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  1. #11
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Definately horizontal. It means you have more choices in building your character, and thats ultimately one of the core aspects of the rpg genre.


    Quote Originally Posted by Sylve View Post
    Unfortunately, you can too far in the opposite direction, as WoW showed us in the past.
    Lots of occasions there where a set bonus on a lower tier of gear made the higher level gear worthless.

    A nice balance could be struck, but getting that balance right is incredibly hard, as the theorycrafters will always math out which bonus is superior to ilvl gains and then that becomes the only piece of gear people want.
    Prefered playstyle will always effect things tho. For example in wow you could see fire, frost and arcane mages at the same time, even tho perhaps one spec did way more damage then the other 2.
    (10)

  2. #12
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Hybrid over horizontal, i really hate the vertical system, and player laziness should not be an excuse to have an oversimplified vertical system.
    (9)

  3. #13
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Id vote for Vertical progression on gear and horizontel progression on the character. Rather than Horizontel progression on the gear.

    Quote Originally Posted by Sylve View Post
    Unfortunately, you can too far in the opposite direction, as WoW showed us in the past.
    Lots of occasions there where a set bonus on a lower tier of gear made the higher level gear worthless.

    A nice balance could be struck, but getting that balance right is incredibly hard, as the theorycrafters will always math out which bonus is superior to ilvl gains and then that becomes the only piece of gear people want.
    This, is exactly how it went in FFXI also, albeit you had to take a lesser piece due to terrible drop rates on some things. Aby helped with weaknesses which boosted possibility of getting your item.

    Not to mention with a linear vertical progression it needs less content to hold the gear, whereas horizontel progression would require numerous places to place this content, FFXI did it by adding recoloured mobs, calling them NMs and putting a extremely low drop rate on them to prolong the validity of said content, or with currencies (OMG! the currencies! WAY too many XD) and putting them at a price that you had to repeat the one piece of content over and over and over. Not to mention these pieces of content where, in majority of the cases, much much smaller than the content we get every 3 months with FFXIV giving us new scenary every update to explore and pillage. Or they were the exact same maps with modified mobs in them.
    (2)
    Last edited by Sapphic; 05-31-2015 at 10:21 AM.

  4. #14
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Vertical progression is better... Though I love the argument that horizontal give you more choices. You mean the illusion of choice... because sure you may have 5 or 6 different chest pieces you could use but if you not using this one right here well your wrong!

    Vertical sure there may not be many choices however you tend to not need to what to use because it is almost always the highest ilvl gear. I say almost because of how some games like WoW would put really good set bonuses on gear that even when they became outdated the set bonus still made it best to use for the most part.

    Though you humans do love your illusions don't you...

    The cat is bemused =-.-=
    (13)

  5. #15
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Horizontal, but the poll isn't really fair because we already have vertical, and the question becomes do you want to stay as is or change toward horizontal? More people will resist change and say "stay". Additionally, many people seem to be convinced that horizontal is an ideal that can't be achieved and will argue that there will always be BiS or whatever.
    (7)
    Last edited by Sylkis; 05-31-2015 at 06:42 PM.

  6. #16
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I would prefer more meaningful growth.

    What's the difference between i60 and i130?

    Bigger numbers.
    (8)

  7. #17
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aeyis View Post
    Prefered playstyle will always effect things tho. For example in wow you could see fire, frost and arcane mages at the same time, even tho perhaps one spec did way more damage then the other 2.
    Personal preference is irrelevant to the raiding communities.
    Seen any MRDs taking DPS slots in Coil runs?

    Also, for the longest time, the only viable raiding spec for Mages was Arcane. Frost was the only viable PvP spec and Fire Mages were laughed at and scorned in ALL content.
    Hell, even back in Burning Crusade, you NEVER saw an Arms Warrior outside of PvP, it was Fury or Protection or you got kicked.

    If you want to use a Tier 2 set because you 'like' the bonuses over a Tier 3 set with mathematically superior bonuses, you will never see endgame content in your hypothetical scenario. Barring of course your own personal static where everyone involved is more concerned with playing their own way than winning in the most efficient way, like PuGs tend to do.
    (7)

  8. #18
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sylve View Post
    Personal preference is irrelevant to the raiding communities.
    Seen any MRDs taking DPS slots in Coil runs?
    https://youtu.be/LtE-jJDSG8E
    Pesky MRDs.
    (3)

  9. #19
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Dhex View Post
    Pretty safe Sylve meant cutting edge, not outdated echod content ^_^
    (6)

  10. #20
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Horizontal sounds great, but aside from balancing concerns... It's also an inventory and farming nightmare in games with a single class; nevermind a game where we can be every single battle, crafting, and gathering class, and each can have their own relevant equipment.
    (2)

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