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  1. #1
    Player
    SecretCrowds's Avatar
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    Feb 2015
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    407
    Character
    Cerys Fairbairn
    World
    Tonberry
    Main Class
    White Mage Lv 80

    So, even Wildstar is going f2p...

    And what has this got to do with FF14 you ask?

    Well, nothing much besides me posting this to plead and beg SE not to make FF14 f2p too please. Don't make it happen ever. Just keep it sub based just like you kept FF11 sub based all these years. Don't follow the trend of the recent MMOs going f2p.

    I doubt FF14 would go F2P anytime soon. That would be weird. I just don't want FF14 to ever be considered to be made F2P ever. No matter what happens down the road. Kind of a selfish request but an important one for me since I generally get irritated after playing F2P games for a few months.

    Sincerely from a fan.

    Edit: When I say "Even Wildstar goes F2P", I meant it along the lines of "yet another MMO goes F2P. This is because of the recent trend where a lot of recent P2P mmos go F2P or adopt a model close to f2p the past few years.
    (51)
    Last edited by SecretCrowds; 05-29-2015 at 10:37 PM.

  2. #2
    Player
    Colorful's Avatar
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    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Yoshida already said it won't happen.

    Also, Wildstar was a dying MMO, FFXIV is incredibly successful compared to the many other MMOs that have tried the P2P model.
    (54)

  3. #3
    Player
    SecretCrowds's Avatar
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    Feb 2015
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    407
    Character
    Cerys Fairbairn
    World
    Tonberry
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Colorful View Post
    Yoshida already said it won't happen.
    The thing is, the producers of these MMOs that went f2p said the same thing. Look at Rift. They said, "we will never go f2p" and 6 months later, went back on it. Plans change over years. I am just hoping that this plan will never change for FF14.
    (5)
    Last edited by SecretCrowds; 05-29-2015 at 07:37 PM.

  4. #4
    Player
    ChaozK's Avatar
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    Aug 2013
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    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Wildstar wasnt doing well since basically its launch, you could definitely see it coming.
    (33)

  5. #5
    Player
    SakuraMidori's Avatar
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    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    It only ends up happening when a game is dong very bad FF14 is doing very well right now so for now it's not in the cards
    (12)

  6. #6
    Player
    Spawnie's Avatar
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    Aug 2013
    Location
    queensland
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    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by SakuraMidori View Post
    It only ends up happening when a game is dong very bad FF14 is doing very well right now so for now it's not in the cards
    lol your siggy made me laugh more then i should of
    (12)

  7. #7
    Player
    Lewtskie's Avatar
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    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Thing with Wildstar is at the very start they thought they had everything in the bag, that their story would be different because their game liked to try and act like it was different. And they might have had something going, but the cart was so far ahead of the horse that it was already in the next town.

    That's the story with a lot of these fresh upstarts. They just don't have the legacy of a dedicated fanbase like Final Fantasy or Warcraft to think they can just put themselves on the same front. From there it all stacked up with volatile community leads, mechanics that may have been interesting at the beginning but waned for folks quickly, and it all came crumbling down.
    (4)

  8. #8
    Player
    KarstenS's Avatar
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    Aug 2013
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    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Yoshida already stated the following in an interview:

    "Naoki Yoshida: There are many different types of MMOs. There are two big types or groups that we see. You have one group with games like your Rift or your Star Wars, which are very large-scale MMOs with established IP. Then you have your smaller MMOs, which are maybe new IPs that don’t need as big a user base to be successful. So we can start off with the big group, the large-scale MMO group, with your Rift, your Star Wars, your Guild Wars, your Age of Conan and The Lord of the Rings. These games all started out on a subscription model, or were planning for a subscription model when they were in development. Then, partway through, they switched to free-to-play.

    Then again, you have games like Rift and Star Wars. Even though people have been saying that yes, there is this change in the market, everything’s moving to free-to-play, they still – up until recently – were developing a system that would be subscription-based. Even though everyone is saying the industry is going free-to-play, they still were developing these huge games with subscriptions in mind. Again, we’re not saying that one is better than the other, that free-to-play is better than subscription or subscription is better than free-to-play. But for a large game on that scale, what’s most important – more important than making a lot of money – is making a stable income, a stable amount of money over a long period of time. And so to develop a large-scale MMO like this, you need to spend a lot of time with a lot of resources and a lot of staff to make this game.

    To do that, you need a lot of money, and to get a lot of money to do that, you usually need investors to invest in your game. Because you’ve spent a lot of money on getting this game ready and borrowed a lot of money from these investors, when you release the game, the investors expect to see returns. If your game gets a lot of users and a lot of subscriptions right away, your investors will be happy and you can pay them. But what happens if you don’t hit that number right away? You have a bunch of staff members waiting to get paid. You have a bunch of investors waiting to get paid. You have a bunch of contents that needs to get made because you have to have updates, but you can’t do it because you don’t have enough money, because you didn’t hit that number you were aiming for. And so what do you have to do? One option to get instant money is free-to-play, or selling these items. To get that money so you can pay off your staff, pay off your investors, and start making new content, switching to free-to-play, selling items, and using that money is one way to do it.

    So why didn’t Rift or EA with Star Wars do this from the beginning? Why didn’t they start with free-to-play? There’s a reason behind that. With free-to-play, because you’re selling these items, you’ll have months where you sell a bunch of stuff and you make a lot of money in that one month. But it’s all about what happens during that month. Next month, the person who maybe bought $100 worth of items in the last month could purchase nothing at all. You don’t know what you’re going to be getting, and because you don’t know what you’re going to be getting, you can’t plan ahead. You don’t know how much money is coming in. If you can’t plan ahead, then you can’t keep staff, because you don’t know if you’ll have enough money to pay the staff next month.

    With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month. That type of jump really doesn’t happen with a subscription model. So you know that you’re going to have a steady income. Because you have a steady income, you can plan ahead further. You can make sure you have staff members to create that new content. By creating new content, you’re making the players happy. If they know this game is going to keep creating new content, they’ll continue to pay their monthly subscription fees. So rather than going for the huge $100-million-a-month hit that you might get with the free-to-play model, having that steady income allows us to provide a better product to the players.

    Now, you have Blizzard and you have Square Enix. We’re the only two companies in the industry, basically, that are making MMOs with our own money. That gives us an advantage, because where other companies have to get money from investors and have to pay that back, we don’t have a lot of time to build slowly and be able to pay that back. Investors want their returns right away. With Square Enix and Blizzard, because we’re putting our own money into it, we don’t have those investors to worry about, and that means we can release something and maybe take a little bit of a hit at the beginning, but as long as we’re increasing the amount of people we have, then we’ll get that money and make the players happy. We’ll get into that cycle I talked about before, where we’re creating good content and have that steady income to keep the cycle going.

    With version 1.0, even though we call it a failure, we still had a user base. During the time that we were developing this game, 2.0, we were able to increase the amount of subscribers threefold as well. Again, it takes time. It takes showing the users that we’re really into this and giving them that new content. But we’re able to see a rise there. That’s what we’re looking for in this. Again, we’re not saying—The market didn’t change. It’s that there are two different types of models. Choosing the model that’s right for your product and being successful with that is what’s important. We believe that the bigger the game, the larger the scale of the MMO, it’s going to be better for the game if it’s on a subscription model.

    That’s why you see a lot of companies that chose the subscription model, that wanted to do what we were doing, but were forced to free-to-play. They didn’t go to free-to-play by choice, because if that was the case, they would have gone free-to-play at the beginning. They’d develop it for free-to-play, not full subscription, instead of being forced to go free-to-play. We hear a lot of people saying, “Star Wars is free-to-play now, it’s great!” But then you ask them if they’re playing free-to-play Star Wars and they say, “No, not really playing it.” Everyone talks about how great it is that it went free-to-play, but then you ask around and really, there aren’t that many people who are playing it since it’s gone free-to-play. If you spend all that money on a game ,release it, and it’s filled with bugs and you don’t have enough time to do your updates, people will leave. Players need that new content. Not being able to provide it is fatal. If they were able to produce as much content as players wanted, then people would have stayed there. We don’t really believe it’s a problem with the business model. It’s how that’s handled."
    (54)
    Last edited by KarstenS; 05-29-2015 at 08:09 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #9
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Highly doubt its gonna happen... I wouldn't be worried at all.
    (2)

  10. 05-29-2015 08:12 PM
    Reason
    Edited into main post anyway.

  11. #10
    Player
    DarkStaoneDragon's Avatar
    Join Date
    Sep 2013
    Posts
    351
    Character
    Dark Drakon
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I personally don't think we'll see it go F2P, I see 14 going P2P to the end like 11 is doing, we can hope 14 has as much of a lifespan as 11, I have seen/played a P2P-go-F2P game and it was due to problems causing people to leave and it went F2P/sub combo, after that the game was like a ghost town afterwards, if this game does go F2P I think it'll lose a lot of the player base including myself, I seriously doubt it'll go F2P.
    (1)

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