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  1. #31
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Removing parts is not good. All that needed to be done was to lower their ranks to below that of the items they're used to make.

    Also, as an alchemist I sure hope these new dyes are made ONE per synthesis. It's already hard enough to get a return on the stuff when multiples are required in a single item. With just one needed for the whole final thing, dye is going to be completely worthless if we still make 12 at a time.

    Edit: Additionally, removing the need for crafting facilities and treatises is way overboard. Facilities centralize crafters and make them feel a part of their guild, and it's not even remotely difficult to pay for. Treatises are the opposite - people spent time earning marks and choosing which ones to spend them on and now they're going to do nothing? They're both going to be removed and they haven't even decided what they're going to do with them yet?
    (20)
    Last edited by Tsukino; 08-18-2011 at 08:16 PM.

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    People will get over this soon just like what happened to aggro icon, enmity bar, 5min dungeon re-entry lol.

    What i find funny is, how so many people here are so against this changes but i still find most lower ranked equips to be short on stock or none at all because mostly on how cumbersome it is to make them and probably not worth the effort just for the small profit, here is a good idea for everyone that loves our complex crafting system.. don't just talk the talk, walk the walk.

    Start crafting and flows our markets with low ranked gears because everytime a new player comes in they always complains about how hard is it to find a piece of gear at their rank or how overpriced it is. Realize, how this is not helping with the game after all in the long term?
    (17)

  3. #33
    Player

    Join Date
    Mar 2011
    Posts
    837
    I personally think they should make mundane weapons simpler to create, but make it possible to upgrade them slightly with crafted materials. It would also be a nice way to further customize your character (especially if they plan on expanding the current stats).
    (1)

  4. #34
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by origamikitsune View Post
    At this point, would you mind adding batch crafting / mass production? You might as well.
    If SE is going to go this far, they may as well simply delete all crafting classes, and replace them with an NPC "a la Diablo III". By eliminating any depth to the crafting system, they simply remove all of the interesting parts of crafting to crafters. What remains is a soulless grind that exists only for combat classes to make themselves gear. I believe that nearly every crafter that crafts because they enjoy crafting will stop playing as a result of these changes.

    All that will be left are those players who craft for the sake of getting gear. And their next complaint will be that the crafting system isn't fun : because it won't be.

    This proposed change does nothing to enhance the gameplay for crafters, in the sense of making crafting more fun. Instead, it is designed to enhance gameplay for fighters/sorcerers, by giving them easier access to crafted gear. It retains all of the boring old aspects of grinding up crafting ranks, and replaces any depth that existed with an extremely shallow recipe system.
    (22)

  5. #35
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Chardrizard View Post
    What i find funny is, how so many people here are so against this changes but i still find most lower ranked equips to be short on stock or none at all because mostly on how cumbersome it is to make them and probably not worth the effort just for the small profit, here is a good idea for everyone that loves our complex crafting system.. don't just talk the talk, walk the walk.

    Start crafting and flows our markets with low ranked gears because everytime a new player comes in they always complains about how hard is it to find a piece of gear at their rank or how overpriced it is. Realize, how this is not helping with the game after all in the long term?
    It's not the complexity of the crafting system that has caused this, it's the frankly ridiculous level requirements of some of the parts needed to create much lower level gear. In my opinion, that's what should have been addressed, not reducing the system's inherent depth.
    (10)

  6. #36
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MariyaShidou View Post
    Overkill IMO, players who like to craft solely, also like it a bit complicated then just Iron + Iron = Excalibur!
    That made me lol pretty good!

    On a more serious note I am on the fence with this one, never had a serious issue popping out parts but the parts required from higher levels of other crafts earlier on in the game did suck. Now its not too hard to aquire said parts from other players or pop them out urself.
    (3)


    Keith Dragoon - Ambassador of Artz and Adorable

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    Yes, because not being able to build a set of armour as an Armourer because I can't make or buy the Leatherworker part makes for a rather deep and complex system.

    No, it makes for a fantastic pain in the ass.
    (12)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Mjollnir View Post
    It's not the complexity of the crafting system that has caused this, it's the frankly ridiculous level requirements of some of the parts needed to create much lower level gear. In my opinion, that's what should have been addressed, not reducing the system's inherent depth.
    That is PART of the issue if you are low ranked crafters, what say to the higher ranked crafters? it is definitely not the level requirements and all this low ranked crafters will eventually be higher ranked crafters and stop supplying for the low ranked, when the times comes and this game doesn't receive so many players injection anymore, it will come back to the start where low ranked gears will be hard to come by for the newcomers because after all, why make something that is only 5k profit when u can make easy 1m profit for the same amount of work?
    (4)

  9. #39
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Chardrizard View Post
    What i find funny is, how so many people here are so against this changes but i still find most lower ranked equips to be short on stock or none at all because mostly on how cumbersome it is to make them and probably not worth the effort just for the small profit, here is a good idea for everyone that loves our complex crafting system.. don't just talk the talk, walk the walk.

    Start crafting and flows our markets with low ranked gears because everytime a new player comes in they always complains about how hard is it to find a piece of gear at their rank or how overpriced it is. Realize, how this is not helping with the game after all in the long term?
    Certainly, the existing system has problems. No one is disputing that. And the recipe system certainly needed some revisions.

    However, a large part of why it is difficult to find lower rank gear has little to do with the recipe system, and everything to do with the other systems. The very small number of bazaar slots creates a huge opportunity cost for people that wish to sell low rank items. Further, the speed of ranking up at low ranks leads to very low demand for low rank items, simply because many people do not stay at low ranks for long. Even further, the tight inventory system (considering multiple classes worth of gear, gathered materials, and event gear "clutter") leads to further lower demand for lower rank gear.

    Finally, the lack of buy orders (i.e. broken "seek item" feature) hampers everything. I would gladly, happily create items to fulfill buy orders. Even low rank items. I actually enjoy making items, just for the sake of making items, and knowing that someone will use them.

    In the end, these changes won't make a bunch of low-rank items appear on the markets. The same forces that keep them from being sold will still exist.

    These changes will, I believe, instead drive away those people that enjoy crafting for itself. You will be left with only the people that (a) primarily fight, and have no interest in making items for other people (b) those that wish to make a lot of gil crafting. And what will the result of that be?
    (17)

  10. #40
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Call me stupid but it doesn't look like the part system is completely gone I mean it went from 6 parts to 4 >_> if anything more inventory space like most people wanted.
    (4)

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