Even on hyur. It's part and parcel of having a physics engine in a game with long skirts and robes. Especially when it didn't have one prior.
Quote Originally Posted by Catwho View Post
PS3 limitations!

It annoys me too, but the amount of processing power needed to put anti-clipping physics on clothing and hair is apparently just too much for the game client, which is already pushed to its limits on the PS3.
Actually, this isn't an issue on the PS3 as the PS3 doesn't have a physics engine like the PC and PS4. It also has a lower framerate. Skirts and long robes work just fine on it.