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  1. #1
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Dree-Elle View Post
    You already forfeit leadership of a Free Company after 35 days, why should housing be any different? Play the game, or pay the price.
    FC leadership and housing are two VERY different things. If an active FC has their leader leave for an extended period of time for any reason, even if they fully intend to come back, it can leave them completely powerless to do anything. As has been stated and restated there are many reasons why someone may need to stop unexpectedly for longer then they may intend. And when an FC leader comes back they can easily be reinstated and it's as if they were never gone.

    Also that last part, play the game or pay the price? That's a great way to alienate anyone who goes inactive for any reason. Good luck getting them to ever come back.
    (4)

  2. #2
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Cutie_McSnuggles View Post
    FC leadership and housing are two VERY different things. If an active FC has their leader leave for an extended period of time for any reason, even if they fully intend to come back, it can leave them completely powerless to do anything.
    Yeah, and inactive people having housing locks everyone else out of gardening, chocobo training, house creation/decoration, and--soon to be--Airship exploration.

    You can't lock content out for active players to protect inactive players. It's asinine.
    (9)
    Last edited by Krylo; 06-04-2015 at 07:13 AM.

  3. #3
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Krylo View Post
    Yeah, and inactive people having housing locks everyone else out of gardening, chocobo training, house creation/decoration, and--soon to be--Airship exploration.

    You can't lock content out for active players to protect inactive players. It's asinine.
    lol lets be real here.. inactive players are not what's locking people out, lack of plots is. People in this thread keep pointing fingers at inactive players as if SE is not to blame or something. Even if they reclaimed every plot that was inactive, there still wouldn't be enough plots for even 25% of the players on populated servers based on unofficial census numbers.
    (2)

  4. #4
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DoctorPepper View Post
    lol lets be real here.. inactive players are not what's locking people out, lack of plots is. People in this thread keep pointing fingers at inactive players as if SE is not to blame or something. Even if they reclaimed every plot that was inactive, there still wouldn't be enough plots for even 25% of the players on populated servers based on unofficial census numbers.
    Even if there were more plots the problem would still be there, it would just take longer for it to come up.
    Everyone quits eventually.
    (6)

  5. #5
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by DoctorPepper View Post
    snip
    SE needs to do both: add more plots and reclaim from inactives. As time goes on more and more plots are going to be eaten up by people who quit/move on/whatever else and it's going to continue to be a detriment, and, as that there's a hard limit to the number of plots that can be added due to server space issues, just constantly adding more to accommodate both inactive and active players isn't feasible.

    What's more feasible? Tripling/Quadrupling current wards and kicking inactives to allow the majority of people (and probably all people who actually have money for it) to buy a plot and have plots be opening occasionally after so they don't need to keep adding more until/unless there's a maintained population spike, or quintupling it now, then doubling that later, then doubling THAT later again, and then again into infinity until the death of the game because of inactive players, even if the population stays at current levels (or even if it drops)?
    (9)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Krylo View Post
    SE needs to do both: add more plots and reclaim from inactives.
    With the freeing up of inactive account housing it would reduce the amount of new wards needed. One thing they need to do first is make it that no furniture is destroyed when picked up as too much is, especially the hard to acquire furniture. Then, the furniture can be put into storage and reclaimed upon renewal of account.

    Free up inactive housing, put the furniture into storage, limit housing to one per account and there will be a healthy increase in housing availability for those who want. As freeing up inactive accounts land will not stop players with housing already buying up more plots.
    (8)