Yeah this is the heart of the problem. There are still dozens of classes left, but most of them would be copies of already existing classes. We don't have much choices left besides samurai, dancer, red mage and blue mage.I don't know what is the best ratio tank/healer/DPS, but with Heavensward, there will be 3 tanks, 3 healers, 4 ranged-DPS and 3 melee DPS. Maybe the next jobs must be a tank, a healer and a melee DPS, starting by the melee DPS. I would like to see the Samurai as a tank, the Chemist as a healer (TP-based healer) and the Red Mage as a melee DPS, but with mechanics more like Mystic Knight and a mixt of spells (MP) and skills (TP).
The Astrologist sounds like a merge of Oracle with Gambler, so I don't think we are gonna to see this jobs. Time Mage and Green Mage will only get the same buff and debuff spells of the already existing DoM jobs, so it's not going to happen.
No, just no to bolded...already fudged it up by making DRK a tankI don't know what is the best ratio tank/healer/DPS, but with Heavensward, there will be 3 tanks, 3 healers, 4 ranged-DPS and 3 melee DPS. Maybe the next jobs must be a tank, a healer and a melee DPS, starting by the melee DPS. I would like to see the Samurai as a tank, the Chemist as a healer (TP-based healer) and the Red Mage as a melee DPS, but with mechanics more like Mystic Knight and a mixt of spells (MP) and skills (TP).
The Astrologist sounds like a merge of Oracle with Gambler, so I don't think we are gonna to see this jobs. Time Mage and Green Mage will only get the same buff and debuff spells of the already existing DoM jobs, so it's not going to happen.
Red Mage or Rune Fencer or Sword Master as DPS. Essentially a class to make use of the old elemental blades from so many final fantasies before us.
Attack skills like Flametongue, Ice Brand, Thunder Blade, Aqua Saber, Stoneblade, etc. Or make use of elemental enhancements to attacks like so many enemies have.
Green Mage is already in the game in the form of an Arcanists.
chemist! I wanna toss potions at peoples faces. !
I just put it as a tank to balance the trinity, honestly I would think it to be really cool if BLU could set certain spells and depending on what was set its roll in the party would change. Obviously once in an instance your abilities would have to be locked to prevent game breakers, but it would be a nice and new way to ultilize a job, the pay off would be that BLU would have to learn the spells in a manner that requires a bit more dedication than just doing quests.
But Samurai as a tank could be amazing!
Not gil, but real ones cultivating fields and rearing livestock.
Killing sheep and snurbles is morally ambiguous. I opt for shearing them instead!
Battleclasses:
Blue Mage
Samurai
Red Mage
I know the won't add blue mage which has me eternally sad. For samurai, I hope
it would be a DPS, but maybe they could do something different and give it a ghost/demon
theme, and has a haunted/cursed katana that fights along with them.
Gatherers:
Aetherist (gathers from aether points, corrupted items, animals with crystals on them,
new type of material for weapons/armor)
Transmuter (Transmutes actual locations using their nearby resources to make materials)
Puppetmaster (preferably with a Mammet because as much as I loved my Automaton in XI I love the little buggers on XIV more), Dancer, and Blue Mage would be very welcome in my book. Maybe something like a Shepherd for gathering so we could get skins and wool and the like without having to go out and maim cute little sheep.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.