Results 1 to 10 of 1050

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Mjollnir View Post
    It's not the complexity of the crafting system that has caused this, it's the frankly ridiculous level requirements of some of the parts needed to create much lower level gear. In my opinion, that's what should have been addressed, not reducing the system's inherent depth.
    That is PART of the issue if you are low ranked crafters, what say to the higher ranked crafters? it is definitely not the level requirements and all this low ranked crafters will eventually be higher ranked crafters and stop supplying for the low ranked, when the times comes and this game doesn't receive so many players injection anymore, it will come back to the start where low ranked gears will be hard to come by for the newcomers because after all, why make something that is only 5k profit when u can make easy 1m profit for the same amount of work?
    (4)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Chardrizard View Post
    why make something that is only 5k profit when u can make easy 1m profit for the same amount of work?
    Maybe because a person actually enjoys the crafting game in-and-of-itself? I would very happily create gear (and have) for people, making only 5k profit. The problem is that (a) I have only 20 bazaar slots on my retainers (b) very limited inventory space (c) low rank gear doesn't sell very well.

    The problem YOU are bringing up could be solved more easily by fixing the "item seek" feature. If I could go look up buy orders for gear, I'd happily make things for people. That said, people who want to buy an item for 10k, while simultaneously trying to sell their moko grass for 5k a piece, may need to get a better grasp of economics.
    (9)