I find it funny you guys are trying to bash me for generalizing how most end game players don't care about the lore in dungeons and raids. Yet you guys are also generalizing as much as I am saying how many of them do care. Do you really NEED to know why we are going into a dungeon to kill 3 bosses and raid their loot? No. But they still put it in there?Yes. Because there are people that care about lore for whatever reason that could be. It makes the game more polished and it's a nice touch to make everything fit in the world. But I still stand by my original thought that the story is still medicore AT best and that is why I lost interest in it at the end of 2.0.

Yes I still love the game for my mmorpg fix and it's the best one out there in my opinion but that doesn't mean locking every single dungeon, trial, ability to glamour, convert materia, dying armor, hunts, plus whatever other stuff they plan to wedge into the game is a good idea. Why not just appease both sides and make the quest to learn about the dungeon/trial optional instead of mandatory?

That stuff aside would you guys really be that badly butthurt to have glamour, materia converting, and dying armor to just simply unlock via reaching say level 10 or say available from get go?