlining recipes is a great thing. There are just way too many recipes in creating some of the most basic things in the game.. Like low level chainmails that require 2-3 different crafts and some hard to obtain items (back then).

    - Kurokikaze
    (1)

  6. #506
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by HiirNoivl View Post
    I agree with this as well. I usually craft when I'm doing something else. Like reading or watching a DVD.
    Just seems wrong that we have to find something to entertain ourselves, while playing a game. My escape out of culinary grind is to play Final fantasy Tactics while pressing the action button with my foot on the game-pad. This can't be how it's supposed to be.
    (1)

  7. #507
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Shikyo View Post
    Its suppose to be a mmorpg not a crafting sim.
    this
    QUOTED FOR TRUTH
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #508
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Starflare View Post
    The lot of you on these forums are fools. There is absolutely nothing challenging about crafting in this game. Unless you think sitting in a corner and spamming X is hard or entitles you to Y item.

    Them streamlining recipes is a great thing. There are just way too many recipes in creating some of the most basic things in the game.. Like low level chainmails that require 2-3 different crafts and some hard to obtain items (back then).

    - Kurokikaze
    I'm going to guess that you haven't read most of this thread.

    Just for some summation, many of the people who are concerned about the proposed changes aren't against changing the system, they just feel that the degree of the change is too severe and can potentially cause more problems than they solve. Especially since these changes won't make crafting more pleasant or allow people to gain rank easier, they will just allow people to make final pieces easier.

    The people with concerns are perfectly justified in voicing those concerns. And the sooner we do the greater chance we have of making sure our concerns are heard and considered by the dev team.
    (7)

  9. #509
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    As big as this outcry over the crafting details has gotten, I've been scanning the forums for similiar threads in the JP section, and they're not even touching it. I can't seem to find any outcry or debate over the crafting details yet.

    I guess JP players are OK with this!
    (2)

  10. #510
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ferth View Post
    I'm going to guess that you haven't read most of this thread.

    Just for some summation, many of the people who are concerned about the proposed changes aren't against changing the system, they just feel that the degree of the change is too severe and can potentially cause more problems than they solve. Especially since these changes won't make crafting more pleasant or allow people to gain rank easier, they will just allow people to make final pieces easier.

    The people with concerns are perfectly justified in voicing those concerns. And the sooner we do the greater chance we have of making sure our concerns are heard and considered by the dev team.
    Exactly. They don't change the system to make it more challenging or enjoyable, they are just simply taking away stuff you can do with the system.
    (4)

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