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  1. #1
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    Character
    Chen Kotomi
    World
    Adamantoise
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    Archer Lv 90
    Here are the rules for making a new race in XIV:
    1) Must be at least somewhat visually appealing to NA AND JP sensibilities.
    2) Must fit into all current gear with only minor tweaking. Accommodating for animalistic hands, snouts, and feet is NOT "minor tweaking." Horns, funny ears, tails, and height/build differences ARE minor. In other words, it must be similar to the 5 base races.
    3) Must be something a large number of players, not just you, would pay money for.
    4) Must be able to legally walk around the 3 main cities.

    This means "more animalistic" is straight out because it violates 2 of those (beast tribes are NOT well-liked by the populace of Eorzea, and they'd have to redo all the gear.)
    Races that meet this criteria, though, would be the Garlean nobles, Padjal, a variant of the Gria, Viera, and POSSIBLY Nu Mou if they base it on the Lalafell models without making it look creepy as hell.
    Basically it either has to have human characteristcs, or be small and cute like the lalafell.
    Think within these parameters, and it's more likely to get added.
    (28)
    Last edited by kyuven; 06-02-2015 at 04:16 PM.

  2. #2
    Player
    Spy's Avatar
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    Nov 2011
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    Gridania
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    Character
    Mini Ninja
    World
    Masamune
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    Pugilist Lv 50
    Quote Originally Posted by kyuven View Post
    Here are the rules for making a new race in XIV:
    1) Must be at least somewhat visually appealing to NA AND JP sensibilities.
    2) Must fit into all current gear with only minor tweaking. Accommodating for animalistic hands, snouts, and feet is NOT "minor tweaking." Horns, funny ears, tails, and height/build differences ARE minor. In other words, it must be similar to the 5 base races.
    3) Must be something a large number of players, not just you, would pay money for.
    4) Must be able to legally walk around the 3 main cities.


    I'd totally rock an Mamool'ja :3
    (10)
    Last edited by Spy; 06-02-2015 at 04:41 PM.
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  3. #3
    Player
    kyuven's Avatar
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    Chen Kotomi
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    Adamantoise
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    Archer Lv 90
    Quote Originally Posted by Spy View Post


    I'd totally rock an Mamool'ja :3
    ALL three. This includes Ul'Dah.
    (0)

  4. #4
    Player
    Solaria_Luna's Avatar
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    May 2015
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    U'ldah
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    205
    Character
    Solaria Luna
    World
    Behemoth
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by kyuven View Post
    ALL three. This includes Ul'Dah.
    Hmm I think that's Limsa Lominsa's Hawker's Alley, but yeah...I think Mamool'ja is probably an exception, as most of the beast tribes aren't allowed to walk through towns.
    (0)
    My friend recruitment codes (I put it here because in the thread it just gets out dated quickly by new posts):
    My code(1): HVTRTX6P (Unused)
    My code(2): RAJHW2J3 (Unused, but could be invalid at this point)


  5. #5
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    Character
    Skadi Felis
    World
    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Solaria_Luna View Post
    Hmm I think that's Limsa Lominsa's Hawker's Alley, but yeah...I think Mamool'ja is probably an exception, as most of the beast tribes aren't allowed to walk through towns.
    Only Ul'dah have a law that forbid beastmen to enter the city.

    It was approximately ten years ago that the last of the beastmen was driven out from Ul’dah. Faced with an impending imperial invasion, the Syndicate passed a policy to purge the sultanate of all beastmen, who found themselves unceremoniously banished by the bevy. Overnight, the sight of sylvan crystal merchants and goblin junk dealers alike up and vanished from the Sapphire Avenue Exchange. Despite the decree’s dubiousness, it was warmly welcomed by the majority of merchants, who regarded reduced rivalry with relish.
    http://ffxiv.gamerescape.com/wiki/Mutamix%27s_Materia

    I wish SE would have transfered the old newspaper articles from the old Lodestone to the new one before putting down the old.
    (0)

  6. #6
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    Solaria_Luna's Avatar
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    U'ldah
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    Solaria Luna
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    Behemoth
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    Quote Originally Posted by Felis View Post
    Only Ul'dah have a law that forbid beastmen to enter the city.


    http://ffxiv.gamerescape.com/wiki/Mutamix%27s_Materia

    I wish SE would have transfered the old newspaper articles from the old Lodestone to the new one before putting down the old.
    I know this post is from yesterday, but I got placed in posting jail (hit post limit) before I could reply to this.

    I didn't know that...I wish they did the same thing too, I wonder why they didn't.

    If you want to see all of that post I quoted click on the box that looks like a fast forward button. [>>] <---- something like that
    (0)
    Last edited by Solaria_Luna; 06-03-2015 at 01:59 PM.
    My friend recruitment codes (I put it here because in the thread it just gets out dated quickly by new posts):
    My code(1): HVTRTX6P (Unused)
    My code(2): RAJHW2J3 (Unused, but could be invalid at this point)


  7. #7
    Player
    Samcaesar's Avatar
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    May 2015
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    Character
    Sylvia Valadis
    World
    Hyperion
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    Conjurer Lv 60
    Quote Originally Posted by Felis View Post
    Only Ul'dah have a law that forbid beastmen to enter the city.


    http://ffxiv.gamerescape.com/wiki/Mutamix%27s_Materia

    I wish SE would have transfered the old newspaper articles from the old Lodestone to the new one before putting down the old.
    The only issue I see with that is the currently dilemma with Au Ra and their origins. If they're dragonic in nature, then they'd never be allowed near Ishgard. If they're demonic, then they'd never be let near Gridania, as has plenty of reason to not like voidsent, primarily the Elementals knowing the dangers of voidsent.

    Perhaps after some events occur in Ul'dah in relationship to those in power, then they'd allow some beastmen in. Alternatively maybe some weird retcon-ish rules, like "You're the exception, but we'll kick you out at any moment if we feel the need to". (Think Yuguri wanting to keep her mask on as to not make Eorzea unsettled while the PC in question is an Au Ra themselves)
    (1)

  8. #8
    Player
    Spy's Avatar
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    Gridania
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    Mini Ninja
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    Masamune
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    Pugilist Lv 50
    Quote Originally Posted by kyuven View Post
    ALL three. This includes Ul'Dah.
    Woah~ Calm down there tiger. Ul'dah wont even let other human races in...they're having a hard enough time supporting their own people. And beastmen are only recently starting to get along with Eorzeans. So of course Ul'dah wouldn't let beastman in at the moment. That's not to say they will never be allowed in Ul'dah.

    Quote Originally Posted by Solaria_Luna View Post
    Hmm I think that's Limsa Lominsa's Hawker's Alley, but yeah...I think Mamool'ja is probably an exception, as most of the beast tribes aren't allowed to walk through towns.
    Mamool'ja, Goblins and Qiqirin....and although not a beastman per-say...look at moogles too o.o....and yeah ^^ Tis Limsa

    Quote Originally Posted by Duelle View Post
    Not to mention they don't really look voluptuous. At least not what I'd expect from a succubus. :O
    I'm for more beastly races, but I would make a mouse race the exception, if only because I want the FFXIV version of this.
    ^^ I'm not a fan myself of that design. But everyone has their own tastes
    (2)
    Last edited by Spy; 06-02-2015 at 05:29 PM.
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  9. #9
    Player
    Dree-Elle's Avatar
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    Nov 2013
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    Dree Elle
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by kyuven View Post
    ...Garlean nobles, Padjal...
    Both would completely break lore and be very highly unlikely to ever happen. Cid is an exception, not the rule.

    Gria would be too similar to Au Ra (plus, how would one implement a flying race?), Viera have been long denied due to a) being too similar to the already-existing Mi'qote and b) the devs' statements that any race introduced will not be a straight importation from another game; all races will be unique to FFXIV (minor retooling of the races from XI aside). Also, how would one really implement a Nu Mou, other than giving a Lalafell donkey ears and a Galka tail (and the obvious snout removal)?

    The only hope that any of us might even have of playing a "non-Hyuran" race would be the possible implementation of vanity gear similar to the Moogle Suit (head, arms, legs, tail).

    I'd pay another $20 for the ability to play dress-up as a Burmecian...
    (1)

  10. #10
    Player
    kyuven's Avatar
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    Ul'Dah
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    Chen Kotomi
    World
    Adamantoise
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    Archer Lv 90
    Quote Originally Posted by Dree-Elle View Post
    Both would completely break lore and be very highly unlikely to ever happen. Cid is an exception, not the rule.
    Padjal probably, but they're STILL more likely than literally any of the beastmen.
    The 3-eyed Garlean Nobles, though? They seem to be weirdly more common than we give them credit for...
    Just as an example, we have Cid, Nero, Gaius (most likely), the emperor, the new emperor, and Nael.
    Defectors such as Cid are a possibility, at least more of a possibility than other races. That said, they're not likely since even Padjal have more notable physical traits than they do (Garlean nobles are literally just Hyur with a 3rd eye. Padjal at least have the "youthful appearance" shtick going for them to the point that Kan-E, A-Ruhn, E-Sumi, Raya-O, O-App, and A-Towa all have unique models.)
    Quote Originally Posted by Spy View Post
    Woah~ Calm down there tiger. Ul'dah wont even let other human races in...they're having a hard enough time supporting their own people. And beastmen are only recently starting to get along with Eorzeans. So of course Ul'dah wouldn't let beastman in at the moment. That's not to say they will never be allowed in Ul'dah.
    Oh sure it's actually quite possible...Ul'Dah might be getting a revamp eventually that does exactly that.
    But here's the issue: They didn't when the game launched. We have "individual timelines," so since the Ul'Dah policy was a certain way before, then it can't change to allow new players/characters unless they rewrite the entire story.
    the only reason Au Ra fit in is that one group is nomadic and thus could just wander in, while the other is from a region with tons of refugees, thus you'd quite literally be there for the exact same reason as Oboro, Yugiri, and Tsubame.
    Oh and normal people can't see Moogles. Pretty much just special people like us and the Padjal. It's part of why we get the job of delivering letters.
    (1)

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