Just posting in here as a vote FOR the changes. I welcome the simplified version. Carry on.
Just posting in here as a vote FOR the changes. I welcome the simplified version. Carry on.
after reading most of the similar threads and comments i am amazed how pissed off people are about the changes. there are an insane amount of mats and types of mats required to craft. cutting down on that is only a good thing.
maybe i am the insane one that thinks spending 30 min gathering/making mats to make more mats to make more mats to make a finished product is absolutely ridiculous. it isn't complex; it is the definition of tedious.
Last edited by Cursive; 08-19-2011 at 03:53 AM.



When the finished item in question is something youll use for quite a while that doesnt seem tedious at all to me, oddly.
Perhaps you just dont care as much for the equipment you wear as others do~
You have to remember that this game was touted to be for casual players more-so than FFXI was. But when it released, the overly complex nature of crafting was anything but casual. YOU may have grown accustomed to it and learned to like it, but many other players, myself included, are all but avoiding crafting whenever possible because of the time it takes to create what seemed like simple items and equipment. It may be more 'realistic', but it's far from 'fun'. And 'Fun' has been the keyword on every developer's lips since Yoshida became producer.
I welcome these changes. It will open the markets up to allow new players to actually FIND equipment their level. On my server, you're lucky to find any decently priced hempen/cotton gear. No one wants to waste time on it, and if they do they charge 50k+ for something as simple as a hempen cloak. And then you go to the rank 30 gear and find stuff on sale for 10k. I see new players all the time decked out in rank 30 gear, which just doesn't seem right.


I'm with Cursive on this one. I personally don't mind the gathering aspect as I get to level my other jobs but the tedium is off the charts. Not easy, not what we want. Fun and simplistic and understandable IS what we want. I don't want my Con or other class to sit and wait for me to make a low level vest because I don't have rank 38 Bsm to make the stupid buttons.after reading most of the similar threads and comments i am amazed how pissed off people are about the changes. there are an insane amount of mats and types of mats required to craft. cutting down on that is only a good thing.
maybe i am the insane one that thinks spending 30 min gathering/making mats to make more mats to make more mats to make a finished product is absolutely ridiculous. it isn't complex; it is the definition of tedious.
If you wish to keep the sub classes for the realism then FFS, make those classes the same level or just few above or even below for once what is currently being used. Maybe THAT can be set as a post for the devs crafters?Then I would love crafting but for right now, I'm on the change train eventhough I currently DO craft as is.
Player


Any change that reduces the amount of crap in my inventory is cool with me, bring it on!


Or maybe they level so fast it's not WORTH the time and effort. Ever think of that? The gear setup in this game is just ...weird imo. With this advent of new classes and using other abilities as another class and not having the typical sub job equipped while COOL, causes issues like this. I never KNOW what gear to get for the next level because there is SO much to choose from. That in one way is good the other it's bad. And there isn't much in the way of having your gear really last as long as it did in XI. The reason besides to many choices? Not enough space in between one rank to the other. Some jobs you can get new gear every few levels. In XI it was at first a 5 to 7 level difference therefore giving you more time to use your gear. The exceptions were Rare/Ex or just Rare drops. THOSE were the in between pieces and those had crazy stats and could last you a very long time. And also, because gear is not Rank restricted, if I find a piece of R50 gear I can buy it and equip it. Dumb dumb DUMB!
Maybe if they made those changes with the new "jobs" or WTH their doing coimng out and specifying what gear goes with whom, this won't be that big of a damn deal.
Edit: Not sure if any one else noticed but, ranking you DoW or DoM jobs really don't take that much time when compared to XI. I like it. It's just right. Now maybe the crafting side needs a tweak in this regard compared to the other occupations as I have read over and over again but this may also be used to answer your statement as to how long one appriciates their gear.![]()
Last edited by Geesus; 08-19-2011 at 04:12 AM.



Absolutely. I abandoned crafting a while ago and for someone like me with very little interest in dungeon runs and end game, really what else is there to aspire for? Loving the changes, it's still requires a certain amount of mats but it's not overly convoluted. It looks to me like the new system will be closer to XI and for once I welcome that.
I said it on another post but i'll say it here too, don't blame the crafting system for flaws in the selling system.
in the ideal world you wanna be able to buy mats, sleavs, fronts, backs etc easily and at a resonable price so you can do your simple crafts (this it already happening in most mmo's) and ppl who like to go the whole hog and do it all from scratch can, the only diffence between this and say XI is the fact you have to do an extra step if you want to make it from scratch, the max amount of ingredance per synth is the same. the issue is that the selling system is so bad that you can't buy the rady made parts to make gear easily. hence the complaints it's over complex.
that being said some parts are over complex but not many.. once you make a universal dye most of them dissaper (changing color in the final sage is needed rather then each piece as u make it is needed too), and some of the high lvl mats in the low lvl synths need to be adjusted.
I think the problem is, SE intended for someone to crap out gazillions of each item to make gil, then the higher level crafters would buy up these items and make the real items. Only there isn't a great demand for a lot of the items crafters make, so they instead take the time to make all the parts themselves, and make a limited # of items.
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Then I would love crafting but for right now, I'm on the change train eventhough I currently DO craft as is.



