Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 84
  1. #71
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Warlyx View Post
    ninja has 2 dots and 1 debuff if warrior isnt present.
    Does trick attack count as a debuff?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #72
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Warlyx View Post
    ninja has 2 dots and 1 debuff if warrior isnt present.
    Mutilate is maintained off-rotation, it's pretty easy to maintain it, just like Phleb on Dragoon. Not realyl worth mentioning as far as rotations go.
    The other DoT, Shadow Fang, is the first of two branching pathes from the main skillchain.
    The debuff, as you mentioned, only applies when a warrior isn't present. Which is mostly in 4man content.

    Not really seeing how what you said debunked much <_< It's still a 1-2-3 rotation with two one-button branchoffs, compared to WAR who has a 1-2-3 rotation with two two-button branchoffs. Also a good war has Fracture if he's in the OT roll, so he's basically got as much to manage as a ninja does. =p
    (0)

  3. #73
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eidolon View Post
    Mutilate is maintained off-rotation, it's pretty easy to maintain it, just like Phleb on Dragoon. Not realyl worth mentioning as far as rotations go.
    The other DoT, Shadow Fang, is the first of two branching pathes from the main skillchain.
    The debuff, as you mentioned, only applies when a warrior isn't present. Which is mostly in 4man content.

    Not really seeing how what you said debunked much <_< It's still a 1-2-3 rotation with two one-button branchoffs, compared to WAR who has a 1-2-3 rotation with two two-button branchoffs. Also a good war has Fracture if he's in the OT roll, so he's basically got as much to manage as a ninja does. =p
    not trying to debunk anything
    (0)
    Last edited by Warlyx; 06-03-2015 at 04:39 PM.

  4. #74
    Player
    User201506040841's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Tenma Tsukamoto
    World
    Gilgamesh
    Main Class
    Ninja Lv 53
    Quote Originally Posted by Evangela View Post
    It's the most entertaining job to play right now and I don't think any of the new jobs will surpass its entertainment.
    Well I think the same will happen with the 3 new classes. DRK will be way more fun to play than a PLD or WAR, or a AST will be way more awesome than a WHM, and pretty much everyone will play those 3 classes on release. At least that's what I am worried about.
    (0)

  5. #75
    Player
    User201506040841's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Tenma Tsukamoto
    World
    Gilgamesh
    Main Class
    Ninja Lv 53
    Quote Originally Posted by Eidolon View Post
    Ninja is sort of a pathetic job, in and of itself. The topic of this title shoulda been: "Ninja: Way Easier and Way Lazier than every other class for higher rewards."

    Mudra being complex? Please. Huton and Suiton are inverses of eachother. And your only other really often used skill, Raiton, is one short of Huton. It's extremely easy to remember with simple intelligent button presses, and the only challenging part of this is literally the fact that it can screw up due to lag. That's right - the difficulty of the design isn't in the class, it's in how good your connection is on a given day.
    We aren't talking about Stephen Hawkings level of complexity, just that there is another level of depth that most other classes don't have. If you don't see it in NIN, what are your thoughts on BLM or PLD?
    (0)

  6. #76
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by GiantDongAlert View Post
    Well I think the same will happen with the 3 new classes. DRK will be way more fun to play than a PLD or WAR, or a AST will be way more awesome than a WHM, and pretty much everyone will play those 3 classes on release. At least that's what I am worried about.
    Eh, AST and DRK, at least to me, feel like they won't be much of a "threat" to the classes as NIN was to DRG when it released (And NIN ended up getting a slight nerf while DRG got a pretty hefty buff). My problem is that people are probably going to be trying TOO hard to work them into current dynamics without understanding how the new jobs function as a whole. A lot of peeps over in the Tank section keep saying "DRK+WAR is gonna be the new tank dynamic!", but what if they end up actually sucking as a pair? lol.
    (1)

  7. #77
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by GiantDongAlert View Post
    We aren't talking about Stephen Hawkings level of complexity, just that there is another level of depth that most other classes don't have. If you don't see it in NIN, what are your thoughts on BLM or PLD?
    Mudra's really aren't that complex. They're rediculously simple. If they hit a 4-step mudra system, it -might- become more complex. The real issue is just that the Mudra's aren't effective enough - you literally have 3 you use for Single Target (Huton, Suiton, Raiton), and 3 you use for AoE (Huton, Katon, Doton.)

    I just can't agree that it's at all "Complex." In comparison to DRG, it's basically the same as jumps. You just enter an easy-to-remember and easy-to-execute combo every time. Ninja's also don't deal with any action lock during them, so that's probably the tradeoff compared to dragoons "complexity" (though let's be fair, they've really removed that from the game since 2.0)

    For BLM, the majority of its complexity comes from having to know the fight, having to skii their casts, and having to pre-position. People are right when they say BLM rotation is simple - it's very simple. But its level of complexity comes from the optimization of the class by knowing the fights.

    For PLD, I can't really say it's very complex. 1-2-3 and sometimes shieldswiping. Pretty simple cooldown rotation - so much so that many fights you can actually have a specific time to use every CD. T13 you basically know when and where you'll be popping CD's, and it doesn't feel reactive enough to me.
    (0)

  8. #78
    Player
    User201506040841's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Tenma Tsukamoto
    World
    Gilgamesh
    Main Class
    Ninja Lv 53
    Damnit people, just agree it's a cool and unique mechanic, that can be expanded upon, but makes the class fun to play! lol
    (3)

  9. #79
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I have a 50 NIN on Behemoth and a 47 NIN on Leviathan. I don't find the class enjoyable enough to switch mains. I'll just stick to maining Monk and Dragoon.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  10. #80
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Monk is more fun than ninja, and I enjoyed the Scholar storyline way more than what I saw of the ninja/rogue line.
    (0)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast