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  1. #21
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ashkendor View Post
    The only problem with flat-out random generation is that it's quite possible to end up with a dungeon that's actually impossible to complete. I'd be pretty pissed off if I went into an instance that I had no choice but to abandon.
    and people would eventually discover the "easy" route, and if they get anything else they either reset til they get the one they want, or just don't do it for the day.
    And since this is GROUP content, you'd have the issue SoF and other things on the roulette have where people leave immediately if it's not to their liking.
    (1)

  2. #22
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ashkendor View Post
    The only problem with flat-out random generation is that it's quite possible to end up with a dungeon that's actually impossible to complete. I'd be pretty pissed off if I went into an instance that I had no choice but to abandon.
    Of course a randomly generated dungeon will be completable, its actually easy to check for. What a lot of randomly generated dungeons don't do is check for how easy the level is ... like the key and exit door are next to each other and they are next to the entrance

    That said, its not hard to check for how short the shortest path to completion is either
    (0)
    Last edited by Sylkis; 06-02-2015 at 10:20 AM.

  3. #23
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    This sounds like a really good idea but it would have to be much shorter in time...more like 1 hour and the rewards would have to be worth doing in some way or no one will do it.
    The problem is that you can not make the rewards so good that you do not go get the gear you need from where it is intended (the instanced raids).
    I would totally do this content if they did it correctly and it would be fun to go with fc or duty finder as well. They could make one or two items that you needed only come from this raid and then people would have to farm it if they wanted absolutely everything. Nice idea I like it.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  4. #24
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I like the dungeon idea. It actually reminds me a lot of the skill in RuneScape called Dungeoneering.

    http://services.runescape.com/m=rswiki/en/Dungeoneering
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #25
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Do you want a dungeon crawler?

    Because this is how you get a dungeon crawler.

    FFXIV: Diablo Reborn!
    (1)

  6. #26
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Morzy View Post
    I like the dungeon idea. It actually reminds me a lot of the skill in RuneScape called Dungeoneering.

    http://services.runescape.com/m=rswiki/en/Dungeoneering
    This is what I thought of as well. I did play this briefly when it was introduced (long,long ago) and have an idea how it works.

    -There are several floors you can start on, with the requirement that you finished the previous floor. A set of floors will follow a theme, with a boss at the end of the theme (e.g. floor 1-5 has a boss on floor 5)
    -Each floor is randomly generated, and can be varied by the player (size, difficulty, "complexity" (probably number of keys and locked doors))
    -You can't bring outside gear or items, the floors themselves contain the materials you need to craft them.
    -Crafted items disappear when you finish the floor, but you can choose to keep a small number of them to carry to the next or other floors.
    -Each floor contains a set of rooms. A room may be safe or dangerous, contain keys to other rooms or materials you can gather for crafting. A dangerous room requires you to defeat stuff before the doors unlock.
    -Each floor contains an exit room that requires a key to enter, which is located somewhere else on the floor. The exit room may contain a boss, which can be difficult/impossible if you have not found any gear or items.

    Also, HP regenerated very very slowly (it practically didn't) and MP-like resources did not regenerate in that game. This meant that you had to find resource restoring items or craft them to last through the floors instead of standing around waiting to regen.
    (1)
    Last edited by Sylkis; 06-02-2015 at 02:16 PM.

  7. #27
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Whocareswhatmynameis View Post
    Ya I'm sorry but I don't want to hear another word about people saying things require grind and no skill. They gave everyone content that required skill and over 90% of the community didn't even bother doing it. And now we are getting an LFR version of the content that required skill. So at the end of the day a lot of NA players are all talk and no action.
    To be fair, what we got was content where even the smallest amount of latency would get you and your party killed. Instead of having to adapt on the fly, it's a by-the-numbers affair where everyone needs to do the exact same thing every run or die trying.

    I personally love the idea of exploratory dungeons. FFXI had some great dungeons to explore, with Castle Zvahl being one of my favourites. Sometimes it's great to take off the reigns and let the players choose how to tackle content. They might rush in and kill everything that moves, or take a more systematic and structured approach. Either way, I like the idea, and would love to see content like this in the future.
    Quote Originally Posted by elemental10 View Post
    Do you want a dungeon crawler? Because this is how you get a dungeon crawler.
    Dungeon crawlers have that as pretty much their only content. The great thing about MMO's is that you can have a variety of different play-styles in one game without it harming the others. Having more options and more to do in general is never a bad thing, especially when it takes you away from the otherwise monotone grind for tomes.
    (0)
    Last edited by Lemuria; 06-02-2015 at 02:33 PM.

  8. #28
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    I Think user created dungeons could be a good idea. I had a hell of a ball with Moblin Maze Mongers back in XI. Take something like that, polish it up, tweak it a bit and having people making dungeons for friends just for fun could work. Can't expect super mega awesome treasure but making a dungeon for EXP source or having some glamor tack treasures or rewards.
    (0)

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