
you forgot casters, who aside from their job quest gear, all share gear.
E X A C T L Y !I can tell you why this is the case.
But before I do, go download LOTRO, log in and try running around all the zones. What you will find is a game that has added too much data transfer through addons/expansions and free content. You can have the very *best* PC stats in the world, yet you will constantly lag and crash while zoning, running around, or doing just about anything for that matter.
*bows out courteously and bids all farewell*

so many whiners, more and more do people want games to be simpler and simpler, damn these casuals. how about not bother even with armoury chest space, it doesnt make sense that we are carrying hundreds of gear on use. thats some crazy weight! current armoury chest is aalready too big. housing should take care of the space shortage. allow us to to use housing to store more of our goods instead. carrying gear for all jobs is ridiculous even in a magical fantasy environment.

you know whats better. Items used to glamoured should break once glamoured onto another item. surely thatll save space! YAY!
Hey we didn't have glamour back in 2.0
Be thankful and just be patient as they have more important things to do than QoL stuff such as this atm lol.
One possible way will be to remove the glamour crystals, and separate glamours from the item properties. So we will get two set of gears, the one we have now with the stats, and a second glamour set that only require the skin of the gears. So let say I equipped a set of poetic gears for my paladin as my base gears, then I equip the Odin set for my glamour gears. Next I will hit a "show glamour" button on the UI next to the show/hide headgear & weapon button, and the system will run a internal check with predefined rules. If the test pass, the skin of the glamour set will overlay/replace the skin of the base set. If any item fails, it will simply show the skin of the base set for that particular slot.Think about it this way. If a single piece of armor could have multiple glamors for each job that uses it, then any one piece might have up to 24 different glamors on it (including the upcoming new jobs). That's a significant amount of additional information needed per item. Yes, I realize that in practice many gears are locked to specific classes or jobs, but there are plenty that aren't and if they added this system it needs to be flexible enough to accommodate both scenarios.
That means your client is not only downloading the information for the gear itself, but also 23 additional glamors in addition. I don't think many people realize just how much of a strain that could be on the servers, never mind the additional space required for the many hundreds of equipment pieces there are.
Putting performance issue aside, this will allow smoother on-the-fly glamour changes along with the benefit of multi-slot item glamouring. The tricky part will probably be the glamouring of casters, 2H staff vs 1H wand + shield, but it's probably something that can be iron out if SE decided to go with this. On a side note, can SE please demolish the grade 1~5 for glamour crystals and just stick to one crystal per crafting job? I believe having 7 glamour crystal is good enough for market diversity, no?
Last edited by SokiYagami; 05-28-2015 at 04:16 PM.
To be fair, I suppose we should also be thankful that there are enough people "patient" enough to expect, and actually ask for improvements, as opposed to, I don't know, going off to play something else. I find that constructive feedback is much more constructive than the occasional sprinkling of cane-shaking.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
So in other words buy multiple of the same item to do a glamor for each character. No this is not what we are asking.
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