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  1. #131
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Cool, I spent 115,000 marks on 23 crafting treatises and they're removing them.

    They'd better do something about that soon because that's retarded.
    (6)

  2. #132
    Player
    Lycanthroat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Character
    Sven Ramuh
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    its a great change.
    crafting should be an aspect of the game and not the game itself.
    +1 to the new system
    (4)

  3. #133
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cascade View Post
    your talking about materials though.... not parts
    lumber, nuggets, ingots, planks, thats all materials

    grips, handles, weapon heads, tool heads, shafts for pole arms and tools those are all parts.... thats whats going away

    not the planks, lumber, nuggets, ingots

    and no i'm not too happy with this news.... the parts going away and the new dye system sounds like an ok thing..... the rest eh
    Yeah but what makes "grips, handles, weapon heads, tool heads, shafts for pole arms and tools"? It's the lumber, the nuggets, ingots, planks, the materials. If you eliminate the parts you eliminate the need for the materials that make up them.

    Quote Originally Posted by DoubleEcho View Post
    So no one is going to make iron squares, silver squares? Copper, tin and zinc are all used for BSM, ARM and Goldsmith grinding synths. All of those woods are used to make lumber to grind Carpenter. You seriously think that's going away? You're making this out to be way more than it is.
    Come on now, squares are rarely used in anything apart from iron squares for ARM skill ups. However the massive drop in iron demand elsewhere is enough to make it worthless. Like I say iron is already down to less than 1k an ore. I can't say I've ever grinded my ARM or BSM on copper, tin and zinc but these are already worthless materials so it's irrelevant. The only woods a CRP grinds on are yew and walnut if done right. The other woods are only used when making parts. Even a 10% drop in demand for yew and walnut will cause massive devaluation of those materials, the other woods will see 90% drop in demand.

    I do wish SE would have given more examples however. Look at the Iron Bhuj recipe for example.

    Bronze Axe Butt (x1)
    Bronze Axe Ferrule (x1)
    Cedar Axe Haft (x1)
    Iron Bhuj Head (x1)
    Scale Glue (x1)
    Hyena Fang (x1)

    I mean what are they going to remove from this? If you get rid of the parts you're left with scale glue and a hyena fang. If they changed the recipe to this I'd be okay with it:

    Bronze Square (x3)
    Cedar Lumber (x1)
    Linseed Oil (x1)
    Iron Ingot (x2)
    Iron Plate (x1)
    Iron Rivets (x1)
    Scale Glue (x1)
    Hyena Fang (x1)

    Because that uses the same materials, you're just eliminating synths required to make the four parts. However that is 11 materials so perhaps they could change it to this:

    Bronze Ingot (x1)
    Cedar Lumber (x1)
    Linseed Oil (x1)
    Iron Ingot (x3)
    Scale Glue (x1)
    Hyena Fang (x1)

    That's 8 mats vs the original 6, so people will whine whine whine that they need more mats for their synth and it's why SE won't do this. Of course you eliminated 5 synths but people won't notice that. What SE probably will do is this:

    Bronze Ingot (x1)
    Iron Ingot (x1)
    Scale Glue (x1)
    Hyena Fang (x1)

    So what we have here is 1/3 the demand for iron, 0 demand for cedar and 0 demand for linseed oil in this recipe. Apply that across every recipe and you've got way less demand of everything gathered.

    Clearly the biggest problem with this change is the effect on gathering. Gathering production has been too high since forever, if they give this a massive nerf then I think most people complaining about the change will stop complaining. I can currently gather about 70 walnut logs in a 2-3 hour session, if this was cut to say 20 things would be balanced again. Same with iron production and everything else currently gathered. Gathering needs a massive overhaul and it needs to come with the crafting overhaul or you make it irrelevant.
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #134
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DNO View Post
    All i have to say to this thread is this: (quoting what Yoshi said below)


    "11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?


    It seems this question started a wave of panic among players about whether or not character data would potentially be wiped. For the definitive answer on that, please see my response to a player's letter below. As for the results, 85% of players answered in the affirmative. This is something that will be in the forefront of my mind when making decisions concerning future updates to the game. I promise to do everything in my power to address as many of the players' demands and desires as I can."


    We all voted for drastic changes and here they are and i am happy.
    Well said, agreed!
    Good move.
    I support the dev team, keep moving forward.
    (6)

  5. #135
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Sagagemini View Post
    Perfect !! As a Carpenter, it was a pain in the *** to make a low lvl Lance that required a high level armor part.
    The only ones crying are the people with multiple high lvl crafts. lol
    It was retarded that it took me at least 5 others synths in order to make such a simple equipment like a Hempen Doublet.

    But i agree that high lvl recipes should be more complicated than that.
    Many of the current recipes have a secondary class requirement, forcing players to develop skills in multiple crafting disciplines. New recipes, however, will not require secondary skills at this point in time.

    * In the future, it will be made so that players benefit from developing skills in multiple disciplines.

    ^ IN the future, plus they said some recipes are barred from exception.

    Quote Originally Posted by Rjain View Post
    Cool, I spent 115,000 marks on 23 crafting treatises and they're removing them.

    They'd better do something about that soon because that's retarded.

    * Alternate uses are being considered for crafting facilities and treatises.
    (3)
    Last edited by Dargoth_Draconia; 08-18-2011 at 11:57 PM.

  6. #136
    Player
    Fireborn's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Krysta Fireborn
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    To anyone still proclaiming that gatherers won't suffer.

    Here are some numbers:
    New: (Nearly no subsynths)
    1 bolt of undyed hempen cloth
    1 spindle of hempen yarn
    1 circle of sheep leather
    1 copper ingot (5 nuggets)

    Old: (With mats subsynths broken down)
    4 undyed hempen cloth (12 hempen yarn)
    3 hempen yarn
    1 & 2/12 sheep leather
    2 Taupe sheep leather
    0.1041666~ copper nugget

    As you can see, pretty much everything but copper consumption was cut down to almost a quarter. Not to mention that with far fewer intermediary steps, crystals and shards will also see a massive decrease in use unless these new recipes require a large amount more than the old ones.

    I'm still going to wait and see how this ends up, but I've got to throw my lot in with the group claiming this is treating the wrong symptom. The wards need a heaftier overhaul, we need a dedicated item ordering system, (which could also serve as a gil sink for the economy!) a Mail System and Auction House. We don't need another system gutted and left to die in the streets.
    (4)

  7. #137
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MariyaShidou View Post
    Pretty sure SWG players were also saying the same thing before NGE hit them.

    This is not even close to the same thing.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #138
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Esk View Post
    @ Geesus

    Been here since beta.
    I was talking about detailed ideas once they have some they want to move forward with, not just were gona change stuff.. Then poof here you go!
    They have no idea what people were thinking and I doubt more then 10% thought anything alike when they answered that question at the time.
    I was think I'd love to see the world more dark, sinister and hostile, with classic FF style content and weapons (FFV/VIII)..
    I knew it wouldn't happen like that, but we needed changes and more so we needed content and a better direction.


    I'm not a crafter really I find it to slow for my taste.
    (and this change will do nothing to improve or change that at all)
    But I do not want to see the game dumbed down to the point where people i enjoy playingwith leave.
    (and will likely with this going ahead as im sure it will)
    And to them this isn't a small loss, its like the DoW/M being told you can use cross class skills, or we get only 1 class and have to go to a town to change classes.
    Then I go back to my original statement that you needed to be more vocal. Some people out there beat you or your friends who this seems to hurt the most and spoke louder in the forums then all. I want someone to explain how simplifiyng the crafting system.....no I retract that... STREAMLINING the crafting system is dumbing it down? If you had to go out in the field for battle and you had to do this:

    1 choose weapon
    2 choose hand to use with weapon
    3 grab weapon
    4 remove weapon from sheath
    5 prepare weapon for striking

    If THOSE were the steps needed for you to attack a foe and I mean actually prompted for this JUST like the old craft system use to be, would you consider it dumbing it down if they turned around and made it as it is now?

    As for you asking me about the classes, ummm in XI you HAD to go back to town to change your classes LOLOL. And yes, it sucked. But, I played it for 3 years and to this DAY, love that game. So sorry, no bites on that one.
    (1)

  9. #139
    Player
    FilthyDisco's Avatar
    Join Date
    Mar 2011
    Posts
    173
    Character
    Filthy Disco
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I really like the idea SE has here. I personally hate crafting as it is now due to the extensive material lists. I'm all for it! Change is good, don't be scared! lol

    But then again, you people on the forums will bitch about anything SE says. Even if it's that you won a million dollars.
    (2)

  10. #140
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    As soon as i saw the news on FFXIVCore i was 150% sure we would see a thread with pple whining. The changes are great beyond my expectations. This is what crafting should be. There's absolutely no need for it to be so overly complicated. Being too complicated doesn't make it more fun or add anything to gameplay. It just turns off people from crafting.

    Good job SE, i see this game turning into a great product so don't listen to all these whiners, all the casuals will welcome this.
    (4)

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