Quote Originally Posted by Lemuria View Post
What I don't understand is why, contrary to every other battle up to T5, they didn't just add telegraphed AoE markers to the attack. That way we'd know exactly which direction it's coming from and have a far easier time dodging the thing.
Because having everything handed to you is kind of boring. It's fun to figure out mechanics as a team.

Quote Originally Posted by Lemuria View Post
Don't even get me started on Twister mechanics either. The whole idea of 'keep running and don't cross the streams' is one of the dumbest fight mechanics I've ever encountered in a video game.
It was far worse prior to the nerf. Simply put, imagine a large donut has been placed around you. If you stay inside the donut hole, or if you leave the safety of the donut, you die. If you stop moving, you die. If you accidentally step back onto somewhere you previously have, you die. Instead you have to make sure you continue to move, but stay within the donut, without stopping or doubling back. Generally done by moving in a spiral shape (almost like a twister...hey wait!).

Video of what you used to have to do here: https://www.youtube.com/watch?v=sEeiyboAydI