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  1. #491
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Razor View Post
    Well considering that in just a little over 24 hours this thread has rocketed to almost (and probably past before 24hr) 500 replies I'd say this should at least sound an alarm to the community reps that this is a very touchy subject and I hope they pass at least some of this information along to Yoshi..
    Wrong Started at 10:53 AM this morning... emm shit yesterday even, well anyway its 02:20, she's got another 8hours to go.
    But aye 500 posts soon im staying up to see it I think lol.
    (0)

  2. #492
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Razor View Post
    Also kind of a theoretical question: Why is it that so far the devs have been extremely reactive to certain things. For example:

    Curious monster AI: Some people liked it, some people didnt: the verdict: scrap the entire system and make every monster static and lose all of it's uniqueness. (Seemed way over the top to me).

    It seems that when just a handful of people suggest slight changes or a little attention to a particular feature of the game, next we know Yoshi pulls out the chainsaw and shreds up a major aspect of the game way harder than I think anyone ever asked for.
    Think its something about being a Dev, they get hold of the nurf/buff bat and hit everything, rather then just do small changes every week or so till they find the balance.

    edit:
    Pft.. that was supposed to e an edit not a new post (>.<)
    (2)

  3. #493
    Player
    Mikita's Avatar
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    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cape-Freak View Post
    Quote Originally Posted by Ferth View Post
    Combining the 10 redundant handles into one handle effectively removes 9 useless items from the game and increases the marketabilty of "Handles" across the board. But it doesn't remove the crafting step of turning lumber into handles.

    The same could be done with garments, universal fronts and backs to replace shirt fronts and shirt backs and doublet fronts and robe fronts.
    Chiming in to say I completely agree with this suggestion! This illustrates what I think is one of the main problem with parts as they currently exist: the highly specific nature of many parts creates a whole tonne of niche markets which can't really be supported. Combining redundant parts like suggested would create larger markets and simplify the overall system without axing all of the complexity.
    At times I have found the need for specific types of handles frustrating...
    ... but the flip side of doing away with different types of items is the impact it will have on Botanists and DoL as a whole.

    The current need for many different types of handles supports the need for botanists to gather progressively higher grades of raw wood, thus giving them an important role to play in supporting the community.

    And I think that was really SE's goal when they created FFXIV: Encouraging the growth of a community where everyone can have satisfaction in playing a role that is important in supporting their friends.

    I wonder if they have given up?
    (2)

  4. #494
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mikita View Post
    ... the impact it will have on Botanists and DoL as a whole.

    The current need for many different types of handles supports the need for botanists to gather progressively higher grades of raw wood, thus giving them an important role to play in supporting the community.

    And I think that was really SE's goal when they created FFXIV: Encouraging the growth of a community where everyone can have satisfaction in playing a role that is important in supporting their friends.

    I wonder if they have given up?
    Brilliantly said!
    (1)

  5. #495
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Mikita View Post
    At times I have found the need for specific types of handles frustrating...
    ... but the flip side of doing away with different types of items is the impact it will have on Botanists and DoL as a whole.

    The current need for many different types of handles supports the need for botanists to gather progressively higher grades of raw wood, thus giving them an important role to play in supporting the community.

    And I think that was really SE's goal when they created FFXIV: Encouraging the growth of a community where everyone can have satisfaction in playing a role that is important in supporting their friends.

    I wonder if they have given up?
    I didn't mean in terms of every type of wood. there could still be varying grades of wood for different tiers of crafting. Just to give a rough example.

    Ash lumber and linseed oil is used to make:

    Ash Axe Haft (Carpenter 1)
    Ash Hammer Grip (Carpenter 6)
    Ash Hatchet Haft (Carpenter 2)
    Ash Pickaxe Shaft (Carpenter 5)
    Ash Scythe Snead (Carpenter 1)
    Ash Sledgehammer Shaft (Carpenter 21)
    Ash Spear Shaft (Carpenter 10)

    Cedar lumber is used to make:
    Cedar Hammer Grip (Carpenter 14)
    Cedar Skillet Handle (Carpenter 27)
    Cedar Sword Grip (Carpenter 27)

    They could easily condense all the ash lumber recipes into one result, let's say "Polished Ash Shaft"

    And the cedar items could all be condensed into one "Cedar grip"

    There can still be "Polished Cedar Shafts" and "Ash grips" and Oak and Yew... but each grade of wood doesn't need 6 craftable items that are basically the same thing but only make one specific item.
    (5)

  6. #496
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ferth View Post
    I didn't mean in terms of every type of wood. there could still be varying grades of wood for different tiers of crafting. Just to give a rough example.

    Ash lumber and linseed oil is used to make:

    Ash Axe Haft (Carpenter 1)
    Ash Hammer Grip (Carpenter 6)
    Ash Hatchet Haft (Carpenter 2)
    Ash Pickaxe Shaft (Carpenter 5)
    Ash Scythe Snead (Carpenter 1)
    Ash Sledgehammer Shaft (Carpenter 21)
    Ash Spear Shaft (Carpenter 10)

    Cedar lumber is used to make:
    Cedar Hammer Grip (Carpenter 14)
    Cedar Skillet Handle (Carpenter 27)
    Cedar Sword Grip (Carpenter 27)

    They could easily condense all the ash lumber recipes into one result, let's say "Polished Ash Shaft"

    And the cedar items could all be condensed into one "Cedar grip"

    There can still be "Polished Cedar Shafts" and "Ash grips" and Oak and Yew... but each grade of wood doesn't need 6 craftable items that are basically the same thing but only make one specific item.
    Ah. I see now.
    Thank you for the clarification. ^^

    I believe that many of the people who actively play DoH and DoL classes would appreciate -some- simplification, it seems like Square Enix is taking a chainsaw to a job that they need to approach with a scalpel.
    (2)

  7. #497
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ferth View Post
    They could easily condense all the ash lumber recipes into one result, let's say "Polished Ash Shaft"
    I dun wanna sit around Polishing Shafts all day..

    lol Sry couldn't help myself..

    Glad this topic blew up, Yoshi needs to learn to at least attempt to fix the problems before he resorts to just unapologetically announcing he is gutting systems.
    (4)

  8. #498
    Player

    Join Date
    Mar 2011
    Location
    The Internet
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    175
    Quote Originally Posted by Kiote View Post
    Yoshi needs to learn to at least attempt to fix the problems before he resorts to just unapologetically announcing he is gutting systems.
    We kind of forced his hand on that tho. Given the overall approval of the community towards FFXIV and the near-approaching make-it-or-break-it date that SE gave Yoshi-P to fix it, we don't have time to screw the pooch. We ARE going to have to have some faith in Yoshi-P's decisions or none of us will be playing this game.
    (0)

  9. #499
    Player
    MariyaShidou's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Overkill9000 View Post
    We kind of forced his hand on that tho. Given the overall approval of the community towards FFXIV and the near-approaching make-it-or-break-it date that SE gave Yoshi-P to fix it, we don't have time to screw the pooch. We ARE going to have to have some faith in Yoshi-P's decisions or none of us will be playing this game.
    You can also say the same thing for many games who forced a game-breaking "upgrade" and died, like SWG NGE. That is why people are raging in the forum, in hope that we can actually avert its direst consequence.
    (3)

  10. #500
    Player

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    Mar 2011
    Location
    Florida
    Posts
    353
    Quote Originally Posted by Ferth
    They could easily condense all the ash lumber recipes into one result, let's say "Polished Ash Shaft"

    And the cedar items could all be condensed into one "Cedar grip"

    There can still be "Polished Cedar Shafts" and "Ash grips" and Oak and Yew... but each grade of wood doesn't need 6 craftable items that are basically the same thing but only make one specific item.
    Why not take it a step further and make it wood grips or shafts and make the end result dependent on what you want to make and your level? If we have wood grips and hammer heads, what a level one BSM could make with them would be radically different than what a level 50 could make, but you'd have a common resource for all BSMs regardless of level.
    (0)
    No one expects the miquote inquisition!!!

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