

Why do people feel the need to rail against this when nobody has asked for it.
Also chained exp? Seriously? Basically every method of gaining exp is better than grinding mobs in the open world. Pretty much all of them.



You get the chained exp bonus whenever your party kills a mob with an equal or higher level than you and you gain XP. It does happen in dungeon.



It is already stupidly easy to level additional jobs as it is. You get a 50% bonus all the way up to like level 45 or so JUST because you have that first job leveled--somewhere in the last few levels it drops to like 20%. Then there is rested bonus. Food bonus. Moogle cap and such that give that extra bit at the start. Leves, fates, dungeons. And EVERY time you chain enough mobs of appropriate level you get chained exp bonus on top of that--it even applies to gathering as well. Oh yeah.. and let's not forget the challenge log and your hunt logs as well. You can get your first 10 levels in virtually one sitting without ever stopping to upgrade your gear. Think the last time I started a new job I got 6 levels just working my way from one Central Than entrance to the other one.
Experience point gain is the LEAST of our problems.
So yes... asking for an already extremely easy process to be made even easier by an additional 50% at this point should be scrutinized at the very least.
Last edited by Raist; 06-01-2015 at 08:54 AM.
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