Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 40
  1. #21
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Everytime i made a post in the forum, somehow the drop rate jinxed me.. My character and forum post must have been related...

    Oh ****.. I just made a forum post.. Consider my luck is gone..
    (1)

  2. #22
    Player
    SecretCrowds's Avatar
    Join Date
    Feb 2015
    Posts
    407
    Character
    Cerys Fairbairn
    World
    Tonberry
    Main Class
    White Mage Lv 80
    Quote Originally Posted by starLivitation View Post
    lol this is really funny to watch, how u all follow like cluless chickens because 1 person made a stupid joke. this post was made to help the others who are stuck, and the theory i put actually worked for me, otherwise i would be stuck in zodiac, i just wanted to help the the rest who are stuck in this. while there is selfish players who propably finished their relics and beleave none are entitled to this information, i just want to pass the word around.

    this is so funny, when u watch the typical person think " ok so that guy made a joke, let's be more stupid than him and follow it up " , it's really easy to follow a lead, and look even more idiotic than ur predessesor xD


    While it's great that you want to help others, what you see here in this thread is actually something that exists even in real life and is definitely not as intuitive as most would think it to be. There are lots of papers on topics similar to this and the most common theory would be that humans hate situations where they are incapable of influencing the outcome. That's why you have stuff like the Chinese Feng Shui, good luck charms, lucky socks, etc. Most humans probably have thought something like that in their lifetime, even if it was a passing though.

    You are free to believe that whatever you do influenced your luck. However, others also have the right to think your theory is false or that their theory is better or that there is simply no theory.

    In this case, I believe that SE did not add any hidden things and that it is based purely on RNG. But despite knowing that, there are times when I have a streak of bad luck and my mind unknowingly starts wondering on how I can improve my luck. That is only human nature and there are lots of cases in the real world where similar things happen. And most of it happens to those that had a streak of bad luck.

    Whatever it is, I can assure you one thing. Those people in this thread ridiculing you definitely had an instance in their lives where they believed they could influence their luck, even if it was a passing thought. Most however wouldn't even realise it unless they consistently did self-reflections on their daily lives.
    (5)
    Last edited by SecretCrowds; 05-30-2015 at 07:17 PM.

  3. #23
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Yoshi-P himself said once in an interview about crafting:
    Q: Is there any hidden mechanic about direction you are looking at or moon phases?
    A: Sorry, i cant say that... players need some secrets and something they can believe in!

    (Something like that... if i remember correct - need to search for the interview, its an older one)

    Edit: Square Enix is known to add hidden mechanics (older FF games)
    Even the minion emotes were hidden at first, when they have seen the players are liking them, they added many more pet interactions
    Cat + Dog = special animation
    My favorite is Wind-up Bahamut + Louisoix Minion
    https://www.youtube.com/watch?v=IM-iAbmYV1o
    (0)
    Last edited by Yukiko; 05-30-2015 at 08:40 PM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  4. #24
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    drop chance formula is consumed time in the dungeon timer, divided by 2, = chance to drop %.

    So were typically looking at 7%-16% chance to drop each run.

    It's been claimed by various players that having a first time bonus in the run increases droprate, typically when there is a first time member, the dungeon run takes longer than a run with 4 veterans speed running to 15min completion. This claim supports my findings.

    Such findings can't be coincidence that the whole transformation line is designed to get veteran players back into ole dungeons to help push first timers through such content. Such a formula would make sense and be most rewarding for veteran players that take time to teach new players the strategies and mechanics of a dungeon.

    source: I have 10/10 zodiac transformed weapons. I've been using this period to collect data on the merits of "finding."
    (2)
    Last edited by KaedrianLiang; 05-31-2015 at 12:32 AM.

  5. #25
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by KaedrianLiang View Post
    drop chance formula is consumed time in the dungeon timer, divided by 2, = chance to drop %.
    To give this formula any sort of credibility you'd need to see if drop rate is improved anything by taking close to max time to finish the dungeon.

    Edit: your sig is creeping me out...
    (0)

  6. #26
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    I had a thougt along the lines of time in dungeon improving drop rates when doing my second Zodiac. Lower tiered runs dropped considerably faster while higher tiers took a lot of spamming. Those lower runs were by no means speed runs...often had a new player in them...and all the higher tiers were rushed.

    May have been coincidence, but it certainly felt like there was something going on along the lines of that theory that time spent running the dungeon affected drops
    (1)

  7. #27
    Player
    Solaria_Luna's Avatar
    Join Date
    May 2015
    Location
    U'ldah
    Posts
    205
    Character
    Solaria Luna
    World
    Behemoth
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Nekodar View Post
    To give this formula any sort of credibility you'd need to see if drop rate is improved anything by taking close to max time to finish the dungeon.

    Edit: your sig is creeping me out...
    Yea, by the time I reach this point, I would not wanna do that (use up timer to test that). Also, I agree about that sig, I keep thinking there's a bug on my screen and wanting to smash it...until I scroll up.
    (0)
    My friend recruitment codes (I put it here because in the thread it just gets out dated quickly by new posts):
    My code(1): HVTRTX6P (Unused)
    My code(2): RAJHW2J3 (Unused, but could be invalid at this point)


  8. #28
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KaedrianLiang View Post
    snip
    I think I'll test this once I finish up with T13. I could see this being a possibility, because I do indeed notice that the level synced dungeons did drop faster for my two tank zodiacs so far, where as dungeons like WP where I blast through it in 15 minutes or less (thank you domino's) I usually end up doing 20 to 30 runs. Then there are places like snowcloak where it's generally 20 to 25 minutes, and it drops within 4 or 5 runs. I wonder what the details might be. Like it's the time it takes from the start of the dungeon until you kill the last boss, or if time you sit and wait after downing the last boss counts too.

    Edit: And yeah, your sig makes me want to punch my screen.
    (0)

  9. #29
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    So OP pulled the "it was a social experiment!" card.

    Moving on.
    (2)

  10. #30
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yukiko View Post
    Yoshi-P himself said once in an interview about crafting:
    Q: Is there any hidden mechanic about direction you are looking at or moon phases?
    A: Sorry, i cant say that... players need some secrets and something they can believe in!
    This kind of reminds me of the cow level for original diablo. I mean i know there's a diff. the devs came out and said NO. But it wasn't debunked enough to prove it didn't exist. But unfortunately there isn't any way to control your RNG. Besides entering that dungeon queue one second before or after you actually would have. Then at the end you'll be wondering did i get that cause i waited one second to click join, or did I lose out because I didn't wait one addition second. I mean i did Lost City 45 times, no kidding, and that's not even the highest someone had to run something. And I have to ask myself, If i had just not logged in that first run, and did it next day, would I have gotten it the first time? RNg sucks really.
    (0)
    Last edited by Drako; 06-01-2015 at 03:50 AM.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast