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  1. #1
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lemuria View Post
    What I don't understand is why, contrary to every other battle up to T5, they didn't just add telegraphed AoE markers to the attack. That way we'd know exactly which direction it's coming from and have a far easier time dodging the thing.
    Because having everything handed to you is kind of boring. It's fun to figure out mechanics as a team.

    Quote Originally Posted by Lemuria View Post
    Don't even get me started on Twister mechanics either. The whole idea of 'keep running and don't cross the streams' is one of the dumbest fight mechanics I've ever encountered in a video game.
    It was far worse prior to the nerf. Simply put, imagine a large donut has been placed around you. If you stay inside the donut hole, or if you leave the safety of the donut, you die. If you stop moving, you die. If you accidentally step back onto somewhere you previously have, you die. Instead you have to make sure you continue to move, but stay within the donut, without stopping or doubling back. Generally done by moving in a spiral shape (almost like a twister...hey wait!).

    Video of what you used to have to do here: https://www.youtube.com/watch?v=sEeiyboAydI
    (1)

  2. #2
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by AdamFyi View Post
    It's so that you actually pay attention to the field and those around you; since you seem to hate the ditch method. None of the other divebombs in the coils have AoE markers either.
    Except, no one bothers to do that. Instead we're using an exploit where you hide in a ditch so that you can FORCE divebombs to come from a specific direction. You can't even "pay attention" to everything around you, because the camera is terrible for it. If you took the time to focus on Twintania, you'd lose the focus on the rest of the enemies you need to fight.
    Quote Originally Posted by AdamFyi View Post
    Yet, it is also one of the most effective mechanics in the game. Instead of running around like headless chickens, you actually have to watch where you're going.
    Define 'effective'. Effective at killing players? So are dozens of other attacks. You can't watch where you're going if you don't actually know where you've been. It's not like it gives you any visual indication that you've been there, so a lot of it is guesswork. I can scarcely even figure out how anyone worked out the mechanics of it to begin with.
    Quote Originally Posted by Zaft View Post
    Because having everything handed to you is kind of boring. It's fun to figure out mechanics as a team.
    Except, only a handful of people actually worked this out, the rest of us just follow guides and do as we're told. I'll say it again, the ditch method is an exploit and is almost certainly not the way to beat the fight as intended by the developers.

    The fact that no one has a workable alternative shows it's a poorly designed mechanic.
    (2)

  3. #3
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lemuria View Post
    I'll say it again, the ditch method is an exploit and is almost certainly not the way to beat the fight as intended by the developers.
    You would think that the developers would've patched it by now if it was an exploit and not intended.

    Quote Originally Posted by Lemuria View Post
    The fact that no one has a workable alternative shows it's a poorly designed mechanic.
    There is an alternative method. The difference is that the other method requires the party to be more aware of where Twintania would dive from. The ditch method is just more efficient.
    (1)