One thing to consider, though it's not necessarily a bright side, is that in the future, top-of-the-line gear might gravitate toward job specific. Right now, best-in-slot gear is mostly multiclass - there's one set for tanks, one set for healers, etc. That may not be true in the future. Given that SE is apparently moving toward a "token" system for the Alexander drops, this seems more likely than ever - the biggest reason for a token system would be if there's such a wide variety of items that it's unreasonable to expect a player to grind until their drop happens to randomly appear.
This would, at least temporarily, solve the same glamour for two different classes problem, since two different classes couldn't wear the same BiS gear.
This is a valid point - but it's something SE could have avoided by not tying glamour to specific items in the first place. Players should have been allowed to glamour their equipment slots, rather than specific pieces of gear. Give each player, say, a hundred glamour templates that they can store (each glamour template representing a full set of armor, weapon, and accessories) and don't bother storing any glamour information on specific pieces of equipment. That would allow for several "looks" for each class. This could run into issues with gear restrictions (what if a player tries to apply a heavy armor template to a mage job?) - but honestly, those restrictions are silly and inconsistent anyway, and should just be done away with.



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