Mutilate is maintained off-rotation, it's pretty easy to maintain it, just like Phleb on Dragoon. Not realyl worth mentioning as far as rotations go.
The other DoT, Shadow Fang, is the first of two branching pathes from the main skillchain.
The debuff, as you mentioned, only applies when a warrior isn't present. Which is mostly in 4man content.
Not really seeing how what you said debunked much <_< It's still a 1-2-3 rotation with two one-button branchoffs, compared to WAR who has a 1-2-3 rotation with two two-button branchoffs. Also a good war has Fracture if he's in the OT roll, so he's basically got as much to manage as a ninja does. =p
not trying to debunk anythingMutilate is maintained off-rotation, it's pretty easy to maintain it, just like Phleb on Dragoon. Not realyl worth mentioning as far as rotations go.
The other DoT, Shadow Fang, is the first of two branching pathes from the main skillchain.
The debuff, as you mentioned, only applies when a warrior isn't present. Which is mostly in 4man content.
Not really seeing how what you said debunked much <_< It's still a 1-2-3 rotation with two one-button branchoffs, compared to WAR who has a 1-2-3 rotation with two two-button branchoffs. Also a good war has Fracture if he's in the OT roll, so he's basically got as much to manage as a ninja does. =p![]()
Last edited by Warlyx; 06-03-2015 at 04:39 PM.
Well I think the same will happen with the 3 new classes. DRK will be way more fun to play than a PLD or WAR, or a AST will be way more awesome than a WHM, and pretty much everyone will play those 3 classes on release. At least that's what I am worried about.
We aren't talking about Stephen Hawkings level of complexity, just that there is another level of depth that most other classes don't have. If you don't see it in NIN, what are your thoughts on BLM or PLD?Ninja is sort of a pathetic job, in and of itself. The topic of this title shoulda been: "Ninja: Way Easier and Way Lazier than every other class for higher rewards."
Mudra being complex? Please. Huton and Suiton are inverses of eachother. And your only other really often used skill, Raiton, is one short of Huton. It's extremely easy to remember with simple intelligent button presses, and the only challenging part of this is literally the fact that it can screw up due to lag. That's right - the difficulty of the design isn't in the class, it's in how good your connection is on a given day.
Eh, AST and DRK, at least to me, feel like they won't be much of a "threat" to the classes as NIN was to DRG when it released (And NIN ended up getting a slight nerf while DRG got a pretty hefty buff). My problem is that people are probably going to be trying TOO hard to work them into current dynamics without understanding how the new jobs function as a whole. A lot of peeps over in the Tank section keep saying "DRK+WAR is gonna be the new tank dynamic!", but what if they end up actually sucking as a pair? lol.
Mudra's really aren't that complex. They're rediculously simple. If they hit a 4-step mudra system, it -might- become more complex. The real issue is just that the Mudra's aren't effective enough - you literally have 3 you use for Single Target (Huton, Suiton, Raiton), and 3 you use for AoE (Huton, Katon, Doton.)
I just can't agree that it's at all "Complex." In comparison to DRG, it's basically the same as jumps. You just enter an easy-to-remember and easy-to-execute combo every time. Ninja's also don't deal with any action lock during them, so that's probably the tradeoff compared to dragoons "complexity" (though let's be fair, they've really removed that from the game since 2.0)
For BLM, the majority of its complexity comes from having to know the fight, having to skii their casts, and having to pre-position. People are right when they say BLM rotation is simple - it's very simple. But its level of complexity comes from the optimization of the class by knowing the fights.
For PLD, I can't really say it's very complex. 1-2-3 and sometimes shieldswiping. Pretty simple cooldown rotation - so much so that many fights you can actually have a specific time to use every CD. T13 you basically know when and where you'll be popping CD's, and it doesn't feel reactive enough to me.
Damnit people, just agree it's a cool and unique mechanic, that can be expanded upon, but makes the class fun to play! lol
I have a 50 NIN on Behemoth and a 47 NIN on Leviathan. I don't find the class enjoyable enough to switch mains. I'll just stick to maining Monk and Dragoon.
I LIKE the fence. I get 2 groups to laugh at then.
Monk is more fun than ninja, and I enjoyed the Scholar storyline way more than what I saw of the ninja/rogue line.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.